LevelCap System

Quick rating

LevelCap System

No reviews yet

LevelCap System

Anime & Pop Culture
RPG
Player Leveling
Multiplayer Unsupported
Mod Addon
Pokemon
Mod Loaders
Forge
NeoForge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
PixelmonLevelCapSystem-V2.0.3-1.21.1.jar
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Support me for more nice Projects :) ❤️

ko-fi

Discord
Downloads
Forge
JDK 17
JDK 8
Pixelmon

🌟 Pixelmon-LevelCapSystem

The coolest way to scale your Pixelmon adventure! 🎉

🗂️ Features

🔒 Capture

  • Enforces a level cap based on your badge count. Wild Pixelmon can only be captured up to your current badge level.

🎮 Leveling

  • Pixelmon that reach the cap through leveling will store their XP and automatically resume leveling when you earn a new badge.

📈 Level-Items

  • Using items like Rare Candy shows a chat message when the cap is reached, preserving XP until the next badge.

🌌 NPC Trades

  • NPC-traded Pixelmon adjust automatically to your maximum badge level (e.g., level 20 if that is your cap).

⚔️ Raids

  • Caught Raid Pixelmon will scale to match your current badge level.

🤝 Player Trades

  • To receive traded Pixelmon, you need the corresponding badge level to ensure fair play.

🆙 Level Scaling & Multiplayer Priority

  • Pixelmon now spawn up to the level cap determined by your badge level, ensuring balanced encounters.
  • When two players are within a 7-chunk radius, spawn priority goes to the player with the lowest badge level.

🔑 Permission-Based Badge Case

  • You can now replace the Badge Case with your own permission nodes when using a permissions plugin like LuckPerms. Check badgelevel.yml for more details.

🔍 Duplicate Badge Check

  • Automatically blocks duplicate badges from being added to your Badge Case. You can tweak this feature in settings.yml.

🚫 Exclude Pokémon

  • You can now exclude specific Pokémon from the level cap. Configure your exclusions in excludelevelcap.yml.

🔧 Configuration

All texts, settings, messages, and excluded Pokémon can now be fully customized in the configuration files at:

config/levelcapsystem/: settings.yml messages.yml excludelevelcap.yml badgelevel.yml

TODO 📋

  • ✅ Implement a disable module to individually deactivate trading, catching, raids, and interactions.
  • ❌ Version Support: 1.20.2 / 1.21.1 - comming

👋 Final Words

This is my first Java project, so please bear with me if there are any issues—and enjoy the coolest LevelCapSystem out there! ^^

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works