KubeJS Nature's Aura

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KubeJS Nature's Aura

By FalAutOwner

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KubeJS integration for Nature's Aura

Mod Loaders
Minecraft

About

Description

Adds support for Nature's Aura recipes, custom aura cache item, structure finder item, and custom or modify the aura type of dimension.

Examples:
In server_scripts:

ServerEvents.recipes((event) => {
    const { naturesaura } = event.recipes

    // Natural Altar (output,input,aura-optional,time-optional, catalyst-optional)
    naturesaura.altar('bedrock', 'stone')
    naturesaura.altar('bedrock', 'stone', 5000)
    naturesaura.altar('bedrock', 'stone', 5000, 60)
    naturesaura.altar('bedrock', 'stone', 5000, 60, 'naturesaura:conversion_catalyst')

    // Altar of Birthing (entity,input,aura-optional,time-optional)
    naturesaura.animal_spawner('creeper', ['gunpowder', 'green_dye'])
    naturesaura.animal_spawner('creeper', ['gunpowder', 'green_dye'], 10000)
    naturesaura.animal_spawner('creeper', ['gunpowder', 'green_dye'], 10000, 120)

    // Offering Table (output,input,start-item)
    naturesaura.offering('diamond', 'coal', 'bedrock')

    // Tree Ritual(output,input,sapling-optional, time-optional)
    naturesaura.tree_ritual('nether_star', ['blaze_powder', 'obsidian', 'diamond'])
    naturesaura.tree_ritual('nether_star', ['blaze_powder', 'obsidian', 'diamond'], 'oak_sapling')
    naturesaura.tree_ritual('nether_star', ['blaze_powder', 'obsidian', 'diamond'], 'oak_sapling', 200)
})

In startup_script:

NaturesAuraEvents.init((event) => {
    // custom aura type (aura type, dimension, aura colour, priority-optional)
    event.custom('kubejs:aether', 'aether:the_aether', 0xb0c4de)

    // modify the aura type of the dimension (dimension, aura type)
    event.modify('minecraft:overworld', 'kubejs:aether')
})
StartupEvents.registry('item', (event) => {
    // custom aura cache (items that can store aura)
    event.create('custom_aura_cache', 'naturesaura:aura_cache').setMaxAura(10000)

    // custom item similar to the Eye of Ender (find the specified range of structure)
    event
        .create('custom_structure_finder', 'naturesaura:structure_finder')
        .setStructure('minecraft:village_plains')
        .setColor(0xba2800)
        .setRadius(2048)
})
 
Other features:
BlockEvents.rightClicked((event) => {
     const { block, item, level } = event

    AuraBlock.getStoredAura(block.entity)
    AuraBlock.drainAura(block.entity, 100000, false)
    AuraBlock.storeAura(block.entity, 100000, false)

    AuraItem.getStoredAura(item)
    AuraItem.drainAura(item, 100000, false)
    AuraItem.storeAura(item.entity, 100000, false)

    AuraChunk.getAuraInArea(level, block.pos, 16)
    AuraChunk.drainAura(level, block.pos, 100000)
    AuraChunk.storeAura(level, block.pos, 100000)
})

Adds support for Nature's Aura recipes, custom aura cache item, structure finder item, and custom or modify the aura type of dimension.

Examples: Add recipe: in server_scripts

ServerEvents.recipes((event) => {
    const { naturesaura } = event.recipes

    // Natural Altar (output,input,aura-optional,time-optional, catalyst-optional)
    naturesaura.altar('bedrock', 'stone')
    naturesaura.altar('bedrock', 'stone', 5000)
    naturesaura.altar('bedrock', 'stone', 5000, 60)
    naturesaura.altar('bedrock', 'stone', 5000, 60, 'naturesaura:conversion_catalyst')

    // Altar of Birthing (entity,input,aura-optional,time-optional)
    naturesaura.animal_spawner('creeper', ['gunpowder', 'green_dye'])
    naturesaura.animal_spawner('creeper', ['gunpowder', 'green_dye'], 10000)
    naturesaura.animal_spawner('creeper', ['gunpowder', 'green_dye'], 10000, 120)

    // Offering Table (output,input,start-item)
    naturesaura.offering('diamond', 'coal', 'bedrock')

    // Tree Ritual(output,input,sapling-optional, time-optional)
    naturesaura.tree_ritual('nether_star', ['blaze_powder', 'obsidian', 'diamond'])
    naturesaura.tree_ritual('nether_star', ['blaze_powder', 'obsidian', 'diamond'], 'oak_sapling')
    naturesaura.tree_ritual('nether_star', ['blaze_powder', 'obsidian', 'diamond'], 'oak_sapling', 200)
})

Register items: in startup_scripts

NaturesAuraEvents.init((event) => {
    // custom aura type (aura type, dimension, aura colour, priority-optional)
    event.custom('kubejs:aether', 'aether:the_aether', 0xb0c4de)

    // modify the aura type of the dimension (dimension, aura type)
    event.modify('minecraft:overworld', 'kubejs:aether')
})

Customize or modify the aura type of dimension: in startup_scripts

StartupEvents.registry('item', (event) => {
   // custom aura cache (items that can store aura)
   event.create('custom_aura_cache', 'naturesaura:aura_cache').setMaxAura(10000)

   // custom item similar to the Eye of Ender (find the specified range of structure)
   event
       .create('custom_structure_finder', 'naturesaura:structure_finder')
       .setStructure('minecraft:village_plains')
       .setColor(0xba2800)
       .setRadius(2048)
})

Other features:

BlockEvents.rightClicked((event) => {
    const { block, item, level } = event
 
    AuraBlock.getStoredAura(block.entity)
    AuraBlock.drainAura(block.entity, 100000, false)
    AuraBlock.storeAura(block.entity, 100000, false)
 
    AuraItem.getStoredAura(item)
    AuraItem.drainAura(item, 100000, false)
    AuraItem.storeAura(item.entity, 100000, false)
 
    AuraChunk.getAuraInArea(level, block.pos, 16)
    AuraChunk.drainAura(level, block.pos, 100000)
    AuraChunk.storeAura(level, block.pos, 100000)
})