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Livestock Panic
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Passive farm animals develop fight-or-flight responses and will scatter or defend themselves when predators or hostile mobs approach.
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Livestock Panic
Livestock Panic introduces realistic survival instincts to passive farm animals. Chickens, sheep, cows, and pigs now detect nearby hostile mobs or wolves within a configurable radius and react accordingly.
Animal Behaviors
- Chickens frantically scatter in random directions with increased speed
- Sheep group together and flee as a herd
- Cows occasionally charge and knockback smaller threats like spiders or silverfish
- Pigs squeal loudly, alerting nearby animals and potentially attracting players to investigate
Features
- Animals return to normal behavior once threats leave the area
- Works seamlessly with vanilla breeding and farming mechanics
- Uses efficient scoreboard-based proximity detection
- Runs checks only every 20 ticks to minimize performance impact
- No commands required for basic functionality
Configuration
Optional command /trigger livestock_panic_range allows players to adjust detection radius between 8-24 blocks.
Use Cases
Players can intentionally use this behavior for automated mob sorting or must consider predator threats when building farms.
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