Lost Souls
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Lost Souls is an addon mod for The Lost Cities to add more danger to the buildings
Set in a world after a major catastrophe, focusing on survival, scavenging, and rebuilding in a devastated landscape.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Features structures with designs often found in RPG games, typically tiered and full of monsters or traps.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Adds or enhances hostile creatures and enemies.
Adds extra features or content to an existing mod.
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Runs entirely on the server. Also works in singleplayer.
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This mod is a simple but very configurable mod that is designed to work with The Lost Cities (https://minecraft.curseforge.com/projects/the-lost-cities). It makes buildings a lot more challenging by spawning additional and stronger mobs in them. There is a big chance that a building is 'haunted'. If it is haunted then there very strong vanilla mobs will spawn (boosted for damage and health) until the player manages to kill a specific number of them at which point the building is considered 'cleared'. The mobs spawn when the player is in the building but regardless of lighting level so it doesn't help to light up the building (can be disabled with config).
This mod is very configurable. You can control what kind of mobs can spawn this way, how many can spawn, the kind of armor and weapons they get. How strong they are and so on.
Note that this mod is server-side only.
Feel free to use this mod in any modpack you want.
Lost Souls
This mod is a simple but very configurable mod that is designed to work with The Lost Cities. It makes buildings a lot more challenging by spawning additional and stronger mobs in them. There is a big chance that a building is 'haunted'. If it is haunted then there very strong vanilla mobs will spawn (boosted for damage and health) until the player manages to kill a specific number of them at which point the building is considered 'cleared'. The mobs spawn when the player is in the building but regardless of lighting level so it doesn't help to light up the building (can be disabled with config).
This mod is very configurable. You can control what kind of mobs can spawn this way, how many can spawn, the kind of armor and weapons they get. How strong they are and so on.
Note that this mod is server-side only.
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Feel free to use this mod in any modpack you want.
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