Lifesteal Reimagined
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Tater Certified's Lifesteal mod, but with revamped visuals and for NeoForge
Features small, self-contained games within Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Description
LifeSteal Reimagined
A NeoForge reimagining of the LifeSteal SMP.
This mod was forked from Tater Certified's Fabric Server-side LifeSteal Mod
Wiki
You can use the Tater Certified's wiki for configuring the mod. There are some gamerules that aren't in this version that are listed on the wiki, so keep a look out.
Config
Configuration is purely managed through gamerules, here is a list of gamerules and what they do.
| Gamerule | Type | Description | Default |
|---|---|---|---|
| lifesteal:death_criteria | DeathCriteria | What counts as a kill: player_only, any_death, or any_death_drop_heart |
player_only |
| lifesteal:enable_anti_heart_dupe | Boolean | Whether to prevent players from harvesting infinite hearts from weak players | true |
| lifesteal:revive_method | ReviveMethod | How to revive players: none, command, altar, or totem |
altar |
| lifesteal:death_action | DeathAction | Whether to ban, revive or spectator when they reach minimum health |
ban |
| lifesteal:gift_method | GiftMethod | How to gift hearts: manual or command |
manual |
| lifesteal:steal_amount | Integer | The number of hearts that should be stolen upon death | 1 |
| lifesteal:min_player_hearts | Integer | The minimum number of hearts a player can reach before being banned | 1 |
| lifesteal:max_player_hearts | Integer | The maximum number of hearts a player can reach | 10 |
| lifesteal:withdraw_method | WithdrawMethod | How to withdraw hearts: none, altar, or command |
altar |
| lifesteal:auto_revival_seconds | Integer | The number of seconds until a player is automatically revived. Set to 0 to disable. | 0 |
| lifesteal:revival_invulnerability_seconds | Integer | The amount of time a player is invulnerable after being revived in seconds. Set to 0 to disable. | 0 |
| lifesteal:heart_stack_size | Integer | The maximum stack size of the heart item | 1 |
| lifesteal:heart_craft_in_crafter | Boolean | If a heart item can be crafted in a crafter | false |
| lifesteal:limited_heart_crafting_type | LimitedCraftingType | How limited crafting works: until_banned, forever, heart_based, or none |
none |
| lifesteal:limited_heart_crafting_amount | Integer | The value/limit of limited crafting. It changes meaning depending on the limited crafting gamerule | 0 |
| lifesteal:altar_animations | Boolean | If animations should play when interacting with an altar | true |
| lifesteal:new_player_invulnerability_seconds | Integer | The number of seconds a player is invulnerable since they started playing | 0 |
Dead Player Json:
Located in config/lifesteal-deaths.json
[
{
"deadPlayerID": "uuid",
"deathTime": 100
}
]
Commands:
/gift <Player> <Health>- Gifts the specified player that amount of health if they can receive it/withdraw <Hearts>- Turns physical hearts into heart items/revive <Player>- Admin command to revive a player
Datapack Overriding:
More info can be found on Tater Certified's wiki page.
Check out Tater Certified's other Lifesteal-compatible mods!
Are your players combat-logging so they don't lose hearts? Use Fair Fight to combat this problem entirely! It is available on all modding and plugin platforms!
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