Legendary Monsters Tetra Material

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Legendary Monsters Tetra Material

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This mod is a compatibility addon for Legendary Monsters and Tetra.

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legendary_monsters_tetra_material-1.2.jar
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[h1=Introduction]

• This mod adds Tetra compatibility for most Legendary Monsters materials.

• It adds 19 Tetra materials and 15 brand-new Tetra traits.

• Nearly every boss material has its own exclusive trait.

• Traits are not merely damage bonuses; different traits can interact and synergize with each other.

[h1=Tetra Materials and Their Corresponding Traits]

Material Traits Description
Corrupted Soul Storm Rend (40)
Truesweep (1)
Storm Rend triggers an additional area sweep.
Truesweep allows swept entities to be affected by enchantments and tool effects, and can trigger even when no entity is hit.
Eye Crystal Storm Rend (60) Sweeping attacks trigger an additional Storm Rend, dealing Attack Damage × 60% × Sweep Multiplier to nearby targets.
Enderitium Ingot Earthshatter (1)
Sweeping (2)
After every 3 Storm Rends, Earthshatter deals 3 times the Storm Rend damage to nearby targets.
Enderitium Gem Earthshatter (1)
Sweeping (3)
After every 3 Storm Rends, Earthshatter deals 3 times the Storm Rend damage to nearby targets.
Portal Shard Momentum (8) Sweeping attacks build Momentum, increasing damage per stack. The stack limit depends on the Sweeping level, and one stack is lost every 2 seconds.
Crystal of Sandstorm Gale Force (10)
Eye of the Storm (1)
Gale Force launches targets and relentlessly pursues them. Eye of the Storm lets the first hit on each target ignore the cooldown and unleash a full gust.
Cloud Rod Gale Force (10)
Aerial Pursuit ([5, 25])
Gale Force relentlessly pursues airborne targets. Aerial Pursuit increases attack damage and further increases damage against airborne targets.
Large Shulker Shell Gale Force (10)
Rebounding Gale (5)
Gale Force relentlessly pursues targets. Each pursuit strike shortens Gale Force's cooldown.
Air Rune Gale Force (10)
Gathering Gale (30)
Gale Force relentlessly pursues targets. During its cooldown, a weaker gust is released every 2 seconds, dealing 30% of Gale Force's original damage.
Withered Bone Plague ([1, 3]) Each attack inflicts a random debuff. Each debuff on the enemy increases the damage it takes.
Withered Horn Plague ([2, 1])
Armor Break (1)
Plague inflicts random debuffs and increases damage taken. Armor Break reduces armor based on the target's debuff count.
Nature Crystal Plague ([7, 2])
Catalyst (30)
Plague inflicts random debuffs and increases damage taken. Catalyst has a 30% chance to increase the level of a random enemy debuff.
Molten Metal Ingot Critical Strike ([10, 1]) Has a chance to critically strike when hitting entities or breaking blocks.
Anchor Handle Critical Strike ([30, 0]) Has a chance to critically strike when hitting entities or breaking blocks.
Frozen Rune Critical Conversion (50)
Critical Strike ([20, 0])
Critical Conversion adds Attack Damage equal to Critical Chance × Critical Damage × 50%, while also granting Critical Strike.
Primal Ice Shard Gambler (50) On a critical hit, damage is increased by (1 - Critical Chance) × 50%.
Long Stick Half +1 Attack Reach and Interaction Reach Grants +1 Attack Reach and Interaction Reach.
Chorus Crystal Reaching ([15, 0.45]) Mining speed and attack damage increase with distance. Gain a 45% bonus against targets 15 blocks away.
Dinosaur Bone Everlasting (1) Grants modular weapons the Unbreakable property after crafting.
Lava Eater's Skin Fiery Breath ([5, 20]) Right-click to breathe fire for 5 seconds, dealing 20% of the player's Attack Damage every 0.2 seconds.

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