Log Filter

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Log Filter

By LMaxRouterCNOwner

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A lightweight log filtering mod designed to reduce spam in the console and log files, allowing developers and players to focus on critical errors and save disk space.

Mod Loaders
Minecraft

About

Description

Log Filter

A lightweight log filtering mod designed to reduce spam in the console and log files, allowing developers and players to focus on critical errors and save disk space.

Features

  • Regex Filtering: Supports powerful regex matching to precisely filter specific log content.
  • Exact Match Filtering: Can precisely filter out specified entire lines of text.
  • Filter by Logger: Supports filtering all logs from a mod or class name (Logger Name).
  • Filter by Log Level: One-click blocking of low-level logs like TRACE or DEBUG.

    Block INFO logs? Of course! This way you will only see errors and warnings, suitable for debugging.

  • Whitelist Mode: Set exclusion rules to ensure important logs (like critical errors) are not accidentally deleted.
  • Efficient Caching: Built-in deduplication cache mechanism to avoid processing the same logs repeatedly.

Installation

  1. Download the mod's JAR file.
  2. Put the JAR file into the mods folder in your Minecraft installation directory.
  3. Launch the game once. The mod will automatically generate a default configuration file.
  4. Modify the configuration file as needed and save — the config hot-reloads automatically (no game restart needed). Invalid regexes are skipped with a warning; see the notes below.

Or manually create a logfilter-common.toml file, modify the configuration as needed, and then launch the game.

Configuration Brief

The configuration file is located at: config/logfilter-common.toml Default configuration:


[General]
	#Enable or disable log filtering
	#启用或禁用日志过滤
	enableFilter = true
	#Enable debug mode to see which logs are being filtered
	#启用调试模式以查看哪些日志被过滤
	debugMode = false
	#Maximum size of filtered log cache (for duplicate detection)
	#过滤日志缓存的最大容量(用于重复检测)
	#Range: 100 ~ 10000
	maxCacheSize = 1000

[FilterRules]
	#Regex patterns to filter log messages. Matching is PARTIAL (regex find): a rule hits when it matches any part of the message, so wrapping with '.*' is unnecessary.
	#用于过滤日志消息的正则表达式。匹配方式为包含匹配(find): 规则命中消息任意片段即生效, 无需用 '.*' 包裹。
	#REGEX ESCAPING: metacharacters ()[]{}*+?.^$|\ are special; escape them to match literally, e.g. literal parentheses must be written as \( \).
	#正则转义: 元字符 ()[]{}*+?.^$|\ 有特殊含义, 按字面匹配必须转义, 例如字面圆括号必须写成 \( \)。
	#TOML ESCAPING: in double-quoted strings TOML consumes one level of backslashes, so write "some \\(thing\\)"; in single-quoted literal strings write 'some \(thing\)' directly.
	#TOML 转义: 双引号字符串中 TOML 会消耗一层反斜杠, 因此需写 "some \\(thing\\)"; 单引号字面字符串直接写 'some \(thing\)' 即可。
	#An invalid regex (e.g. unbalanced parentheses) is safely skipped with a warning (log WARN + in-game chat message); other rules keep working.
	#非法正则(如括号不闭合)会被安全跳过并告警(日志 WARN + 进入世界时聊天框提示), 其余规则照常生效。
	filterRules = []
	#Exact message strings to filter (case-sensitive)
	#精确匹配并过滤的消息字符串(区分大小写)
	exactMatches = []
	#Logger names to completely filter (e.g., 'net.minecraft.server.MinecraftServer')
	#完全过滤的 Logger 名称(例如 'net.minecraft.server.MinecraftServer')
	loggerNames = []
	#Log levels to filter: TRACE, DEBUG, INFO, WARN, ERROR, FATAL
	#要过滤的日志级别: TRACE, DEBUG, INFO, WARN, ERROR, FATAL
	logLevels = ["TRACE", "DEBUG"]
	#Regex patterns that will EXCLUDE logs from filtering (whitelist)
	#Regex/TOML escaping rules are the same as filterRules (see its comment above).
	#将日志排除在过滤之外的正则表达式(白名单)
	#正则与 TOML 的转义规则与 filterRules 相同(见其上方注释)。
	excludePatterns = []

[async]
	#Enable async log output: wraps all root appenders into a Log4j2 AsyncAppender so console/file I/O runs on a background thread instead of the logging thread
	#启用异步日志输出: 将 root logger 的全部 appender 包装进 Log4j2 AsyncAppender, 控制台/文件 I/O 转移到后台线程执行, 打日志的线程只付入队成本
	enableAsyncLogging = true
	#Capacity of the async queue (number of buffered log events)
	#异步队列容量(缓冲的日志事件数量)
	#Range: 128 ~ 65536
	asyncQueueSize = 4096
	#When queue is full: true = briefly block the logging thread (no log loss), false = drop the log event
	#队列满时: true = 短暂阻塞打日志线程(不丢日志), false = 丢弃该条日志事件
	asyncBlockingWhenFull = true
	#Milliseconds to wait for the queue to drain before discarding remaining events (on pipeline rebuild and JVM shutdown)
	#等待队列排干的毫秒数, 超时后丢弃剩余事件(在管线重建与 JVM 关闭时生效)
	#Range: 0 ~ 600000
	asyncShutdownTimeoutMs = 5000
	#Capture caller location (class/method/line). Costs a stack walk per event; Minecraft's default log pattern does not need it
	#捕获调用方位置(类/方法/行号)。每条日志付出一次栈遍历成本; Minecraft 默认日志格式用不到它, 保持 false 即可
	asyncIncludeLocation = false
	#Fully qualified class name of a org.apache.logging.log4j.core.async.BlockingQueueFactory implementation (empty = default ArrayBlockingQueue). Upgrade hook: a Disruptor-based factory can be injected later via JarJar without code changes
	#BlockingQueueFactory 实现类的全限定名(留空 = 默认 ArrayBlockingQueue)。升级钩子: 后续可通过 JarJar 注入 Disruptor 队列工厂而无需改代码
	asyncQueueFactoryClass = ""


General (General Settings)

Option Default Description
enableFilter true Whether to enable the log filtering function.
debugMode false Enable debug mode to print filtered logs to the console, convenient for testing rules.
maxCacheSize 1000 The cache size for filtered logs, used for deduplication.

FilterRules (Filtering Rules)

1. filterRules (Regex)

Use regex to match logs to be filtered.

filterRules = [
    ".*Exception.*",          # Filter out all logs containing "Exception"
    ".*stack trace.*",        # Filter out stack traces
    ".*Could not pass event.*"# Filter out specific event errors
]

⚠ Common Pitfall: Regex Metacharacters & Double TOML Escaping

  1. Regex layer: ()[]{}*+?.^$|\ are regex metacharacters; escape them for literal matching. E.g. the parentheses in log some (thing) must be written as \(thing\) — otherwise they are parsed as a capture group and the rule silently never matches (the regex itself is valid, no error is shown).
  2. TOML layer: inside double-quoted strings TOML consumes one level of backslashes, so double them up: "some \\(thing\\)"; single-quoted literal strings are recommended (no TOML escaping needed): 'some \(thing\)'.
  3. Match semantics: filterRules uses partial matching (find); a rule hits if it matches any part of the message, so no .* wrapping is needed.
  4. Invalid regex (e.g. unbalanced parentheses) is safely skipped: a WARN is written to the log and an in-game chat warning appears when you enter a world; all other rules keep working — no startup crash. Validate rules at regex101.com (Java flavor) first.

2. exactMatches (Exact Match)

Logs are filtered only when their content is exactly identical (case-sensitive).

exactMatches = [
    "This message will be completely filtered out"
]

3. loggerNames (Logger Names)

Filter based on the source of the log (class name or mod package name). Supports hierarchical filtering.

loggerNames = [
    "net.minecraft.server.MinecraftServer",  # Filter out logs from the main server
    "com.some.noisy.mod"                     # Filter out all logs from a noisy mod
]

4. logLevels (Log Levels)

Filter based on log level. Available values: TRACE, DEBUG, INFO, WARN, ERROR, FATAL.

logLevels = [
    "TRACE",
    "DEBUG"
]

5. excludePatterns (Whitelist/Exclusion Rules)

Very Important. Logs matching rules here will not be filtered, even if other rules match them. Used to retain critical errors.

excludePatterns = [
    ".*CRITICAL ERROR.*",  # Even if it matches Exception, if it is a CRITICAL ERROR, keep it
    ".*IMPORTANT.*"
]

🔨 Build

If you want to compile this mod yourself:

./gradlew build

The compiled JAR file is located in the build/libs/ directory.


Deep Dive

Part 1: How it works at the mod code level

The core idea of this mod is interception. It "hijacks" the data before Minecraft's log output reaches the console or files, deciding whether to let it pass or discard it.

1. Log Framework Basics: Log4j 2

Minecraft 1.20.1 uses the Log4j 2 logging framework.

  • Log Flow: Game code generates log events (LogEvent) -> Passes to Log4j's LoggerContext -> Passes to Appender (e.g., console appender, file writer) -> Finally displayed on the screen.
  • Filter Mechanism: Log4j allows mounting "filters (Filter)" on Loggers or Appenders.
  • Async Output Pipeline: all appenders on the root logger are wrapped into a Log4j2 AsyncAppender (enabled by default, configurable): console/file I/O runs on a background thread, the logging thread only pays the enqueue cost; queue size and overflow policy are configurable.

2. Code Execution Flow

Our mod performs the following operations via LogFilterManager.java when the game starts (FMLCommonSetupEvent):

  1. Get Context:

    LoggerContext loggerContext = LoggerContext.getContext(false);
    

    We obtained Minecraft's current log environment context.

  2. Get Root Configuration:

    Configuration configuration = loggerContext.getConfiguration();
    LoggerConfig rootLoggerConfig = configuration.getRootLogger();
    

    We got the configuration of the "Root Logger". Since almost all logs eventually flow to the Root Logger, mounting a filter here can capture global logs.

  3. Register Custom Filter:

    log4jFilter = new FilteringLogFilter(); // Our custom filter class
    log4jFilter.start();
    rootLoggerConfig.addFilter(log4jFilter);
    

    We inserted our custom FilteringLogFilter at the very front of the log processing chain.

7. Interception and Decision Making (FilteringLogFilter.filter method): Whenever Minecraft attempts to output a log line, Log4j invokes our filter(LogEvent event) method. To prevent game stuttering caused by log filtering, we adopt a "fail-fast" design, with the following logic priority: * Step A: Extract Key Information. Directly extract key details such as the Logger name and level from the Log4j LogEvent. * Step B: Quick Check (Level & Logger). Prioritize checking the log level (logLevels) and Logger name (loggerNames). This is an extremely low-overhead operation. If a match is found, the log is discarded immediately, completely skipping the expensive message formatting and regex matching that follows, significantly reducing main thread overhead. * Step C: Message Formatting. Only when a log passes the quick check and is not intercepted will getFormattedMessage() be called to generate the message text. * Step D: Cache Check. Calculate the hash value of the log content to check if it exists in the cache. If it does, return DENY immediately to avoid redundant computation. * Step E: Whitelist Check (excludePatterns). If the log matches a whitelist regex, return NEUTRAL. The whitelist has the highest priority and is used to protect important logs. * Step F: Exact Match Check (exactMatches). If the log message matches a configured string exactly, return DENY. * Step G: Regex Rule Check (filterRules). If the log message matches a configured regular expression, return DENY.

  1. Final Verdict:
    • If any of the above interception conditions match, we return Result.DENY. Upon receiving DENY, Log4j immediately discards the log, and it will not appear in the console or file.
    • If none match, we return Result.NEUTRAL. Log4j considers the filter to have "no opinion" and continues to pass the log to the next processor, eventually displaying it normally.
  • Config Hot-Reload: after you edit and save logfilter-common.toml, Forge's config file watcher immediately fires the reload event: the async pipeline rebuilds idempotently (skipped if parameters unchanged), filter rules recompile, invalid regexes are skipped with warnings — no game restart needed, all event-driven.

Part 2: Practical Case Analysis and Configuration

Let's look at this log:

[241... 00:32:22.574] [Render thread/WARN] [net.minecraft.client.renderer.ShaderInstance/]: Shader rendertype_entity_translucent_emissive could not find sampler named Sampler2 in the specified shader program.

1. Log Entry Dissection

We need to break down this log into several key parts:

Log Fragment Meaning Corresponding Config Item Note
WARN Log Level logLevels Indicates this is a warning, not an error or info.
net.minecraft.client.renderer.ShaderInstance Logger Name loggerNames The fully qualified name of the Java class that emitted this log.
Shader ... program. Log Message filterRules, exactMatches The specific error content.

2. How to determine which configuration item it belongs to?

  • If you want to block all messages emitted by a certain class/mod (e.g., I'm tired of seeing all errors from this Shader class), you should use loggerNames.
  • If you want to block all messages of a certain level (e.g., I don't want to see any WARN level messages), you should use logLevels.
  • If you want to precisely block this one sentence (even if it only appears once), you should use exactMatches.
  • If you want to fuzzily block this type of error (e.g., regardless of whether it can't find Sampler1 or Sampler2, or which Shader it is, just block it if it's "cannot find sampler"), you should use filterRules.

3. Practical Configuration Solutions

For this specific Shader error, we have four filtering strategies. Please choose according to your needs:

Solution A: Precisely filter this error (Recommended - Use filterRules)

The core feature of this log is "cannot find sampler". We can write a regular expression that covers all cases where a sampler is not found, without affecting other logs. Applicable Scenario: You consider all warnings about missing shader samplers to be irrelevant and want to block them all.
Configuration Code:

# Explanation: .* means any character, matching all logs containing "could not find sampler named", regardless of what comes before or after.
	filterRules = [".*could not find sampler named.*"]
Solution B: Only block this specific long sentence (Use exactMatches)

If you only want to block the specific warning about Sampler2 not being found, but keep other Shader warnings. Applicable Scenario: Extremely precise strike, no collateral damage.
Configuration Code:

# Must be exactly the same as the text in the log (usually excluding timestamp and thread name, only including the content after the colon)
	exactMatches = ["Shader rendertype_entity_translucent_emissive could not find sampler named Sampler2 in the specified shader program."]
Solution C: Block all logs from the ShaderInstance class (Use loggerNames)

If the ShaderInstance class is very noisy and you don't want to see anything it outputs at all. Applicable Scenario: Aggressive filtering. Warning: If this class outputs serious error logs later, you won't see them either.
Configuration Code:

# As long as the log source is net.minecraft.client.renderer.ShaderInstance, block everything.
	loggerNames = ["net.minecraft.client.renderer.ShaderInstance"]
Solution D: Block all WARN level logs (Use logLevels)

Applicable Scenario: Not Recommended. This will block all warning messages, potentially causing you to miss potential issues that really need attention.
Configuration Code:

	logLevels = ["WARN"]