Mod
Loading Protection Renewed
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Protect players from join and spawn damage while the world finishes loading.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
Loading Protection
Short-term spawn protection for the moments when the world is visible, but not fully ready yet.
Overview
Loading Protection gives players a temporary safety window after joining a world, respawning, or changing dimensions. The point is simple: cover the awkward gap where chunks, entities, or networking may still be settling in, but damage is already possible.
While protection is active, the mod can:
- prevent immediate damage right after a join, respawn, or dimension change
- clear hostile mob targeting from protected players
- stop protected players from dealing damage until protection ends
- end protection early once the player actually moves
- show countdown notices in chat, the action bar, or both
Support
| Item | Status |
|---|---|
| Minecraft | 26.1+ |
| Fabric | Supported |
| NeoForge | Supported |
Good fit for
Loading Protection is especially useful when:
- players join a server and nearby mobs are already active while the client is still loading
- respawn stutter turns one death into two
- dimension travel finishes before the destination area is fully stable
- a survival or adventure server wants safer login, respawn, or teleport flow
Triggers
Protection can start after:
- joining a world or server
- respawning
- changing dimensions
By default, protection starts on join. Respawn and dimension-change protection can be enabled if needed.
What happens during protection
With the default rules, protected players:
- do not take damage
- are dropped as targets by hostile mobs
- cannot deal damage to players or mobs
- receive countdown messages while protection is active
If "End On Movement" is enabled, protection ends as soon as the player actually changes position. Looking around does not count.
Configuration
Config file:
config/loadingprotection-common.toml
Main options:
Protection Duration: protection time in seconds (1-300)Trigger On Join: enable protection when joining a world or serverTrigger On Respawn: enable protection after respawnTrigger On Dimension Change: enable protection after cross-dimension travelEnd On Movement: end protection once the player actually movesProtect Mount: also protect the vehicle currently being riddenPrevent Mob Targeting: keep hostile mobs from staying locked onto the playerPrevent Outgoing Damage: stop protected players from attackingShow Messages: show start, countdown, and end noticesMessage Mode: show notices in chat, the action bar, or both
Default behavior
Out of the box, the mod uses a fairly conservative setup:
- protection lasts 60 seconds
- protection starts when a player joins
- moving ends protection early
- hostile mob targeting is cleared
- outgoing damage is blocked
- messages appear in both chat and the action bar
Loading Protection
Short-term spawn protection for the moments when the world is visible, but not fully ready yet.
Overview
Loading Protection gives players a temporary safety window after joining a world, respawning, or changing dimensions. The point is simple: cover the awkward gap where chunks, entities, or networking may still be settling in, but damage is already possible.
While protection is active, the mod can:
- prevent immediate damage right after a join, respawn, or dimension change
- clear hostile mob targeting from protected players
- stop protected players from dealing damage until protection ends
- end protection early once the player actually moves
- show countdown notices in chat, the action bar, or both
Support
| Item | Status |
|---|---|
| Minecraft | 26.1+ |
| Fabric | Supported |
| NeoForge | Supported |
Good fit for
Loading Protection is especially useful when:
- players join a server and nearby mobs are already active while the client is still loading
- respawn stutter turns one death into two
- dimension travel finishes before the destination area is fully stable
- a survival or adventure server wants safer login, respawn, or teleport flow
Triggers
Protection can start after:
- joining a world or server
- respawning
- changing dimensions
By default, protection starts on join. Respawn and dimension-change protection can be enabled if needed.
What happens during protection
With the default rules, protected players:
- do not take damage
- are dropped as targets by hostile mobs
- cannot deal damage to players or mobs
- receive countdown messages while protection is active
If "End On Movement" is enabled, protection ends as soon as the player actually changes position. Looking around does not count.
Configuration
Config file:
config/loadingprotection-common.toml
Main options:
Protection Duration: protection time in seconds (1-300)Trigger On Join: enable protection when joining a world or serverTrigger On Respawn: enable protection after respawnTrigger On Dimension Change: enable protection after cross-dimension travelEnd On Movement: end protection once the player actually movesProtect Mount: also protect the vehicle currently being riddenPrevent Mob Targeting: keep hostile mobs from staying locked onto the playerPrevent Outgoing Damage: stop protected players from attackingShow Messages: show start, countdown, and end noticesMessage Mode: show notices in chat, the action bar, or both
Default behavior
Out of the box, the mod uses a fairly conservative setup:
- protection lasts 60 seconds
- protection starts when a player joins
- moving ends protection early
- hostile mob targeting is cleared
- outgoing damage is blocked
- messages appear in both chat and the action bar
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