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Light Level Overlay
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Renders light level overlays directly on block surfaces. Instantly identify mob-spawn areas.
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Runs entirely on the client. Works on vanilla servers.
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✨ Display Modes (cycle with Shift+F7) ✨
✖ Cross Mode
Red X on dangerous blocks, yellow X on blocks only safe during daytime, nothing on always-safe blocks. Clean and minimal.
🔴 Minimal Mode
Red numbers 0–7 on every block in that range. Quick danger-zone check with no extra noise.
🟢 Standard Mode
Numbers 0–15 on all blocks. Red for 0–7, green for 8–15. Full light level readout colored by value.
🟡 Advanced Mode
Numbers 0–15 on all blocks, but color is based on spawn danger: red for always-dangerous, yellow for daytime-only safe, green for always safe. Distinguishes block light vs sky light sources.
Custom Pixel-Art Numbers
Chunky, hand-crafted 5×7 bitmap digits rendered as colored quads directly on block faces. Bold, readable, and stylish — not blurry vanilla font text.
🎮 Controls 🎮
F7 — Toggle overlay on/off
Shift+F7 — Cycle through the 4 display modes
Settings screen — Accessible from NeoForge mod list for render distance and other options
❓ FAQ ❓
Does this need to be installed on the server?
No — purely client-side. Install on your client and join any server.
How is this different from other light overlay mods?
Custom pixel-art number rendering, 4 distinct modes including danger-aware coloring, time-of-day-accurate sky light, and a render distance slider up to 512 blocks.
Can I include this in my modpack?
Yes.
Where do I report bugs?
Open an issue on the GitHub repository. Please include your loader, MC version, and a latest.log.




✨ Display Modes (cycle with Shift+F7) ✨
✖ Cross Mode
Red X on dangerous blocks, yellow X on blocks only safe during daytime, nothing on always-safe blocks. Clean and minimal.
🔴 Minimal Mode
Red numbers 0–7 on every block in that range. Quick danger-zone check with no extra noise.
🟢 Standard Mode
Numbers 0–15 on all blocks. Red for 0–7, green for 8–15. Full light level readout colored by value.
🟡 Advanced Mode
Numbers 0–15 on all blocks, but color is based on spawn danger: red for always-dangerous, yellow for daytime-only safe, green for always safe. Distinguishes block light vs sky light sources.
Custom Pixel-Art Numbers
Chunky, hand-crafted 5×7 bitmap digits rendered as colored quads directly on block faces. Bold, readable, and stylish — not blurry vanilla font text.
🎮 Controls 🎮
F7 — Toggle overlay on/off
Shift+F7 — Cycle through the 4 display modes
Settings screen — Accessible from NeoForge mod list for render distance and other options
❓ FAQ ❓
Does this need to be installed on the server?
No — purely client-side. Install on your client and join any server.
How is this different from other light overlay mods?
Custom pixel-art number rendering, 4 distinct modes including danger-aware coloring, time-of-day-accurate sky light, and a render distance slider up to 512 blocks.
Can I include this in my modpack?
Yes.
Where do I report bugs?
Open an issue on the GitHub repository. Please include your loader, MC version, and a latest.log.
🤖 AI Disclosure 🤖
Code
AI tools were used to assist in writing portions of this project's source. All code is reviewed, tested, and edited by me before release.
Art & Assets
AI tools were used to assist in creating some of the images and design elements on this page. In-game textures are either vanilla Minecraft assets or made by hand.
Writing
AI tools were used to assist in writing this project description.
Everything published here is reviewed and maintained by me. Bug reports and feedback are always welcome.
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