Legendary Monsters Addons
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This is an add‑on that enhances the Soul Great Sword from the Legendary Monsters.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
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Description
English:
This mod modifies the combat mechanics of the Soul Great Sword, making it more intuitive and significantly enhancing the player's combat capability.
- Strikes with the Soul Great Sword inflict the Soul Fracture effect on targets for 10 seconds. Each hit increases the effect by one level, up to a maximum of level III (configurable).
- The parry window duration is now 10 ticks instead of 3 ticks (configurable).
- On a successful parry, the cooldown is set to 10 ticks instead of 70ticks (configurable).
- A successful parry grants Soul Rage I for 5 seconds (level and duration configurable), along with 10 ticks of invulnerability frames (duration configurable).
- The cooldown for a failed parry is 40 ticks instead of 20ticks (configurable).
- If the player performs a successful parry within 3 ticks (a Perfect Parry), the following bonus rewards (configurable) are applied:
Parry cooldown reduced to 3 ticks.
Speed I for 5 seconds and Strength I for 5 seconds. - Parts of the original Soul Great Sword tooltip text can now be adjusted via the config.
- Fixed an issue where the original Homing Phantom Dagger could miss mobs with low collision boxes.
Other Configurable Settings:
- Whether parrying can block BYPASSES_INVULNERABILITY and BYPASSES_ARMOR damage type tags (i.e., whether all damage types tags are blockable).
- Perfect parry cooldown.
- Perfect parry judgment window duration.
- The config can adjust the type, level, and duration of the two bonus effects for perfect parry.
- Damage Types that player's parry invulnerability frames cannot ignore.
- Added a config option to enable or disable auto‑target for the Phantom Dagger.
- The config now allows separate range settings for auto‑target mode and ray‑target mode.
- The config now supports adjusting the aim height offset and vertical tracking strength for the Homing Phantom Dagger.
Thanks to BeauDee for providing code reference details for version 1.21.1 and for helping with the porting of the original version to 1.21.1.
中文:
本模组修改了灵魂巨剑的相关攻击,使其使用变得更加顺手,以增强玩家战斗力
- 灵魂巨剑的攻击可以使对手获得碎魂效果,持续10秒,每攻击一次叠加一级,最高三级(可配置);
- 灵魂巨剑的格挡窗口时长由3tick变为10tick(可配置);
- 灵魂巨剑的格挡成功冷却时长由70tick变为10tick(可配置);
- 灵魂巨剑格挡成功会获得灵魂之怒 I 持续5秒(等级时长可配置),无敌帧10tick(时长可配置);
- 灵魂巨剑的格挡失败冷却时长由20tick变为40tick(可配置);
- 若玩家在3tick之内成功格挡(即完美格挡),会获得奖励增益(可配置):
奖励为格挡冷却时间变为3tick,并奖励玩家速度1持续5秒和力量1持续5秒 - 原版灵魂巨剑tooltip的部分文本现可根据配置文件自行调整;
- 修复原版追踪幻影匕首打不到碰撞箱较低生物的问题;
其他可配置选项:
- 配置可调是否格挡能挡住穿透无敌和穿甲伤害(是否所有伤害均可挡);
- 配置可调完美格挡冷却;
- 配置可调完美格挡判定窗口时长;
- 配置可调完美格挡奖励的两个增益效果的类型等级与时长;
- 配置可调哪些伤害类型能穿透玩家格挡无敌帧;
- 配置可开启是否幻影匕首自动追踪;
- 配置文件可以分别调整自动追踪模式和视线追踪模式的追踪距离;
- 配置文件可调幻影匕首瞄准高度偏移以及垂直高度跟踪强度;
感谢BeauDee在 1.21.1 版本的代码细节参考以及初代版本向 1.21.1 移植中给予的帮助
English:
This mod modifies the combat mechanics of the Soul Greatsword, making it more intuitive and significantly enhancing the player's combat capability.
- Strikes with the Soul Great Sword inflict the Soul Fracture effect on targets for 10 seconds. Each hit increases the effect by one level, up to a maximum of level III (configurable).
- The parry window duration is now 10 ticks instead of 3 ticks(configurable).
- On a successful parry, the cooldown is set to 10 ticks instead of 70ticks(configurable).
- A successful parry grants Soul Rage I for 5 seconds (level and duration configurable), along with 10 ticks of invulnerability frames (duration configurable).
- The cooldown for a failed parry is 40 ticks instead of 20ticks (configurable).
- If the player performs a successful parry within 3 ticks (a Perfect Parry), the following bonus rewards are applied: Parry cooldown reduced to 3 ticks. Speed II for 5 seconds and Strength II for 5 seconds.
Other Configurable Settings:
- Whether parrying can block
BYPASSES_INVULNERABILITY
and
BYPASSES_ARMOR
damage type tags (i.e., whether all damage types tags are blockable)
- Perfect parry cooldown
- Perfect parry judgment window duration
- Damage Types that player's parry invulnerability frames cannot ignore
Thanks to ZheSu for providing code reference details for version 1.21.1 and for helping with the porting of the original version to 1.21.1.
中文:
本模组修改了灵魂巨剑的相关攻击,使其使用变得更加顺手,以增强玩家战斗力
- 灵魂巨剑的攻击可以使对手获得碎魂效果,持续10秒,每攻击一次叠加一级,最高三级(可配置);
- 灵魂巨剑的格挡窗口时长由3tick变为10tick(可配置);
- 灵魂巨剑的格挡成功冷却时长由70tick变为10tick(可配置);
- 灵魂巨剑格挡成功会获得灵魂之怒 I 持续5秒(等级时长可配置),无敌帧10tick(时长可配置);
- 灵魂巨剑的格挡失败冷却时长由20tick变为40tick(可配置);
- 若玩家在3tick之内成功格挡(即完美格挡),会获得奖励增益: 奖励为格挡冷却时间变为3tick,并奖励玩家速度2持续5秒和力量2持续5秒
其他可配置选项:
- 配置可调是否格挡能挡住穿透无敌和穿甲伤害(是否所有伤害均可挡);
- 配置可调完美格挡冷却;
- 配置可调完美格挡判定窗口时长;
- 配置可调哪些伤害类型能穿透玩家格挡无敌帧;
感谢哲素在 1.21.1 版本的代码细节参考以及初代版本向 1.21.1 移植中给予的帮助
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