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Locate Fixer
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you ever get that annoying msg that says biome not found or structure not found? well this fixes that command and adds some features, also the locate command runs async which improve performance.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Enhances game performance and optimizes resource usage.
Includes tools and features for server management.
Projects that have been proven to or clearly use AI-generated art assets, including project logo. Projects with this tag are automatically excluded from all Pack Finder results.
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Description
Locate Fixer
Locate Fixer is a lightweight quality-of-life mod for NeoForge 1.21.1 that makes Minecraft's /locate, /locate biome, and /tp commands reliable for players, staff, and pack makers. The mod keeps searching long after vanilla would give up, streams progress back to chat, and makes teleporting to the result safe even on busy servers also on versions 2.1.1+ when telaporting in a hill biome or cave biome you should not get stuck in blocks anymore just be careful of lava if you do get stuck please make a issue report.
Highlights
- Escalating search radii. Locate rings climb from 6,400 blocks up to 256,000 blocks, so far-flung structures and modded biomes are actually discoverable.
- Async locate workers. Scans run in a background thread pool while the main server thread stays responsive and keeps players moving.
- Smart caching. Recently found structures and biomes are cached and instantly reused for nearby requests, saving repeated scans.
- Safer teleports.
/tpto a locate result preloads the destination chunks, shows a 5‑second countdown, and only moves the player once everything is ready. also it uses raytracing to find a place to put you so you don't get stuck between blocks. - Schematic helpers.
/locate schematic <name>hooks into the WorldEditconfig/worldedit/schematicsfolder so custom builds are easy to revisit.
Configuration
Locate Fixer is configurable through the generated config/locatefixer-server.toml file.
locate.locateRings— Ordered list of block radii to search. You can shrink or expand the search ceiling to fit your world size.locate.locateThreadCount— Number of async worker threads (1–8) that handle structure and biome scans.locate.cacheDurationMinutes— How long locate results stay cached before expiring.locate.cacheChunkGranularity— How broadly cached results can be reused around the original request.locate.biomeSampleRadiusMultiplier&locate.biomeSampleStepMultiplier— Tune biome sampling density for faster or more precise biome scans.locate.enableNearestCommand— Enables/locate nearest structure|biome <count>.poi.poiSearchRadius— Maximum radius used when scanning for points of interest.
Usage
- Install Locate Fixer on the server (optional but recommended on clients for consistent chat messages).
- Run
/locateor/locate biomeas usual. Progress messages show which radius is currently scanning. - Use
/tpimmediately after; the mod preloads the target area and teleports you safely once it’s chunk-loaded. - Drop
.schemfiles intoconfig/worldedit/schematics/to make them discoverable via/locate schematic <name>. - DEV only you can add your own structure thats generated not by datapacks and register it to the locate command using our api check the source code for api docs
Compatibility
- NeoForge 1.21.1
- No hard dependencies
- Designed to coexist with optimization mods and structure/worldgen content packs
Whether you're hunting a single rare biome, confirming a structure generated, or guiding new players across a modded server, Locate Fixer keeps the locate workflow fast, chatty, and safe from start to finish.
Locate Fixer
Locate Fixer is a lightweight quality-of-life mod for NeoForge 1.21.1 that makes Minecraft's /locate, /locate biome, and /tp commands reliable for players, staff, and pack makers. The mod keeps searching long after vanilla would give up, streams progress back to chat, and makes teleporting to the result safe even on busy servers also on versions 2.1.1+ when telaporting in a hill biome or cave biome you should not get stuck in blocks anymore just be careful of lava if you do get stuck please make a issue report.
Highlights
- Escalating search radii. Locate rings climb from 6,400 blocks up to 256,000 blocks, so far-flung structures and modded biomes are actually discoverable.
- Async locate workers. Scans run in a background thread pool while the main server thread stays responsive and keeps players moving.
- Smart caching. Recently found structures and biomes are cached and instantly reused for nearby requests, saving repeated scans.
- Safer teleports.
/tpto a locate result preloads the destination chunks, shows a 5‑second countdown, and only moves the player once everything is ready. also it uses raytracing to find a place to put you so you don't get stuck between blocks. - Schematic helpers.
/locate schematic <name>hooks into the WorldEditconfig/worldedit/schematicsfolder so custom builds are easy to revisit.
Configuration
Locate Fixer is configurable through the generated config/locatefixer-server.toml file.
locate.locateRings— Ordered list of block radii to search. You can shrink or expand the search ceiling to fit your world size.locate.locateThreadCount— Number of async worker threads (1–8) that handle structure and biome scans.locate.cacheDurationMinutes— How long locate results stay cached before expiring.locate.cacheChunkGranularity— How broadly cached results can be reused around the original request.locate.biomeSampleRadiusMultiplier&locate.biomeSampleStepMultiplier— Tune biome sampling density for faster or more precise biome scans.locate.enableNearestCommand— Enables/locate nearest structure|biome <count>.poi.poiSearchRadius— Maximum radius used when scanning for points of interest.
Usage
- Install Locate Fixer on the server (optional but recommended on clients for consistent chat messages).
- Run
/locateor/locate biomeas usual. Progress messages show which radius is currently scanning. - Use
/tpimmediately after; the mod preloads the target area and teleports you safely once it’s chunk-loaded. - Drop
.schemfiles intoconfig/worldedit/schematics/to make them discoverable via/locate schematic <name>. - DEV only you can add your own structure thats generated not by datapacks and register it to the locate command using our api check the source code for api docs
Compatibility
- NeoForge 1.21.1
- No hard dependencies
- Designed to coexist with optimization mods and structure/worldgen content packs
Whether you're hunting a single rare biome, confirming a structure generated, or guiding new players across a modded server, Locate Fixer keeps the locate workflow fast, chatty, and safe from start to finish.
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