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[ISS LM]Legendary Mage
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Legendary Mage is a magic expansion mod for Minecraft NeoForge 1.21.1 built on top of Iron's Spellbooks. It features a brand-new Elemental Reaction System alongside a collection of uniquely designed spells.
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🧙 Legendary Mage
Unleash Your Arcane Potential📖 Overview
Legendary Mage is a NeoForge 1.21.1 magic expansion mod built upon Iron's Spells 'n Spellbooks, introducing a brand-new Elemental Reaction System and uniquely designed spells.🎭 Translation Note: Currently using translation tools, so there may be inaccuracies. Feedback and corrections via GitHub Issues are greatly appreciated!
⚡ Core Mechanics
| Mechanic | Description |
|---|---|
| Elemental Mark System | Apply elemental marks to targets; accumulate to thresholds to trigger special effects |
| Level 2 Threshold | Can participate in elemental reactions |
| Level 3 Threshold | Triggers elemental debuff effects |
| Datapack Extension | Supports custom elemental reactions and compatibility with third-party magic mods |
🔥 Elemental Debuffs
Triggered when elemental marks reach Level 3 (unless specially noted)
1. Fire 🔥
| Version | Effect |
|---|---|
| ≤ V1.0.3 | -5% max HP per level + magic damage |
| ≥ V1.0.4 | -2% max HP per level + magic damage |
2. Eldritch 👁️
| Feature | Effect |
|---|---|
| Special | No level prerequisite, takes effect immediately |
| Effect | -10% max HP per level |
3. Ice ❄️
| Condition | Effect |
|---|---|
| Ice Mark Level 3 | Freeze target once (crowd control) |
4. Lightning ⚡ V1.0.4 Added
| Feature | Value |
|---|---|
| Effect | Electrocution: Periodically releases chain lightning to nearby enemies |
| Damage Bonus | +5 damage per level |
| Cooldown | 3 seconds |
| Stacking | Levels stackable |
5. Poison ☠️
| Version | Effect |
|---|---|
| ≤ V1.0.3 | Poison: DoT damage, stackable |
| ≥ V1.0.4 | Armor Melting: -2% armor per level, stackable |
6. Ender 🖤
| Condition | Effect |
|---|---|
| Ender Mark Level 3 | 50% chance to trigger Echo Strike |
7. Holy ✨ V1.0.4 Added
| Condition | Effect | Value |
|---|---|---|
| Holy Mark Level 3 | Divine Strike | 20 damage, CD 5s |
8. Dark 🌑 V1.0.4 Added, V1.0.5 Reworked
| Version | Effect |
|---|---|
| V1.0.5 | Lightless Night: -5% spell resistance per level, stackable |
⚗️ Elemental Reactions V1.0.4 Added
| Combination | Name | Effect |
|---|---|---|
| 🔥 Fire + ❄️ Ice | Melt | Single damage boost |
| 🔥 Fire + ⚡ Lightning | Thundercall | Summon lightning strike at target |
| 🔥 Fire + ☠️ Poison | Detonation | Increase Fire Buff by 1 level |
| ⚡ Lightning + ☠️ Poison | EMP | Consume Electrocution to release EMP wave |
| ❄️ Ice + ⚡ Lightning | Superconduct | Gain Lightning Rod Buff (-5% Ice/Lightning resistance) |
| 🌑 Dark + ☠️ Poison | Plague | Continuous corrosion V1.0.4 added |
| 🖤 Ender + Any Element | Final Echo | Spell power + resistance boost |
| 👁️ Eldritch + 🌑 Dark | Chaos | Significant spell power boost |
📦 Datapack Support
V1.0.5+ Full datapack extension support
- ✅ Add custom elemental marks to any spell school
- ✅ Create new elemental reactions
- ✅ Seamless compatibility with third-party magic mods
📥 Download & Feedback
🎨 About Textures: Currently using placeholder textures. If you're interested in contributing artwork, I'd be truly grateful to hear from you!❄️⚡ Forge your legend, master the elements ⚔️🔥 eath |
🧙 Legendary Mage
Unleash Your Arcane Potential
📖 Overview
Legendary Mage is a NeoForge 1.21.1 magic expansion mod built upon Iron's Spells 'n Spellbooks, introducing a brand-new Elemental Reaction System and uniquely designed spells.
🎭 Translation Note: Currently using translation tools, so there may be inaccuracies. Feedback and corrections via GitHub Issues are greatly appreciated!
⚡ Core Mechanics
| Mechanic | Description |
|---|---|
| Elemental Mark System | Apply elemental marks to targets; accumulate to thresholds to trigger special effects |
| Level 2 Threshold | Can participate in elemental reactions |
| Level 3 Threshold | Triggers elemental debuff effects |
| Datapack Extension | Supports custom elemental reactions and compatibility with third-party magic mods |
🔥 Elemental Debuffs
Triggered when elemental marks reach Level 3 (unless specially noted)
1. Fire 🔥
| Version | Effect |
|---|---|
| ≤ V1.0.3 | -5% max HP per level + magic damage |
| ≥ V1.0.4 | -2% max HP per level + magic damage |
2. Eldritch 👁️
| Feature | Effect |
|---|---|
| Special | No level prerequisite, takes effect immediately |
| Effect | -10% max HP per level |
3. Ice ❄️
| Condition | Effect |
|---|---|
| Ice Mark Level 3 | Freeze target once (crowd control) |
4. Lightning ⚡ V1.0.4 Added
| Feature | Value |
|---|---|
| Effect | Electrocution: Periodically releases chain lightning to nearby enemies |
| Damage Bonus | +5 damage per level |
| Cooldown | 3 seconds |
| Stacking | Levels stackable |
5. Poison ☠️
| Version | Effect |
|---|---|
| ≤ V1.0.3 | Poison: DoT damage, stackable |
| ≥ V1.0.4 | Armor Melting: -2% armor per level, stackable |
6. Ender 🖤
| Condition | Effect |
|---|---|
| Ender Mark Level 3 | 50% chance to trigger Echo Strike |
7. Holy ✨ V1.0.4 Added
| Condition | Effect | Value |
|---|---|---|
| Holy Mark Level 3 | Divine Strike | 20 damage, CD 5s |
8. Dark 🌑 V1.0.4 Added, V1.0.5 Reworked
| Version | Effect |
|---|---|
| V1.0.5 | Lightless Night: -5% spell resistance per level, stackable |
⚗️ Elemental Reactions V1.0.4 Added
| Combination | Name | Effect |
|---|---|---|
| 🔥 Fire + ❄️ Ice | Melt | Single damage boost |
| 🔥 Fire + ⚡ Lightning | Thundercall | Summon lightning strike at target |
| 🔥 Fire + ☠️ Poison | Detonation | Increase Fire Buff by 1 level |
| ⚡ Lightning + ☠️ Poison | EMP | Consume Electrocution to release EMP wave |
| ❄️ Ice + ⚡ Lightning | Superconduct | Gain Lightning Rod Buff (-5% Ice/Lightning resistance) |
| 🌑 Dark + ☠️ Poison | Plague | Continuous corrosion V1.0.4 added |
| 🖤 Ender + Any Element | Final Echo | Spell power + resistance boost |
| 👁️ Eldritch + 🌑 Dark | Chaos | Significant spell power boost |
📦 Datapack Support
V1.0.5+ Full datapack extension support
- ✅ Add custom elemental marks to any spell school
- ✅ Create new elemental reactions
- ✅ Seamless compatibility with third-party magic mods
📚 Documentation: Legendary-Mage Wiki
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