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Somake Spells - Iron's Spells Addon
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An addon for Iron's Spellbooks, with integration with Cataclysm, Legendary Monsters(Optional), Born In Chaos(Optional). Inspired by T.O Magic 'n Extras.
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Welcome to Somake Spells , a mod developed for update 1.21.1 of the SSMP Somake Network server. This project was primarily inspired by T.O. Magic 'n Extras, as it was one of the main mods of Season 3 on the server while it was on version 1.20.1.
Aqua School: The mod introduces the Aqua element, bringing a variety of spells with an aquatic theme.
Aqua Spells:
- Submerge
Applies Submerged to yourself, increasing Aqua Spell Power and Aquatic Mobility for a period of time.
- Tidal Grasp
Throws a large anchor that drags the enemy toward you.
- Tidal Dash
Throws a summoned anchor that launches you toward the enemy.
- Tsunami
Summons giant waves that deal damage to targets in their path.
- Thunder Cloud
Conjures a Thunder Cloud that repeatedly strikes with Rain and Lightning.
- Water Control
Keeps a suspended mass of water in front of you, following your aim while you channel it.
- Water Spear
Launches a summoned water spear projectile at the target.
- Hydro Slash
Conjures a water slash that deals damage to enemies in front. Damage gains bonus based on the sword in hand.
- Sea Serpent
Summons the Scylla serpent, dealing damage to targets in front of you.
- Sea Serpent Jet
Fires a Scylla serpent jet from the ground, dealing damage.
- Storm Aura
Creates a storm aura around you that pulls in enemies and explodes at the end, knocking everyone away.
- Water Ball
Throws a water ball projectile that deals damage on impact.
- Summon Drowned
Summons an allied Drowned whose health and damage scale with Aqua.
W.I.P ICON - Chain Connection
Binds two targets with an arcane chain, preventing them from moving too far away from each other.
Blood Spells:
- Blood Rush
Applies Blood Dash to yourself, granting Blood Spell Power bonus and life steal on damage dealt.
- Blood Cut
Applies Blood Cut to yourself so your attacks deal increased blood cut damage.
- Bloody Legacy
Delivers a blow that strikes the ground, dealing damage to all enemies in a straight line.
- Bloodmark
Four casts mark points, then the next cast links them into a blood zone that persists and damages targets inside.
- Fragmented Requiem
Summons a perfect ring of fragmented swords from the earth. They cut once on the rise, hover briefly, then plunge back down for a second blood-soaked strike.
- The Rose's Secret
Wrap yourself in the Rose's Secret, becoming briefly untouchable while withered petals fall around you.
- Withered Rose Vortex
Summons a tornado of withered rose petals at the target point. The vortex drags enemies inward, lifts them, deals Blood damage in pulses, and afflicts them with Wither.
- Funeral Bloom
Conjures a vast withered rose above the target area. In repeated waves, closed rose buds fall toward enemies, and bloom violently on the ground, dealing Blood damage and applying Wither. Striking already-withered enemies restores health to the caster.
- Bloodbound Blade
Hurls the sword in your casting hand. A successful hit crystallizes the victim's blood, rooting them in place.
- Cursed Connection
Links two targets with a cursed bond that shares a portion of damage between them until the effect expires or the targets move too far apart.
Requermowziesmobs.
Fire Spells:
- Combustion
Applies Combustion to yourself, granting Fire Spell Power and Fire damage bonus for a certain period of time.
Has Soul Fire and Infernal Fire variant.
- Ritual Flame
Launches a ritual flame at the Altar of Fire you are aiming at. If the setup is correct, the pedestal ritual begins.
Used to create Soul Fire and Infernal Fire,
- Damned Demoman's
Applies the Demned Demomans effect to yourself, arming an effect that makes you explode in flames.
Has Soul Fire and Infernal Fire variant.
- Eruption
Aim at the ground to summon an eruption that deals area damage.
Has Soul Fire and Infernal Fire variant.
- Fire Blast
Fire long-range compressed fire beams that can hit targets in front of you.
Has Soul Fire and Infernal Fire variant.
- Firestorm Vortex
Summons a fiery vortex at the target point that pulls nearby enemies inward and scorches them over time.
Has Soul Fire and Infernal Fire variant.
- Pumpkin Bomb
Throw an explosive pumpkin that deals impact and area damage.
Has Soul Fire and Infernal Fire variant.
- Ignis Shield
Summons an Ignis Shield with limited health to protect you from frontal impacts.
- Incinerator Slash
Launches a devastating incinerating slash that deals direct fire damage.
- Abyssal Burn
Conjures magic circles on the ground, expelling abyssal flames into the air.
Has Soul Fire and Infernal Fire variant.
- Fire Orbs
Summons several flame orbs that fall from the sky and hit enemies.
Has Soul Fire and Infernal Fire variant.
- Apocalyptic Burst
Charges and releases a devastating explosion with high area damage.
Has Soul Fire and Infernal Fire variant.
Lightning Spells:
- Lightning Spear
Throws a lightning spear projectile that deals damage.
- Lightning Ball
Throws a lightning ball that deals area damage.
- Lightning Dance
Launches multiple lightning spears at nearby targets.
- Lightning Field
Creates an electricity field that electrocutes the ground and deals continuous damage to enemies.
- Lightning Strike
Summons a lightning strike and electrocutes the target.
- Lightning Cut
Performs a lightning cut that deals damage and electrocutes the target.
- Lightning Spark
Fires a long-range lightning spark.
- Lightning Swarm
Releases a swarm of electric sparks against multiple targets.
- Lightning Lash
Cracks a lightning whip in front to deal direct damage and quickly pull the enemy toward you.
Holy Spells:
- Blessing
Applies Blessing to yourself, granting Holy Spell Power and healing received bonus.
- Custodia Caeli
Marks the ground with a sacred preparation circle, then calls down Custodia Caeli, a rotating sigil that blesses every player inside with a long-lasting defensive buff.
- Sovereign Armory
Opens a golden armory of portals behind the caster, then fires its conjured weapons in sequence at the aimed target.
- Blessed Connection
Links two targets with a blessed bond that shares a portion of healing between them until the effect expires or the targets move too far apart.
Requermowziesmobs.
- Guardian Connection
Links you to a target with a holy bond. While the bond lasts and you remain alive, the target becomes immune to damage and every prevented hit is redirected to you.
Requermowziesmobs.
Spirit Spells:
Spirit is used only when Magic From The East is present; otherwise, the spells become Evocation spells.
- Spirit Empowerment
Applies Spirit Empowerment to yourself, granting Spirit Spell Power bonus.
Has Red Soul variant.
Requermagic from the east.
- Procession of Souls
Summons a procession of spiritual eruptions in a straight line in front of you.
Has Red Soul variant.
Requerlegendary monsters.
- Grave Sigil
Marks a grave sigil on the ground, then detonates it in two soul-charged waves: first a cross, then an X of spectral eruptions.
Has Red Soul variant.
Requerlegendary monsters.
- Soul Bastion
Replicates the Possessed Paladin's soul shield assault, calling one outer ring of shields inward and a second inner ring outward.
Has Red Soul variant.
Requerlegendary monsters.
- Soul Latch
Latches onto a target with a spectral stab, binding and pulling it toward you before dealing damage in a final releasing burst.
Has Red Soul variant.
Requerlegendary monsters.
- Spiral of Ruin
Hurls a spectral trident that unfurls a telegraphed spiral of soul eruptions from its point of impact.
Has Red Soul variant.
Requerlegendary monsters.
- Soulfall Judgment
Unleashes a soul-charged impact around the caster and calls down a cyan-green formation of spectral blades.
Has Red Soul variant.
Requerlegendary monsters.
- Phantom Daggers
Launches six cyan spectral daggers in a forward fan. The daggers reverse course after a short distance and can strike enemies again along their return path.
Has Red Soul variant.
Requerlegendary monsters.
- Spectral Rondo
Charges forward in a spectral spin, striking twice in 360 degrees while three parallel trails of cyan Soul Pillars erupt along the path.
Has Red Soul variant.
Requerlegendary monsters.
- Winged Ruin
Unfurls the Possessed Paladin's original crimson wings, rises amid converging souls and dives into a selected point, unleashing the Finisher's four cardinal formations of Soul Pillar Explosions.
Need to be in Red Soul mode.
Requerlegendary monsters.
- Crimson Reflection
Consumes three Spirit spells stored in a Red Soul Lantern to manifest the Red Echo. Defeat the reflection to awaken Red Soul.
Used to activate Red Soul.
Requerlegendary monsters.
Symmetry Spells:
Symmetry is used only when Magic From The East is present; otherwise, the spells become Ice Spells.
- Symmetry Empowerment
Applies Symmetry Empowerment to yourself, granting Symmetry Spell Power bonus.
Requermagic from the east.
- Phantom Barrage
Summons several cursed arrows that fly toward the target.
- Halberd Strike
Summons 3 frontal columns of phantom halberds to strike distant enemies.
- Mirror Strike
Creates mirrored circles around you to deal area damage.
Requermagic from the east.
- Render Rush
Performs a frontal dash, dealing damage to anyone in the path.
- Axe Cleave
Summons spectral axe cleaves to cut targets in front.
- Desert Wrath
Summons tornadoes around you that deal damage on impact.
- Soul Grab
Maledictus Charge: upon selecting a target, you grab the enemy, launch yourself upward, and slam down with full force, dealing impact damage.
Melody Spells:
Melody is used only when Tunes n' Tomes(1.21.1) or Alshanex's Familiars(1.20.1) is present; otherwise, the spells become Evocation Spells or do not exist.
- Reverberation
Applies Reverberation, granting Sound Spell Power bonus for a certain period of time.
- Slumber Melody
Plays a melody that puts nearby enemies to sleep.
- Resonant Pulse
Releases a resonant pulse projectile that deals sonic damage.
- Ram Tchum
Conjures a heavy sonic explosion that deals area damage.
- Jingle Bell
Summons a bell that chimes, dealing area damage with each chime.
- Comforting Lullaby
Channels a melody that heals nearby injured players in pulses, including the caster, but also makes each healed player Sleepy.
Outros Spells:
- Eldritch Gambit
Applies Eldritch Gambit to yourself as a temporary eldritch buff.
- Abyssal Orbs
Summons several abyssal orbs that fall from the sky and hit enemies with direct impact.
- Ender Corruption
Inflicts Ender Corruption on yourself, granting Ender Spell Power bonus for a long period of time.
- Evocation Fortitude
Applies Evocation Fortitude, granting Evocation Spell Power bonus.
- Earthbound
Applies Earthbound to yourself, granting Geo and Armor bonus for a certain period of time.
- Permafrost
Applies Permafrost to yourself, granting Ice Spell Power and cold damage bonus.
- Overgrowth
Applies Overgrowth to yourself, granting Nature Spell Power bonus and increased bow damage.

- Fragmented Sword I
Damage: 14
Attack Speed: 1.0
Attack Range: 3.0 blocos
Spell: Fragmented Requiem — nível 1
Bonus: +15% Blood Spell Power
It can be upgraded at the upgrade forge.
- Fragmented Sword II
Damage: 16
Attack Speed: 1.0
Attack Range: 3.0 blocos
Spell: Fragmented Requiem — nível 3
Bonus: +20% Blood Spell Power
It can be upgraded at the upgrade forge.
- Fragmented Sword III
Damage: 18
Attack Speed: 1.0
Attack Range: 3.0 blocos
Spell: Fragmented Requiem — nível 5
Bonus: +25% Blood Spell Power
- Glacium Greataxe
Damage: 18
Attack Speed: 1.5
Attack Range: 3.0 blocos
Spell: none
Bonus: +25% Ice Spell Power
- Witherite Glaive
Damage: 18
Attack Speed: 1.5
Attack Range: 3.5 blocos
Spell: none
Bonus: +25% Lightning Spell Power
It can be fused in the Mechanical Fusion Anvil (Cataclysm).
- Core Splitter
Damage: 20
Attack Speed: 1.7
Attack Range: 3.0 blocos
Spell: none
Bonus: +25% Lightning Spell Power
- Forbidden Hammer
Damage: 15
Attack Speed: 0.5
Attack Range: 3.0 blocos
Spell: none
Bonus: +15% Ender Spell Power
- Copper Glove
Damage: 12
Attack Speed: 1.4
Attack Range: 3.0 blocos
Spell: none
Bonus: +15% Fire Spell Power

- Aquamancer Staff
Attack Damage: 6
Attack Speed: 1.6
Attack Range: 3.0
Aqua Spell Power: +15%
Mana Regen: +25%
Spell Power: +5%
Spell: none
- Spirit Staff
Attack Damage: 6
Attack Speed: 1.6
Attack Range: 3.0
Spirit Spell Power: +15%
Mana Regen: +25%
Spell Power: +5%
Spell: none
Requirement: Legendary Monsters
Without Magic From the East, the Spirit bonus becomes +15% Evocation Spell Power.
- Symmetry Staff
Attack Damage: 6
Attack Speed: 1.6
Attack Range: 3.0
Symmetry Spell Power: +15%
Mana Regen: +25%
Spell Power: +5%
Spell: none
Requirement: Magic From the East
- Archangel’s Staff
Attack Damage: 6
Attack Speed: 1.6
Attack Range: 3.0
Holy Spell Power: +15%
Mana Regen: +25%
Spell Power: +5%
Spell: none
- Withered Rose Staff
Attack Damage: 8
Attack Speed: 1.6
Attack Range: 3.0
Blood Spell Power: +15%
Mana Regen: +25%
Spell Power: +5%
Spell: The Rose’s Secret — Level 5
- Ignitium Staff
Attack Damage: 6
Attack Speed: 1.6
Attack Range: 3.0
Fire Spell Power: +15%
Cooldown Reduction: +10%
Spell Power: +5%
Spell: None
- Soul Fire Ignitium Staff
Attack Damage: 9
Attack Speed: 1.6
Attack Range: 3.0
Soul Fire Spell Power: +20%
Cooldown Reduction: +10%
Spell Power: +5%
Spell: None
- Infernal Fire Ignitium Staff
Attack Damage: 11
Attack Speed: 1.6
Attack Range: 3.0
Infernal Fire Spell Power: +25%
Cooldown Reduction: +10%
Spell Power: +5%
Exclusive Spell: none
Requirement: Born in Chaos
Other Staff-Type Items
These are technically implemented as staffs, even though they are a flute or grimoires.
- Lullaby Flute
Attack Damage: 5
Attack Speed: 1.6
Attack Range: 3.0
Melody Spell Power: +15%
Mana Regen: +10%
Spell: Comforting Lullaby — Level 4
Requirement: Tunes n’ Tomes
The flute functions as a staff.
- Dormant Grimoire
Attack Damage: 6
Attack Speed: 1.6
Attack Range: 3.0
Cast Time Reduction: +10%
Cooldown Reduction: +10%
Spell Power: +5%
Exclusive Spell: None
Follow the Blood and Holy progression paths, using the grimoire to upgrade the Profane Grimoire or the Sanctum Grimoire at the Upgrade Forge.
Grimoires function like a staff, but in the off-hand.
- Sanctum Grimoire
Attack Damage: 6
Attack Speed: 1.6
Attack Range: 3.0
Holy Spell Power: +15%
Cooldown Reduction: +10%
Spell Power: +5%
Exclusive Spell: None
Grimoires function like a staff, but in the off-hand.
- Profane Grimoire
Attack Damage: 6
Attack Speed: 1.6
Attack Range: 3.0
Blood Spell Power: +15%
Cooldown Reduction: +10%
Spell Power: +5%
Exclusive Spell: None
Grimoires function like a staff, but in the off-hand.

- Aquamancer Spell Book
Spell Slots: 10
Max Mana: +200
Aqua Spell Power: +10%
Affinity Spell: None

- Storm Scriptures Spell Book
Spell Slots: 10
Max Mana: +200
Lightning Spell Power: +10%
Affinity Spell: None

- Tidebound
Spell Slots: 8
Max Mana: +100
Aqua Spell Power: +5%
Affinity Spell: None
It can be upgraded at the upgrade forge.

- Tidebound II
Spell Slots: 10
Max Mana: +200
Aqua Spell Power: +15%
Affinity Spell: None
It can be upgraded at the upgrade forge.

- Tidebound III
Spell Slots: 12
Max Mana: +300
Aqua Spell Power: +25%
Affinity Spell: +1 level to Thunder Cloud

- Voidbound Codex
Spell Slots: 8
Max Mana: +100
Ender Spell Power: +5%
Affinity Spell: None
It can be upgraded at the upgrade forge.

- Voidbound Codex II
Spell Slots: 10
Max Mana: +200
Ender Spell Power: +15%
Affinity Spell: None
It can be upgraded at the upgrade forge.

- Voidbound Codex III
Spell Slots: 12
Max Mana: +300
Ender Spell Power: +25%
Affinity Spell: +1 level to Abyssal Orbs

- Invoker Canon
Spell Slots: 8
Max Mana: +100
Evocation Spell Power: +5%
Affinity Spell: None
It can be upgraded at the upgrade forge.

- Invoker Canon II
Spell Slots: 10
Max Mana: +200
Evocation Spell Power: +15%
Affinity Spell: None
It can be upgraded at the upgrade forge.

- Invoker Canon III
Spell Slots: 12
Max Mana: +300
Evocation Spell Power: +25%
Affinity Spell: +1 level to Slow

- Burning Magma
Spell Slots: 8
Max Mana: +100
Fire Spell Power: +5%
Affinity Spell: None
It can be upgraded at the upgrade forge.

- Burning Magma II
Spell Slots: 10
Max Mana: +200
Fire Spell Power: +15%
Affinity Spell: None
It can be upgraded at the upgrade forge.

- Burning Magma III
Spell Slots: 12
Max Mana: +300
Fire Spell Power: +25%
Affinity Spell: +1 level to Magma Bomb

- Dawnlit Gospel
Spell Slots: 8
Max Mana: +100
Holy Spell Power: +5%
Affinity Spell: None
It can be upgraded at the upgrade forge.

- Dawnlit Gospel II
Spell Slots: 10
Max Mana: +200
Holy Spell Power: +15%
Affinity Spell: None
It can be upgraded at the upgrade forge.

- Dawnlit Gospel III
Spell Slots: 12
Max Mana: +300
Holy Spell Power: +25%
Affinity Spell: +1 level to Healing Circle

- Stormcaller Lexicon
Spell Slots: 8
Max Mana: +100
Lightning Spell Power: +5%
Affinity Spell: None
It can be upgraded at the upgrade forge.

- Stormcaller Lexicon II
Spell Slots: 10
Max Mana: +200
Lightning Spell Power: +15%
Affinity Spell: None
It can be upgraded at the upgrade forge.

- Stormcaller Lexicon III
Spell Slots: 12
Max Mana: +300
Lightning Spell Power: +25%
Affinity Spell: +1 level to Thunderstorm

- Verdant Testament
Spell Slots: 8
Max Mana: +100
Nature Spell Power: +5%
Affinity Spell: None
It can be upgraded at the upgrade forge.

- Verdant Testament II
Spell Slots: 10
Max Mana: +200
Nature Spell Power: +15%
Affinity Spell: None
It can be upgraded at the upgrade forge.

- Verdant Testament III
Spell Slots: 12
Max Mana: +300
Nature Spell Power: +25%
Affinity Spell: +1 level to Poison Splash

- Sanguine Testament
Spell Slots: 8
Max Mana: +100
Blood Spell Power: +5%
Affinity Spell: None
It can be upgraded at the upgrade forge.

- Sanguine Testament II
Spell Slots: 10
Max Mana: +200
Blood Spell Power: +15%
Affinity Spell: None
It can be upgraded at the upgrade forge.

- Sanguine Testament III
Spell Slots: 12
Max Mana: +300
Blood Spell Power: +25%
Affinity Spell: +1 level to Heartstop

- Sonic Beats
Spell Slots: 8
Max Mana: +100
Melody Spell Power: +5%
Affinity Spell: None
Requirement: Tunes n’ Tomes
It can be upgraded at the upgrade forge.

- Sonic Beats II
Spell Slots: 10
Max Mana: +200
Melody Spell Power: +15%
Affinity Spell: None
Requirement: Tunes n’ Tomes
It can be upgraded at the upgrade forge.

- Sonic Beats III
Spell Slots: 12
Max Mana: +300
Melody Spell Power: +25%
Affinity Spell: +1 level to Grand Finale
Requirement: Tunes n’ Tomes


Aquamancer Armor
Armor Points
- Helmet: 3
- Chestplate: 8
- Leggings: 6
- Boots: 3
- Full set: 20
Bonuses per piece
- +125 Max Mana
- +10% Aqua Spell Power
- +5% Spell Power
Full-set totals
- +500 Max Mana
- +40% Aqua Spell Power
- +20% Spell Power
Additional stats
- Chestplate: 1 spell slot
- Durability — Helmet: 407 | Chestplate: 592 | Leggings: 555 | Boots: 481

Abyssium Armor
Armor Points
- Helmet: 6
- Chestplate: 11
- Leggings: 9
- Boots: 6
- Full set: 32
Bonuses per piece
- +200 Max Mana
- +10% Ender Spell Power
- +10% Aqua Spell Power
- +5% Spell Power
Full-set totals
- +800 Max Mana
- +40% Ender Spell Power
- +40% Aqua Spell Power
- +20% Spell Power
Additional stats
- Armor Toughness: 4 per piece — 16 total
- Knockback Resistance: 15% per piece — 60% total
- Chestplate: 1 spell slot
- Durability — Helmet: 407 | Chestplate: 592 | Leggings: 555 | Boots: 481

Ceranium Armor
Armor Points
- Helmet: 6
- Chestplate: 11
- Leggings: 9
- Boots: 6
- Full set: 32
Bonuses per piece
- +200 Max Mana
- +10% Lightning Spell Power
- +10% Aqua Spell Power
- +5% Spell Power
Full-set totals
- +800 Max Mana
- +40% Lightning Spell Power
- +40% Aqua Spell Power
- +20% Spell Power
Additional stats
- Armor Toughness: 4 per piece — 16 total
- Knockback Resistance: 15% per piece — 60% total
- Chestplate: 1 spell slot
- Durability — Helmet: 407 | Chestplate: 592 | Leggings: 555 | Boots: 481

Dark Metal Battle Mage Armor
Armor Points
- Helmet: 4
- Chestplate: 10
- Leggings: 7
- Boots: 3
- Full set: 24
Bonuses per piece
- +125 Max Mana
Full-set totals
- +500 Max Mana
Additional stats
- Armor Toughness: 5 per piece — 20 total
- Knockback Resistance: 10% per piece — 40% total
- Chestplate: 1 spell slot
- Durability — Helmet: 407 | Chestplate: 592 | Leggings: 555 | Boots: 481
Full-set bonus
- Grants complete immunity to the Wither effect.
- When the wearer reaches 6 health or less — 3 hearts — they receive Rampant Rampage I.
- Also applies Hunger III while Rampant Rampage is active.
- Requires Born in Chaos.

… I'm gradually adjusting the mod information on the page; I'll update the rest soon. …
Compatibility
Somake Spells was created with integration with other mods in mind. It offers support and compatibility (whether with items, spells, or mechanics) for:
1.21.1
L_Ender's Cataclysm (Required)
Apothic Attributes (Required)
Magic from the East (Optional)
Legendary Monsters (Optional)
Born in Chaos (Optional)
Geomancy Plus (Optional)
Tunes n' Tomes (Optional)
1.20.1
L_Ender's Cataclysm (Required)
Apothic Attributes (Required)
Legendary Monsters (Optional)
Born in Chaos (Optional)
Geomancy Plus (Optional)
Alshanex's Familiars (Optional)T.O Magic 'n Extras (Optional)
Aqua element uses aqua from the T.O. Magic 'n Extras mod if you are using it.
Note about the Aqua Element
The spells and the Aqua element were created specifically to address its absence in version 1.21.1. If the T.O. Magic 'n Extras mod officially updates to this version, all Aqua-related content will be migrated to it.
Other Projects
Somake Spells
Welcome to Somake Spells, a mod developed for update 1.21.1 of the SSMP Somake Network server.
This project was primarily inspired by T.O. Magic 'n Extras, as it was one of the main mods of Season 3 on the server while it was on version 1.20.1.
What does the mod add?
-
Spells: Over 50 new spells, from the elements Lightning, Fire, Aqua, Symmetry, 1 Blood and 1 Ender. Also includes 1 "charge" of each element (including other addons, such as Sound, Symmetry, Spirit and Geo).
-
Aqua School of Magic: The mod introduces the Aqua element, bringing a variety of spells with an aquatic theme.
-
New Equipment: Adds some weapons that are not yet crafted, such as Glacium Greataxe, Core Splitter, Witherite Glaive, Ruined Blade, Clef Sword, Rock Sword and Hollow Sword.
-
Armor: Adds some armors that are not yet crafted, such as Dark Metal Battlemage, Ceranium Armor, Aquamancer Armor, and Abyssium Armor.
-
Grimoires: Spellbooks with evolution for all elements, including other add-ons that add elements.
Adjustments and Settings
- Charge Effect Change: The mod modifies the "Charge" effect of Iron's Spells to grant Lightning Magic Power instead of generic power and speed. This change is made for better integration with the other elemental "charges" that other spells add, but this is configurable and can be disabled if you prefer the original functionality.
Compatibility
Somake Spells was created with integration with other mods in mind. It offers support and compatibility (whether with items, spells, or mechanics) for:
- Magic from the East (Required)
- L_Ender's Cataclysm (Required)
- Born in Chaos (Required)
- Apothic Attributes (Required)
- Geomancy Plus (Optional)
- Alshanex's Familiars (Optional)
- Companions Mod (Optional)
Note about the Aqua Element
The Aqua element and its spells were created specifically to address its absence in version 1.21.1. If the T.O. Magic 'n Extras mod officially updates to this version, all Aqua-related content will be migrated to it.
Links
- Official Modpack: Somake Network on CurseForge
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