LOTR LimitlessIDs

Quick rating

Community listing page, reviews here may not be monitored by the author.

LOTR LimitlessIDs

No reviews yet

Extends ID capacities up to 16.7M blocks/items, 65k biomes, 32k enchantments, and prevents registry collisions on LOTR 1.7.10.

QoL & Tweaks
Mod Loaders
Forge
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
LOTR-LimitlessIDs-1.2.0.jar

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

lotrlids-banner.png

A modern, high-performance ID extender, registry collision arbiter, and world format protector built specifically for The Lord of the Rings Mod (v36.15) and large Minecraft 1.7.10 modpacks.

LOTR LimitlessIDs removes Minecraft 1.7.10's restrictive ID boundaries while safeguarding existing world saves and preventing mod slot conflicts.

PACMAN'S DISCORD SUPPORT ME ON KO-FI

LOTRGuiLib MPM+Skinfix LegendaryItems RingsofPower

WTMEMODPACK


Key Capacities

  • Blocks: Up to 16,777,216 (16.7M) IDs with auxiliary 24-bit bitplane chunk storage and automatic pre-save memory compaction.
  • Items: Up to 16,777,216 (16.7M) IDs with extended 32-bit damage and NBT serialization.
  • Biomes: Up to 65,536 biomes with automatic DFU format tolerance for legacy Biomes16 / Biomes16v2.
  • Enchantments: Up to 32,768 enchantment IDs with widened network serialization.
  • Potions: Up to 65,536 potion IDs.
  • Entities & DataWatchers: Up to 65,536 entity IDs and 254 DataWatcher IDs.
  • LOTR Biome Variants: Dedicated 4,096-slot side-table preserving custom Middle-earth sub-biomes and the Utumno dimension.

Features

  • Registry Arbiter: Hands out contested IDs automatically from a saved ledger without overwriting vanilla or LOTR slot anchors.
  • Drift Protection: Stores allocated IDs in lotrlids-world-ids.properties per world save, ensuring block/item identities never scramble across server restarts or mod updates.
  • Shader & FastCraft Stability: Full compatibility with OptiFine shaders, FastCraft, and lwjgl3ify.
  • WOTR Heavy Modpack Parity: Full support for the War of the Ring (WOTR) Heavy modpack up to version alpha-3k, CubicChunks 32-bit coordinates, TitleNetwork packet routing, and multi-thousand ID registries.
  • Built-in Diagnostics: In-game inspection and repair commands:
    • /lotrlids info — Inspect block, item, and entity registry usage.
    • /lotrlids palette — Analyze chunk section bitplane compression.
    • /lotrlids doctor — Audit runtime hooks and detect conflicting extenders.
    • /lotrlids benchmark — Benchmark chunk compression and decompression speed.
    • /lotrlids export — Dump complete registry mappings to CSV/JSON.

Requirements

  • Minecraft: 1.7.10
  • Minecraft Forge: 10.13.4.1614 or later
  • The Lord of the Rings Mod: v36.15

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works