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Lazarus Scarcity
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Make survival supplies harder to find over time, with dwindling loot and locked containers to reward careful exploration.
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Lazarus Scarcity
Supplies do not last forever. Lazarus Scarcity makes exploration loot progressively rarer as days pass in Project Lazarus. Food, medicine, ammunition, equipment, and other items become harder to find.
Loot chances begin to fall after day 7. After day 30, only 16% of common locations still contain supplies; risky locations retain a better chance. Sleeping advances scarcity, and setting the world clock back does not reverse it.
With LootPiles, searched piles disappear permanently. With Locks Reforged, exploration chests can appear locked, including those in CityWorld cities. Player inventories, farming, mining, and combat drops are unaffected.
Requirements: Minecraft 1.20.1, Forge 47.4.10+, and Java 17. LootPiles, CityWorld, and Locks Reforged are required for their respective integrations.
Source code and documentation on GitHub.
Changelog 0.2.0
- Added Locks Reforged integration for exploration chests, including those in CityWorld.
- Unopened chests in existing worlds can be evaluated when their chunk loads; previously opened and player-placed chests are unaffected.
- Locked chests retain at least one item when their loot table produces any.
- Added
/lazarusscarcity locks statusand/lazarusscarcity locks scanfor diagnostics and testing.
Português
Lazarus Scarcity
Os suprimentos não duram para sempre. Lazarus Scarcity torna o saque de exploração progressivamente mais raro conforme os dias passam no Project Lazarus. Comida, medicamentos, munição, equipamentos e outros itens passam a exigir buscas mais cuidadosas.
A partir do dia 7, as chances de encontrar recursos começam a cair. Depois do dia 30, apenas 16% dos locais comuns ainda têm suprimentos; locais arriscados preservam uma chance maior. Dormir avança a escassez, e voltar o relógio do mundo não a reverte.
Com LootPiles, pilhas de saque desaparecem definitivamente após a busca. Com Locks Reforged, baús de exploração podem aparecer trancados, inclusive nas cidades do CityWorld. Inventários dos jogadores, cultivo, mineração e drops de combate não são alterados.
Requisitos: Minecraft 1.20.1, Forge 47.4.10+ e Java 17. As integrações com LootPiles, CityWorld e Locks Reforged requerem seus respectivos mods.
Código-fonte e documentação no GitHub.
Changelog 0.2.0
- Adicionada integração com Locks Reforged para gerar fechaduras em baús de exploração, inclusive no CityWorld.
- Baús ainda não abertos de mundos existentes podem ser avaliados ao carregar o chunk; baús já abertos e baús colocados pelo jogador não são afetados.
- Baús trancados preservam pelo menos um item quando sua tabela de loot produz algum.
- Adicionados
/lazarusscarcity locks statuse/lazarusscarcity locks scanpara diagnóstico e testes.
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