Mod

Location Tooltip

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Location Tooltip

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A mod that allows players to see and set a location UI element for their world.

QoL & Tweaks
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Fabric
Minecraft

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Client Unknown
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About

Project Details

Type
Mod
License
MIT License
Latest Version
locationtooltip-0.1.0-OUTDATED.jar
Authors
CurseForge

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CurseForge ID
Modrinth ID

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About

Description

📍 Location Display Mod

Minecraft Fabric License ![Server-Side](https://img.shields.io/badge/Type-Server & Client-purple.svg)

ALL UPDATES AND DEVELOPMENT NOW ON Modrinth

. . . . . .

A clean, immersive location display system for Minecraft that shows players their current area at the top of their screen. Perfect for servers with shopping districts, themed areas, player shops, and points of interest.

THIS MOD IS HEAVILY INSPIRED BY THE ORIGIN REALMS LOCATION SYSTEM. THE BASE CONCEPTS ARE NOT MY IDEA, HOWEVER I AM CODING AND CREATING ALL THE ASSESTS.

I have very little coding knowledge so I am relying on ChatGPT a lot for the basic coding. I would be very open to collaberation, otherwise development will be slow.

🎯 Overview

Ever wondered where you are on a large server? This mod adds an elegant location indicator that automatically updates as you move between different areas. From "Wilderness" to "Shopping District" to individual shop names - players always know exactly where they are!

✨ Key Features

🗺️ Dynamic Location Display

  • Auto-updating HUD - Shows current location at the top of the screen
  • Hierarchical Regions - Support for nested areas (District → Shop → Department)
  • Smooth Transitions - Fade effects when moving between areas
  • Customizable Appearance - Adjust colors, size, position, and style

🏗️ Region Management

  • Visual Region Editor - Click and drag to define area boundaries
  • 3D Region Support - Set full XYZ boundaries, not just 2D areas
  • Region Priorities - Overlapping regions show the highest priority name
  • Region Types - Different categories (city, shop, wilderness, dungeon, etc.)

👥 Permissions System

  • Player Regions - Players can create their own named areas
  • Admin Controls - Full region management and override capabilities
  • Protected Regions - Prevent unauthorized region modifications
  • Region Ownership - Track who created each region

Nested Regions Example

Shopping District (Priority: 1)
  ├── Bob's Emporium (Priority: 2)
  │   ├── Weapons Section (Priority: 3)
  │   └── Armor Section (Priority: 3)
  └── Alice's Bakery (Priority: 2)

📸 Screenshots

![Location Display](https://via.placeholder.com/800x100?text=Location Display HUD) Clean location display at the top of the screen

![Region Editor](https://via.placeholder.com/600x400?text=Visual Region Editor) Intuitive visual region creation interface

![Nested Regions](https://via.placeholder.com/600x400?text=Nested Region Example) Hierarchical regions in a shopping district

🔗 Links

🌟 Roadmap

  • <input type="checkbox" disabled style="margin: 0px 0.35em 0.25em -1.6em; vertical-align: middle;"> Waypoint system integration
  • <input type="checkbox" disabled style="margin: 0px 0.35em 0.25em -1.6em; vertical-align: middle;"> Minimap compatibility

💖 Support

  • ⭐ Star this repository
  • 🐛 Report bugs and suggest features
  • 📢 Share with friends
  • Buy me a coffee

Never get lost again! 📍✨

Location Display Mod

Minecraft Fabric License Server-Side

A location display system for Minecraft that shows players their current area at the top of their screen. Works well for servers with shopping districts, themed areas, player shops, and points of interest.

Heavily inspired by the Origin Realms location system. All the code and assets are written from scratch.

All releases on Modrinth.

Overview

Adds a location indicator to the HUD that automatically updates as you move between defined regions — from "Wilderness" to "Shopping District" to individual shop names.

Features

Location Display

  • HUD element at the top of the screen showing your current area
  • Fade transitions when crossing region boundaries
  • Adjustable color, size, position, and style

Region Management

  • Click-and-drag visual editor for defining region boundaries
  • Full XYZ boundary support (not just 2D)
  • Nested/hierarchical regions with priority-based display
  • Region type categories (city, shop, wilderness, dungeon, etc.)

Permissions

  • Players can create and name their own regions
  • Admin controls for full region management and overrides
  • Region ownership tracking

Nested Region Example

Shopping District (Priority: 1)
  ├── Bob's Emporium (Priority: 2)
  │   ├── Weapons Section (Priority: 3)
  │   └── Armor Section (Priority: 3)
  └── Alice's Bakery (Priority: 2)

Links

Roadmap

  • Waypoint system integration
  • Minimap compatibility

Support

If you find a bug or have a feature request, open an issue. If you want to contribute, PRs are welcome.

Screenshots

Gallery

  • Screenshot 2025-10-15 at 11.39.36 AM.png
    Screenshot 2025-10-15 at 11.39.36 AM.png Screenshot 2025-10-15 at 11.39.36 AM.png
  • The UI Element!
    The UI Element! Toggle the location and time to see where you are and what time it is in your world!
  • Master Compass UI
    Master Compass UI Shift+Right Click to access the region editing screen.
  • Region Naming Screen
    Region Naming Screen
  • Automatic Structure Regions
    Automatic Structure Regions When a chunk is loaded, a structure's bounding box is determined, and a region is created for the structure. Also compatible with Waystones Village Names!
  • Region Naming Advancements and Toast
    Region Naming Advancements and Toast When a region is named, a noise plays along with a particle toast. You will also get an advancement for naming your first region.
  • Mod Menu Compatibility
    Mod Menu Compatibility Customize your look with ModMenu
  • Admin Compass Item
    Admin Compass Item Shows the bounds of nearby regions.
  • Tooltip Changing in Real Time
    Tooltip Changing in Real Time

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Modrinth
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