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Litematica Zone Focus

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Litematica Zone Focus

By Aell_Owner , AellCom

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Splits a Litematica schematic into zones, renders only the zone you are building, tracks its progress and checks it against the schematic.

Mod Loaders
Minecraft
26.3 26.2

About

Description

Splits a Litematica schematic into zones so you render, count and verify only the part you are building.

What it can do

  • Split a placement into a grid of zones or drag out a zone with the mouse.
  • Rendering, layers, misplaced-block checks and material counts work only inside the active zone.
  • Progress for every zone: percent, blocks left, distance; sort by any of them.
  • Zone verification: missing, wrong block, wrong state and extra blocks, drawn through walls.
  • Auto-select the zone you stand in and move to the next one when it is done.
  • Less geometry to build on huge schematics, zones are remembered per world.

Settings: <kbd>Ctrl</kbd> + <kbd>J</kbd>. Works together with Litematica Material HUD.

Requirements: Fabric Loader, Fabric API, Litematica, MaLiLib · Minecraft 26.3 (26.2 build in Files) · client-side only.

Discord: discord.gg/jTU2yawThv

Litematica Zone Focus — a placed schematic split into numbered build zones

Litematica Zone Focus is a client-side Litematica addon for Fabric that lets you build a schematic piece by piece.

A placed schematic is split into zones. You pick the zone you're working on right now, and the schematic is rendered, counted and verified only inside that zone — the rest stays out of the way until you get to it.

Requirements: Fabric Loader, Fabric API, MaLiLib and Litematica. Client-side only — nothing to install on the server, and it works on vanilla servers.


What it does

  • Splits a schematic into zones — as a grid (set either the number of zones per axis or the size of one zone in blocks, with a live preview of how many zones you'll get and how big they'll be), by dragging out a zone with your mouse, or from a Litematica selection.
  • Works inside the active zone only — rendering, misplaced-block detection, layer-by-layer building and every other calculation are limited to the zone you selected.
  • Tracks progress for every zone — percentage, blocks remaining and distance to the zone. The list can be sorted by any of them, or by zone number.
  • Reduces the rendering load on large schematics — geometry outside the active zone isn't built at all, so there's less to draw and fewer chunk rebuilds. How much you gain depends on the schematic and your zone size.
  • Lets you mark zones with the mouse — a new hotbar slot: hold Attack (left mouse button by default) and drag to mark out a zone, release to save it.
  • Verifies the schematic within the zone — the same breakdown as Litematica's Schematic Verifier: missing (red), wrong block (orange), wrong state (yellow), extra (light blue), drawn through walls. Toggled with a keybind.
  • Updates in real time — place a block and its marker disappears, the progress bar moves instantly.
  • Remembers your zones — zone layout and progress survive leaving a server or switching dimensions.

Splitting a placement into a grid of zones — the split screen with a top-down cut diagram

The active zone in the world: the schematic renders inside it, materials are counted for it


How to use it

  1. Place a schematic with Litematica as usual.
  2. Open the zones screen and split the placement into a grid — or mark a single zone by dragging with the mouse.
  3. Select a zone. Only that part of the schematic is rendered and counted.
  4. Build it, watch the progress bar, then move on to the next zone — manually or automatically.

Settings

Open with Ctrl + J, or from the zones screen. Everything above can be turned off individually; on top of that:

Section What you can tweak
Zone automation Make the zone you're standing in the active one; move on to the next zone once there's nothing left to place in the current one.
Whole zone Ignore Litematica's layer range and count the entire zone.
Rendering Outlines for the active zone and for the rest of the grid (completed zones turn green), zone numbers with percentages in the world, visibility through blocks, outline draw distance 16–512.
Marking Clamp a marked zone to the schematic's bounds, ray distance 8–512.
Verification Semi-transparent block fill, highlight distance 8–256, marker limit per category 50–20000 — so a huge zone doesn't cost you frames.
Scan budget How many positions are checked per tick while calculating progress, 10k–4M.

Keybinds

Only one is bound by default — the rest are up to you.

Action Default
Open settings Ctrl + J
Zones screen unbound
Next / previous zone unbound
Mouse marking unbound
Verify zone unbound

Zone outlines in the world: the active zone highlighted, completed zones outlined in green


Pairs well with

Litematica Material HUD & Chest Finder — a material list HUD for the layer you're building, plus colored markers on the chests holding those blocks. Zone Focus tells you where to build; Material HUD tells you what to bring.

Material HUD + Zone Focus, two Litematica addons that work together


💬 Questions, bugs or ideas? Join the Discord