[DISCONTINUED] Localized Entity Name
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Entities with localized Custom Names
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds client-side tools and features to enhance the user experience.
A project that is no longer receiving updates.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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This mod was just the 3rd step to my final goal: Localizator.
Therefore, this mod won't get updates, bug fixes or anything.
Instead of downloading this mod, download Localizator. It does what this mod does, even better and much much more!
This is a Client side mod, powered by Mixin which enables the use of language key inside Entities' CustomName tag.
The feature language-aware modpack creators need! (You are free to include this in your modpack)
You'll need to add the Mixin Bootstrap into your mods folder (only if your modpack doesn't already have it) so Mixins can load up!

Supports mod: "Neat"!

You worked so hard on your dungeons and creating special bosses or mini bosses,
-either using commands or mod's config files (like Lycanites Mobs, Dregora, etc.)-
but your international users don't understand the meaning of those names...
How horrible!
Normally, modpack creators use the "CustomName" tag like this:
{CustomName:"Eagle - The Founder"}
Because Vanilla takes CustomName's value as plain text, so there's no way to make it translatable.
But with this Mixin, you can assign a language key to the CustomName tag and it'll get translated depending on your user's language.
{CustomName:"entity.dregorarl.Eagle.name"}
And the best part is, you can format the text inside the lang key and it'll get displayed!
If you want to immediately try out this Mixin, run this command:
/summon minecraft:wither ~ ~ ~ {CustomName:entity.locentityname.KameiB.name}
Remember to add your custom lang file with your language keys into the resources folder or Resource Pack!
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