[ISS LM]Legendary Mage

Quick rating

[ISS LM]Legendary Mage

No reviews yet

Legendary Mage is a magic expansion mod for Minecraft NeoForge 1.21.1 built on top of ​Iron's Spellbooks​. It features a brand-new Elemental Reaction System alongside a collection of uniquely designed spells.

Fantasy
Magic
Adventure/Exploration
Spells & Wands
Mod Addon
Mod Loaders
NeoForge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
legendarymage-1.1.1.jar
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

🧙 Legendary Mage

Unleash Your Arcane Potential

📖 Overview

Legendary Mage is a NeoForge 1.21.1 magic expansion mod built upon Iron's Spells 'n Spellbooks, introducing a brand-new Elemental Reaction System and uniquely designed spells.
🎭 Translation Note: Currently using translation tools, so there may be inaccuracies. Feedback and corrections via GitHub Issues are greatly appreciated!

⚡ Core Mechanics

Mechanic Description
Elemental Mark System Apply elemental marks to targets; accumulate to thresholds to trigger special effects
Level 2 Threshold Can participate in elemental reactions
Level 3 Threshold Triggers elemental debuff effects
Datapack Extension Supports custom elemental reactions and compatibility with third-party magic mods

🔥 Elemental Debuffs

Triggered when elemental marks reach Level 3 (unless specially noted)

1. Fire 🔥

Version Effect
≤ V1.0.3 -5% max HP per level + magic damage
≥ V1.0.4 -2% max HP per level + magic damage

2. Eldritch 👁️

Feature Effect
Special No level prerequisite, takes effect immediately
Effect -10% max HP per level

3. Ice ❄️

Condition Effect
Ice Mark Level 3 Freeze target once (crowd control)

4. Lightning ⚡ V1.0.4 Added

Feature Value
Effect Electrocution: Periodically releases chain lightning to nearby enemies
Damage Bonus +5 damage per level
Cooldown 3 seconds
Stacking Levels stackable

5. Poison ☠️

Version Effect
≤ V1.0.3 Poison: DoT damage, stackable
≥ V1.0.4 Armor Melting: -2% armor per level, stackable

6. Ender 🖤

Condition Effect
Ender Mark Level 3 50% chance to trigger Echo Strike

7. Holy ✨ V1.0.4 Added

Condition Effect Value
Holy Mark Level 3 Divine Strike 20 damage, CD 5s

8. Dark 🌑 V1.0.4 Added, V1.0.5 Reworked

Version Effect
V1.0.5 Lightless Night: -5% spell resistance per level, stackable

⚗️ Elemental Reactions V1.0.4 Added

Combination Name Effect
🔥 Fire + ❄️ Ice Melt Single damage boost
🔥 Fire + ⚡ Lightning Thundercall Summon lightning strike at target
🔥 Fire + ☠️ Poison Detonation Increase Fire Buff by 1 level
Lightning + ☠️ Poison EMP Consume Electrocution to release EMP wave
❄️ Ice + ⚡ Lightning Superconduct Gain Lightning Rod Buff (-5% Ice/Lightning resistance)
🌑 Dark + ☠️ Poison Plague Continuous corrosion V1.0.4 added
🖤 Ender + Any Element Final Echo Spell power + resistance boost
👁️ Eldritch + 🌑 Dark Chaos Significant spell power boost

📦 Datapack Support

V1.0.5+ Full datapack extension support
  • ✅ Add custom elemental marks to any spell school
  • ✅ Create new elemental reactions
  • Seamless compatibility with third-party magic mods
📚 Documentation: Legendary-Mage Wiki

📥 Download & Feedback

CurseForge Modrinth GitHub
🎨 About Textures: Currently using placeholder textures. If you're interested in contributing artwork, I'd be truly grateful to hear from you!
❄️⚡ Forge your legend, master the elements ⚔️🔥 eath |

🧙 Legendary Mage

Unleash Your Arcane Potential

🔥_Elemental_Reactions-FF6B6B?style=flat-square ⚡_Unique_Spells-9B59B6?style=flat-square 📦_Datapack_Support-2ECC71?style=flat-square

📖 Overview

Legendary Mage is a NeoForge 1.21.1 magic expansion mod built upon Iron's Spells 'n Spellbooks, introducing a brand-new Elemental Reaction System and uniquely designed spells.

🎭 Translation Note: Currently using translation tools, so there may be inaccuracies. Feedback and corrections via GitHub Issues are greatly appreciated!


⚡ Core Mechanics

Mechanic Description
Elemental Mark System Apply elemental marks to targets; accumulate to thresholds to trigger special effects
Level 2 Threshold Can participate in elemental reactions
Level 3 Threshold Triggers elemental debuff effects
Datapack Extension Supports custom elemental reactions and compatibility with third-party magic mods

🔥 Elemental Debuffs

Triggered when elemental marks reach Level 3 (unless specially noted)

1. Fire 🔥

Version Effect
≤ V1.0.3 -5% max HP per level + magic damage
≥ V1.0.4 -2% max HP per level + magic damage

2. Eldritch 👁️

Feature Effect
Special No level prerequisite, takes effect immediately
Effect -10% max HP per level

3. Ice ❄️

Condition Effect
Ice Mark Level 3 Freeze target once (crowd control)

4. Lightning ⚡ V1.0.4 Added

Feature Value
Effect Electrocution: Periodically releases chain lightning to nearby enemies
Damage Bonus +5 damage per level
Cooldown 3 seconds
Stacking Levels stackable

5. Poison ☠️

Version Effect
≤ V1.0.3 Poison: DoT damage, stackable
≥ V1.0.4 Armor Melting: -2% armor per level, stackable

6. Ender 🖤

Condition Effect
Ender Mark Level 3 50% chance to trigger Echo Strike

7. Holy ✨ V1.0.4 Added

Condition Effect Value
Holy Mark Level 3 Divine Strike 20 damage, CD 5s

8. Dark 🌑 V1.0.4 Added, V1.0.5 Reworked

Version Effect
V1.0.5 Lightless Night: -5% spell resistance per level, stackable

⚗️ Elemental Reactions V1.0.4 Added

Combination Name Effect
🔥 Fire + ❄️ Ice Melt Single damage boost
🔥 Fire + ⚡ Lightning Thundercall Summon lightning strike at target
🔥 Fire + ☠️ Poison Detonation Increase Fire Buff by 1 level
Lightning + ☠️ Poison EMP Consume Electrocution to release EMP wave
❄️ Ice + ⚡ Lightning Superconduct Gain Lightning Rod Buff (-5% Ice/Lightning resistance)
🌑 Dark + ☠️ Poison Plague Continuous corrosion V1.0.4 added
🖤 Ender + Any Element Final Echo Spell power + resistance boost
👁️ Eldritch + 🌑 Dark Chaos Significant spell power boost

📦 Datapack Support

V1.0.5+ Full datapack extension support

  • ✅ Add custom elemental marks to any spell school
  • ✅ Create new elemental reactions
  • Seamless compatibility with third-party magic mods

📚 Documentation: Legendary-Mage Wiki


📥 Download & Feedback

CurseForge Modrinth GitHub

🎨 About Textures: Currently using placeholder textures. If you're interested in contributing artwork, I'd be truly grateful to hear from you!

❄️⚡ Forge your legend, master the elements ⚔️🔥

Screenshots

Gallery

  • ISS LM.png
    ISS LM.png ISS LM.png
  • ISS LM
    ISS LM

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~4,000
Total Downloads
CurseForge
~1,000
Modrinth
~3,000
Last Updated
CurseForge
Modrinth
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works