Liquid Portals

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Liquid Portals

By WoshOwner

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The mod adds a new Portal liquid to Minecraft. Also bottles of portals, and splash portal potions. The mod also includes tons of configs and a new music disc. This was originally made for my personal modpack to replace immersive Portals dim stack.

Mod Loaders
Minecraft

About

Description

**# This mod adds liquid nether portals. **

Liquid Nether Portal

Once you or another mob jumps in the liquid they will be teleported to the nether. The mod also adds bottled portal liquid and a splash potion form. Drinking the bottle will teleport you and throwing the splash will teleport any mob it hits. Also a new music disc is added into the mod called Portal. The mod also adds configuration for almost every aspect of the mod including world generation at the top of the nether and bottom of the overworld since this was meant as a replacement for Immersive Portals in my modpack. I have already added Create compatablity for this mod and Big Globe.

I plan to add other types of portal fluids and eventually portals from other mods.

Please use this mod in your modpacks just link me or something idk.

CONFIGS

Spoiler

{ "forceNetherRoofY": false, "netherRoofSafeY": 122, "noGravityOverworld": false, "noGravityNether": false, "spawnAtNetherRoof": false, "replaceNetherRoofBedrock": false, "spawnAtOverworldFloor": false, "replaceOverworldBedrock": false, "forceOverworldY": false, "overworldArrivalY": -58, "enablePortalBottle": true, "replaceRuinedPortalGold": true, "ruinedPortalGoldChance": 50, "teleportAllEntities": true, "fluidNauseaEnabled": true, "fluidNauseaDuration": 60, "bottleNauseaEnabled": true, "bottleNauseaDuration": 140, "disableVanillaPortals": false, "enableFluidTeleport": true, "enableSplashPortalPotion": true, "splashPotionCooldown": 1200, "portalBottleCooldown": 300, "allowBucketPickup": true, "allowBottleFill": true, "portalBottleMaxStack": 1, "splashPotionMaxStack": 1, "clearDestinationBlocks": false, "forceFluidLayerNether": false, "forceFluidLayerNetherY": 120, "forceFluidLayerOverworld": false, "forceFluidLayerOverworldY": -58 }