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Lenient Death Continued
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Filtered keepInventory: on death only some items drop, the rest stay with you. Glowing, void-safe drops. Continued from Lenient Death for 26.3.
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Runs on: Minecraft 26.3, 1.21.11, 1.21.9-1.21.10, 1.21.6-1.21.8 and 1.21.5 on Fabric (Fabric API required). Older versions: the original Lenient Death covers up to 1.21.4. Each file was tested with real player deaths on a dedicated server.
A vanilla-like alternative to graves. When you die, your armour, tools, weapons, food and anything on your safe list stay in your inventory; everything else drops as usual. Think of it as a filtered keepInventory: you keep what you need to get back on your feet, while the ores and loot you were carrying are still at risk. Death drops get a glowing outline so you can find them, can be set to despawn later (or never), can be made immune to fire, cacti and explosions, go back to the slot they came from when you pick them up, and are moved to the last block you stood on if you fell into the void.
This is a continuation of Lenient Death by JackFred (LGPL-3.0, about 9.7 million downloads, last released for 1.21.4), ported to Minecraft 26.3 with full credit; the original author is not involved. The port rewrote every hook for the 26.3 inventory and item code (the old ArmorItem and SwordItem classes are gone, so the type filter now uses the vanilla item tags and data components), moved all injections to the start and end of vanilla methods, replaced the JSON5 config with a documented properties file, and dropped the client-side pieces (per-viewer glow colours, Trinkets, EMI and Mod Menu integration). The original licence and a notice listing every change are inside the jar; the source is in the -sources.jar next to it.
- Rules in order: custom data (Soulbound), enchantment IDs, always-dropped and always-preserved item and tag lists (lenientdeath:safe), item type (26 categories, each drop / preserve / ignore), luck-aware randomizer
- yes / per_player / no for items and for experience (keep a percentage of your XP); /ld perPlayer for players who prefer vanilla deaths
- /ld deaths list and /ld deaths restore <player> <index> [replace]: operators can give back any of the last five death inventories
- /ld utilities test <item> tells you what would happen to an item; /ld config reload applies edits to config/lenientdeath/lenientdeath.properties
- Death coordinates to the player, the console and/or other operators
Compatibility: Minecraft 26.3 (Java 25) and 1.21.5 to 1.21.11 (Java 21) with Fabric Loader and Fabric API; pick the file for your version. Server-side: runs on dedicated servers and on the integrated server in singleplayer; other players install nothing. Licence: LGPL-3.0-only, continued from Lenient Death by JackFred with the original licence, a notice of every change in the jar. Source code for every build: https://actuallyop.com/sources/ (one sources jar per Minecraft version; the 26.3 one is lenient-death-continued-2.0.0%2B26.3-fabric-sources.jar).
Found a bug or want a feature? Comment here and I will answer. Custom plugin work for servers is available on request.
Updating Minecraft? Run the free Update-Ready Check first to see which of your mods will break: https://molonlav3.itch.io/hytale-update-check
Need something custom? I build small server plugins to order from $15 (fixes) and $29 (a new one-feature plugin): actuallyop.com/services. More free tools: actuallyop.com.
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