Less Predictable Cave Biomes

Quick rating

Less Predictable Cave Biomes

No reviews yet

Tweaks cave biomes to generate less predictably and independently of surface biomes

World Gen Improvements
Mod Loaders
Datapack
Forge
NeoForge
Fabric
Quilt
Minecraft
26.2

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Optional
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
1.0.0+mod
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Less Predictable Cave Biomes

If you've played Minecraft a lot since the Caves and Cliffs update (or you've dabbled in the inner workings of Minecraft world generation), you may have noticed that the generation of cave biomes is tied to the generation of surface biomes. Lush caves generate under jungles and dark forests, dripstone caves generate far from the coast, deep dark generates below mountains, and sulfur caves generate under swamps. This can make cave biomes feel too predictable and remove the suspense from cave exploration, since if you dig underneath certain biomes you'll almost always encounter certain cave biomes.

This datapack aims to solve these issues by decoupling cave biome generation from surface biome generation. Dripstone caves, sulfur caves (in 26.2), and deep dark generate completely independently of surface biomes, and while lush caves are still biased towards humid biomes (because it honestly just makes sense), they can now occasionally generate in other places.

Here are some screenshots of generation that are not normally possible in vanilla Minecraft:

Screenshot showing an ancient city generated below a swamp biome
An ancient city generated below a swamp biome

Screenshot showing dripstone caves generated below an ocean
Dripstone caves generated below an ocean biome

Screenshot showing an azalea tree (indicating lush caves) within a forest biome
Azalea tree (indicating lush caves) generated within a normal forest biome

Compatibility

This datapack is known to be compatible with:

Other than that, this datapack is incompatible with most other world generation datapacks and mods (including Terralith, Tectonic, and Biomes O' Plenty). It is also incompatible with Amplified and Large Biomes. Unfortunately, it is not possible within vanilla Minecraft to make tweaks to biome placement without breaking compatibility with other presets and other mods.

Screenshots

Gallery

  • Dripstone caves generated below an ocean biome
    Dripstone caves generated below an ocean biome
  • An ancient city generated below a swamp biome
    An ancient city generated below a swamp biome
  • Azalea tree (indicating lush caves) generated within a forest
    Azalea tree (indicating lush caves) generated within a forest

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
CurseForge
Modrinth
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works