Logistics: Automation
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Logistics: Automation

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1 rating (100%) · 3.5★
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1 review (100%) · 4.0★
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0.5★ 5★
Aesthetics rating distribution
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0.5★ 5★

A modern logistics and pipe mod with authentic in-pipe item motion, mod interoperability, and request/autocrafting systems.

Industrial
Energy & Resource Systems
Factory Sim
Storage & Organization
Mod Loaders
NeoForge
Fabric
Minecraft
26.2

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3.5
xR4YM0ND

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 5 hrs MC 1.21
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
3.0
Performance
3.0

This one is so similar to BuildCraft that it is BuildCraft ^^

Gameplay

  • Item Pipes
  • Quarry
  • Engines
  • Signals

Performance

  • runs ok isch

Aesthetics

  • outdated textures (like buildcraft)
  • quarry just spawns

I hope this mod gets a texture and aesthetic update later on.
This mod constantly updates and introduces new / old features, which is awesome.

They recently added energy consumption for pipes which i will definitely look into.

0
0
Posted June 25, 2026 at 5:24:36 PM UTC
3.5
xR4YM0ND

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 5 hrs MC 1.21
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
3.0
Performance
3.0

This one is so similar to BuildCraft that it is BuildCraft ^^

Gameplay

  • Item Pipes
  • Quarry
  • Engines
  • Signals

Performance

  • runs ok isch

Aesthetics

  • outdated textures (like buildcraft)
  • quarry just spawns

I hope this mod gets a texture and aesthetic update later on.
This mod constantly updates and introduces new / old features, which is awesome.

They recently added energy consumption for pipes which i will definitely look into.

0
0
Posted June 25, 2026 at 5:24:36 PM UTC
3.5
xR4YM0ND

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted June 25, 2026 at 5:24:36 PM UTC
Total 5 hrs MC 1.21
The version(s) the reviewer played
0
0

Get it on

Available Platforms

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Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
Logistics v0.8.5 for neoforge 1.21.11
Authors
CurseForge
Modrinth

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CurseForge ID
Modrinth ID

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External Links

Source Issues Wiki Discord

About

Description

Logistics – Pipes, Routing & Automation

A modern, BuildCraft-inspired logistics system for Fabric Minecraft.

Logistics brings classic item transportation back to Minecraft — with visible in-pipe movement, tiered progression, and deep network automation. Inspired by BuildCraft and Logistics Pipes, the mod focuses on clear, physical systems that are easy to understand, fun to design, and powerful to scale.

Join the Discord — questions, support, and showing off your logistics systems.

Community Screenshots

Want to be featured? I’m looking for community screenshots to help refresh the Logistics mod pages. If you’ve built something cool with the mod — pipe networks, quarries, automation setups, survival bases, clean builds, or beautifully cursed spaghetti — share it in the Discord #showcase channel: https://discord.gg/94DP3CVNVt

🚚 Tier 1: Mechanical Pipes

Simple, dumb pipes that just move items. No item awareness — they do their job every time regardless of what's flowing through them.

  • Stone Transport Pipe – very slow backbone connectivity with random routing
  • Copper Transport Pipe – standard backbone with random routing
  • Item Extractor Pipe – pull items from adjacent inventories (wrench-configurable, requires power)
  • Item Merger Pipe – converge multiple inputs to a single output
  • Golden Transport Pipe – accelerate item transit when powered by redstone
  • Item Passthrough Pipe – connects only to pipes; bypasses inventories
  • Item Void Pipe – delete unwanted items

🧠 Tier 2: Smart Pipes

Item-aware pipes that inspect contents and make routing decisions.

  • Item Filter Pipe – route specific items to specific destinations
  • Item Insertion Pipe – prefer inventories with available space

🌐 Tier 3: Network Logistics

Your inventories become abstract resources. Pipes advertise contents, fulfill requests, and automate crafting across your entire network.

Pipes:

  • Basic Logistics Pipe – network backbone; accepts and deposits addressed items with optional filtering
  • Provider Logistics Pipe – connects to adjacent inventories and advertises their contents to the network
  • Requester Logistics Pipe – request specific items from the network on demand
  • Supplier Logistics Pipe – keep a target inventory stocked with configured items
  • Crafting Logistics Pipe – automate crafting recipes fulfilled by the network
  • Process Logistics Pipe – route in-progress crafting jobs to dedicated machines
  • Satellite Logistics Pipe – remote output point for routing items to distant destinations
  • Chassis Pipes (MkI–MkV) – modular pipes with swappable logistics module slots

Modules (slot into Chassis Pipes):

  • Provider Module (I–II) – advertise adjacent inventory contents at different tiers
  • Extractor Module (I–III) – pull items from inventories at increasing speeds
  • Passive / Active Supplier Module – push stock to requesters automatically
  • Crafter Module (I–III) – fulfill crafting requests at increasing speeds
  • Quicksort Module – route items by type to sorted destinations
  • Terminus Module – mark a pipe as a terminal endpoint
  • Sink / Polymorphic / Enchantment / Mod Sink Module – accept overflow with varying match rules

⚡ Power

RF energy generation and distribution using the Team Reborn Energy standard.

  • Redstone Engine – simple, safe, steady power; never overheats
  • Stirling Engine – fuel-powered with heat management; shuts down safely on overheat
  • Creative Engine – infinite power for testing and creative mode

🏭 Automation

  • Macerator – grind ores, gems, and materials into fine dusts for smelting and crafting
  • Kiln – RF-powered electric furnace for any vanilla smelting recipe
  • Laser Quarry – automated 16×16 mining with energy-scaled speed and automatic frame construction

🔧 Tools

  • Wrench – configure pipe connections and machine facing
  • Marking Fluid – color-code your pipe networks for visual organization

Compatibility

Works with any mod using Fabric's Transfer API (ItemStorage). JEI integration for recipe viewing.

Logistics – Pipes, Routing & Automation

A modern, BuildCraft-inspired logistics system for Fabric Minecraft.

Logistics brings classic item transportation back to Minecraft — with visible in-pipe movement, tiered progression, and deep network automation. Inspired by BuildCraft and Logistics Pipes, the mod focuses on clear, physical systems that are easy to understand, fun to design, and powerful to scale.

Join the Discord — questions, support, and showing off your logistics systems.

Community Screenshots

Want to be featured? I’m looking for community screenshots to help refresh the Logistics mod pages. If you’ve built something cool with the mod — pipe networks, quarries, automation setups, survival bases, clean builds, or beautifully cursed spaghetti — share it in the Discord #showcase channel: https://discord.gg/94DP3CVNVt

🚚 Tier 1: Mechanical Pipes

Simple, dumb pipes that just move items. No item awareness — they do their job every time regardless of what's flowing through them.

  • Stone Transport Pipe – very slow backbone connectivity with random routing
  • Copper Transport Pipe – standard backbone with random routing
  • Item Extractor Pipe – pull items from adjacent inventories (wrench-configurable, requires power)
  • Item Merger Pipe – converge multiple inputs to a single output
  • Golden Transport Pipe – accelerate item transit when powered by redstone
  • Item Passthrough Pipe – connects only to pipes; bypasses inventories
  • Item Void Pipe – delete unwanted items

🧠 Tier 2: Smart Pipes

Item-aware pipes that inspect contents and make routing decisions.

  • Item Filter Pipe – route specific items to specific destinations
  • Item Insertion Pipe – prefer inventories with available space

🌐 Tier 3: Network Logistics

Your inventories become abstract resources. Pipes advertise contents, fulfill requests, and automate crafting across your entire network.

Pipes:

  • Basic Logistics Pipe – network backbone; accepts and deposits addressed items with optional filtering
  • Provider Logistics Pipe – connects to adjacent inventories and advertises their contents to the network
  • Requester Logistics Pipe – request specific items from the network on demand
  • Supplier Logistics Pipe – keep a target inventory stocked with configured items
  • Crafting Logistics Pipe – automate crafting recipes fulfilled by the network
  • Process Logistics Pipe – route in-progress crafting jobs to dedicated machines
  • Satellite Logistics Pipe – remote output point for routing items to distant destinations
  • Chassis Pipes (MkI–MkV) – modular pipes with swappable logistics module slots

Modules (slot into Chassis Pipes):

  • Provider Module (I–II) – advertise adjacent inventory contents at different tiers
  • Extractor Module (I–III) – pull items from inventories at increasing speeds
  • Passive / Active Supplier Module – push stock to requesters automatically
  • Crafter Module (I–III) – fulfill crafting requests at increasing speeds
  • Quicksort Module – route items by type to sorted destinations
  • Terminus Module – mark a pipe as a terminal endpoint
  • Sink / Polymorphic / Enchantment / Mod Sink Module – accept overflow with varying match rules

⚡ Power

RF energy generation and distribution using the Team Reborn Energy standard.

  • Redstone Engine – simple, safe, steady power; never overheats
  • Stirling Engine – fuel-powered with heat management; shuts down safely on overheat
  • Creative Engine – infinite power for testing and creative mode

🏭 Automation

  • Macerator – grind ores, gems, and materials into fine dusts for smelting and crafting
  • Kiln – RF-powered electric furnace for any vanilla smelting recipe
  • Laser Quarry – automated 16×16 mining with energy-scaled speed and automatic frame construction

🔧 Tools

  • Wrench – configure pipe connections and machine facing
  • Marking Fluid – color-code your pipe networks for visual organization

Compatibility

Works with any mod using Fabric's Transfer API (ItemStorage). JEI integration for recipe viewing.

Machines that process materials and automate your resource chain.

  • Macerator – grind ores, gems, and materials into fine dusts; doubles ore output and unlocks new crafting ingredients (iron dust, diamond dust, wood pulp, flour, and more)
  • Kiln – RF-powered electric furnace; smelts any vanilla smelting recipe without fuel
  • Laser Quarry – automated 16×16 mining with a configurable frame and energy-scaled speed

🔧 Tools

  • Wrench – configure pipes and machines in-world
  • Marking Fluid – color-code your pipe networks for visual organization

💬 Community

Join the Discord → — questions, support, and showing off your logistics systems.

Report bugs on GitHub Issues.

🛠 Current Status

Logistics is in active development (0.2.x).

Core systems are stable and actively expanding:

  • Pipe transport and routing
  • Modular pipe roles
  • Quarry-based world mining
  • Copper weathering and visual network segmentation

Expect ongoing balance passes, polish, and new systems.

🧭 Planned Directions

  • Advanced routing logic and smarter networks
  • Request and provider systems
  • Autocrafting and logistics workflows
  • Additional harvesting systems (inspired by classic Forestry-style automation)
  • Fluids and expanded world interaction
  • Upgrades, control blocks, and monitoring tools
  • Planned NeoForge support after Minecraft 26

🧠 Why Logistics?

If you enjoy:

  • Designing visible, understandable automation
  • Classic modded-Minecraft logistics gameplay
  • Systems that scale naturally from simple to powerful

Logistics gives you a strong, modern foundation for building real transport and automation networks — from a single chest to full quarry-driven factories.

📦 Installation

  1. Install Fabric Loader (Minecraft 1.21+)
  2. Install Fabric API
  3. Drop the Logistics .jar into your mods/ folder
  4. Launch Minecraft

🐞 Issues & Feedback

This mod is under active development — feedback matters.

Report issues or suggestions here:
https://github.com/Indemnity83/logistics/issues

Please include:

  • Minecraft version
  • Fabric Loader version
  • Logistics version

Screenshots

Gallery

  • Automated Quarry Operations
    Automated Quarry Operations Design large-scale quarry operations that mine the world and feed directly into your logistics network for sorting, processing, and storage.
  • Marked Pipe Networks
    Marked Pipe Networks Use marking fluid to color pipes, separate parallel networks, and keep complex logistics systems clean, readable, and compact.
  • Core Items & Crafting Progression
    Core Items & Crafting Progression An overview of the core items, pipes, and components that make up the Logistics ecosystem.
  • Mechanical Engines & Power
    Mechanical Engines & Power Mechanical engines generate power used by quarries and extraction systems, forming the backbone of automated Logistics builds.
  • Fluid Handling
    Fluid Handling A display of Logistics fluid tanks and custom liquids, including Liquid Redstone, Liquid Ender, Liquid Glowstone, Liquid Biomass, Bio Fuel, Crude Oil, and Fuel Oil. Marking Fluid keeps adjacent pipe networks separated.
  • Renewable and Refined Fuels
    Renewable and Refined Fuels Two powered refinery lines demonstrate renewable Bio Fuel production from Liquid Biomass and high-energy Fuel Oil production from naturally occurring Crude Oil.
  • Automated Ore Doubling
    Automated Ore Doubling A continuously operating ore-processing line. The Macerator grinds each ore into two dust, and the RF-powered Kiln smelts that dust into two ingots.
  • Sequential Fabricator
    Sequential Fabricator The RF-powered Sequential Fabricator produces tiered chipsets from redstone and selected materials. Chipsets provide an advanced alternative to gears in many Logistics recipes.
  • Mechanical Engines & Power
    Mechanical Engines & Power Mechanical engines generate power used by quarries and extraction systems, forming the backbone of automated Logistics builds.
  • Visible Item Transport
    Visible Item Transport Items travel visibly through a continuously running transport network. Extraction, filtering, directional merging, preferred insertion, and overflow disposal are demonstrated in one compact sorting line.
  • Request and Craft Network
    Request and Craft Network A compact logistics network that retrieves stored materials and automatically crafts missing components. Requesting a dispenser triggers a complete crafting chain for planks, sticks, a bow, and the finished item.
  • Overworld Resources
    Overworld Resources Naturally generated Bog Earth, Tin Ore, Apatite Ore, and a surface Oil Seep. These resources support renewable fuel, machinery, alloys, valves, and petroleum processing.
  • Engine Range
    Engine Range Six RF-generating engines with different operating mechanics: Redstone, Stirling, Steam, Fuel, Magmatic, and Reaction. Each uses a distinct combination of signals, solid fuel, fluids, coolant, or reagents.
  • Automated Quarry Operations
    Automated Quarry Operations Design large-scale quarry operations that mine the world and feed directly into your logistics network for sorting, processing, and storage.
  • Laser Quarry
    Laser Quarry The Laser Quarry automatically excavates a marked area layer by layer. Its custom frame defines the mining boundary while recovered blocks are delivered through the top of the machine.
  • Marked Pipe Networks
    Marked Pipe Networks Use marking fluid to color pipes, separate parallel networks, and keep complex logistics systems clean, readable, and compact.

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~16,000
Total Downloads
CurseForge
~9,000
Modrinth
~6,000
Last Updated
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Modrinth
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Modrinth
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