Lumenfuchs' Dummy

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Lumenfuchs' Dummy

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A horror-esque entity who observes the player a little too close.

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Type
Mod
License
MIT License
Latest Version
1.6.1+mod
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Description

Lumenfuchs' Dummy

A humanoid shadow standing against a large wall of tinted glass.

Strange shadows walk upon once peaceful land...
Eldrith omens, brought forth by ignorance and recklessness.
Eons of peace, ultimately brought down by a creeping chaos.
Keep an eye out, practitioner, for the world has its many eyes upon you already.

About

Lumenfuchs' Dummy is a proof-of-concept datapack featuring multiple "pseudo-entities", beings of unusual composition which defy the laws of conventional "entity-like" behavior. With unique stalking abilities and odd interactions with the environment, these creatures will make their presence as strong as they are unavoidable.

As of today, two entities exist in this datapack. They are as follows:

The Dummy

The Dummy is a humanoid who closely observes players unaware of its presence. When not actively looked at, it slowly approaches its target, ignoring any obstacles or foes in its path. Upon getting close enough to a target (which usually involves the target approaching the Dummy on their own), it releases a powerful blast of grim energy, a near-unavoidable attack which leaves both the victim and the Dummy vulnerable to being easily killed.

The Dummy is said to haunt those who wander in darkness for too long, but reports of its presence in other dimensions suggest an even stronger presence outside of the Overworld. Another known way to summon a Dummy consists of mimicking an Iron Golem's summon procedure, by replacing the iron with a black-dyed material and the pumpkin with a Glowstone block. The Gods, however, do not take lightly upon this approach.

The Seeker

The Seeker is a lesser variant of the Dummy, easily distinguishable by its Pumpkin head. Unlike the Dummy, the Seeker specifically targets all non-player creatures, harming them with a weak but consistent thorns damage. Nonetheless, directly staring unto one will still direct its attention towards the player; As seemingly "harmless" as they may appear, caution is still advised.

The Seeker, unlike its stronger counterpart, does not spawn naturally. Instead, a defeated Dummy has a rare chance to yield a Seeker Spawn Egg, which summons a Seeker for a short amount of time. Strangely (or fortunately) enough, a slain Seeker may also yield a Seeker Spawn Egg with the same odds as a Dummy.

Installation

As a datapack

  • Download the version indicated by Modrinth.
  • Open your world's folder, then add the downloaded file (Lumenfuchs-Dummy_vX.Y.Z_1.21.2+.zip) to the datapacks folder.
  • Enter your world and the datapack should be automatically enabled.

[Optional] Add translations resource pack

  • In the same version previously downloaded, go to Files and download the "Optional Resource Pack" file.
  • Open your game folder, then add the downloaded file (Lumenfuchs-Dummy_RES_vX.Y.Z_1.21.2+.zip) to the resourcepacks folder.
  • Select and enable the new resource pack as usual.

As a mod

  • Download the version indicated by Modrinth.
  • Open the game with your preferred modloader; Forge, NeoForge, Fabric and Quilt are supported.
  • The mod should be automatically enabled and will be present in all of your worlds.

Settings

All behaviors of the datapack are configurable in-game by running /trigger lumenfuchs.settings; Customization, behavior and compatibility-affecting features may all be edited to one's liking within a "settings panel" in chat.

On rare occasions, upgrading your datapack or messing with its settings may cause things to stop working unexpectedly. In such cases, resetting some or all of its data may restore it to a functional state:

  • Running /trigger lumenfuchs.settings set 400 will set any missing setting, which helps in most cases where upgrading caused the issue.
  • Running /trigger lumenfuchs.settings set 500 will reset all settings to their default values; This is an extreme but effective option if a setting is set to an invalid value and can't be edited in the settings panel.

If neither of those fix your issue, consider reporting a bug on GitHub.

License

Lumenfuchs' Dummy is licensed under the MIT License -- Permission is granted to use, modify and redistribute the software, as long as its license is included in all copies of the software.

See Also

  • L. Dummy's Usage Manual, a comprehensive list of all settings and behaviors of the Dummy.
  • L. Dummy's Changelog, a complete list of all changes ever made to this datapack.
    • Includes technical changes which are often omitted from release descriptions.

📖 Lumenfuchs' Dummy now has a just-created wiki! Check it out here and help create the best resource of all knowledge on this cryptic entity.

🖌️ Resource pack featured in gallery screenshots: Clean Redstone Dust by Vanilla Tweaks.

Screenshots

Gallery

  • Dummy Showcase: Light
    Dummy Showcase: Light Because you can never have too many Dummy images. Also showcases the customization of behavior; Dummies generally hate luminous blocks, but this one seems just fine with it!
  • Dummy Showcase: Windup
    Dummy Showcase: Windup The Dummy's "windup" phase before its actual attack. When the skies become pitch black, it is too late to run.
  • Dummy Showcase: Daylight
    Dummy Showcase: Daylight The Dummy by the side of an oak tree.
  • Dummy Showcase: Nighttime
    Dummy Showcase: Nighttime The Dummy lurking behind another tree.
  • Dummy Showcase: Caves
    Dummy Showcase: Caves The Dummy above a rocky formation with some glow lichen.
  • Dummy Showcase: Attack
    Dummy Showcase: Attack The Dummy's new attack ability, a powerful blast of dark energy wiith a long windup. Perhaps hitting the Dummy could revert this damage unto itself?
  • Dummy Showcase: Dummy Lock
    Dummy Showcase: Dummy Lock The Dummy in a "lock" formation, preventing it from moving around.
  • Dummy Showcase: Dummy Totem
    Dummy Showcase: Dummy Totem The structure used for summoning the Dummy in Survival mode.
  • Dummy Showcase: Solitude
    Dummy Showcase: Solitude The Dummy in a Plains biome, with a lone lamp post in the distance.
  • Dummy Showcase: The Seeker
    Dummy Showcase: The Seeker The Seekers, Dummy's antithesis entities which hunt down mobs instead of the player.
  • Dummy Showcase: Customization I
    Dummy Showcase: Customization I The Dummy with the textures of a Chain Command Block, with a Repeating Command Block behind itself.
  • Dummy Showcase: Paralysis
    Dummy Showcase: Paralysis The Dummy being "locked" by a Redstone Torch on its feet, freezing it in place indefinitely.
  • Dummy Showcase: Customization II
    Dummy Showcase: Customization II The Dummy and Seeker with custom materials; The Seeker is in a "lock" state, unable to perform its usual behavior.
  • Dummy Showcase: Several Dummies
    Dummy Showcase: Several Dummies While not intended for such scenarios, the datapack is able to handle multiple Dummies / Seekers in a world at the same time.
  • Dummy Showcase: Attack (Legacy)
    Dummy Showcase: Attack (Legacy) The Dummy performing its "attack", darkening skies and turning neutral mobs hostile. This feature was changed in v1.4.0.

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