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LDoH Re-Tweaked: The Last of You Edition
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Provides various items and additions for The Last of You mod-pack.
Designed to be spooky or terrifying, often including dark environments, scary monsters, and survival horror mechanics.
Set in a world after a major catastrophe, focusing on survival, scavenging, and rebuilding in a devastated landscape.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Focuses on strategic base fortification and defense against PvE threats. Usually includes traps, turrets, enhanced enemy AI, and automation.
Features structures of no particular theme, or meant as background decoration.
Introduces modern weaponry and combat mechanics.
Adds or enhances hostile creatures and enemies.
Focuses on zombie mobs, often with new types and mechanics.
Adds decorative items and furniture for more detailed building.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds extra features or content to an existing mod.
Features a progression system with stages or gates that must be unlocked.
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Description
This Mod is meant for use in my new upcoming modpack "The last of you". Not really recommended for use outside of it as it has very sensitive settings! However, you are more than welcome to use this in any mod anywhere you like; just know that No configs will be provided at the moment. (Loot table configs will never be a thing, sorry). If you have any issues with the mod you can submit issues in the "Issues" tab!
You can view the original list of features from LDoH Tweaks here, below are the changes the re-tweaked version brings:
Removals
- Dependency & Tweaks for "MyCrayfish Gun Mod" removed, this means all items that the mod previously added for Mr Crayfish's Gun Mod (Placeable Turret & Incendiary Ammo) are removed. Instead, support for Vic's Modern Warfare mod will be added. This means instead of the crates in the safehouse having Crayfish Bullets, they will have 9x19mm bullets from VMW!
- Removed the Apocalypse event from the original mod. It will not come back please do note request it, remember this mod is mainly being tweaked so it can be scalable for longevity reasons! Instead, Bloodmoon's/Events from other various mod's (7 Days to Die, Bloodmoon however, this is not a dependency of this specific mod so its not required)
- Removed the "Ultimate Car Mod" Tweaks & Dependency, all this really added was a furnace fuel type & made Mechanic Zombies hold wrenches from that mod (They now hold wrenches from 7 Days to Mine)
- Removed "Buildcraft" Tweaks & Dependency, all this really did was made zombies hold BC Wrenches (They now hold wrenches from 7 Days to Mine)
Changes
- More biome support for safehouse generation. Namely just the "Wasteland" variants from Biome's O Plenty. There is also an experimental check in place as to make sure the safehouse does not generate in the ocean. (Sometimes works, sometimes doesnt please dont make an issues about it at the moment)
- Redecorated the safehouse interior slightly. Replaced the chairs inside with Iron Age Furniture. Replaced the crafting table with the crafting station from 7 Days to Mine. Replaced the iron door outside with the Rusty 3x3 Door from MalisisDoors.
- Horde's that are spawned during world gen are now gated based on the age of the world (Aka How many Days its been running for). The specific stages that are now in place will be kept secret :) Just know they reach the toughest limits at about 100-200 days (Currently only up to 35 days is added, Im working on making a very scalable system as to focus on longevity gameplay rather than only 100 days)
- Added more zombie attribute buffs to based on biomes (This means husks no longer have the speed boost they used to). Instead, they're buffs are changed drastically depending on the biome they spawned in! In time, this feature will be removed and the modpack will instead use a different mod such as InControl/MobPropertRandomness. These will not become dependencies of this mod, so do not worry about it!
More changes to come! Such as new zombie variants (Currently only has the original Fireman, healer and crawler), support for other mods (Such as not allowing spawns inside Lost Cities cities and other various structures from other structure mods)
In compliance with the GNU License of the original LDoH Tweaks, the source code for this project is located in the "Source" tab!
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