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Madoku Craft: Attributes
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Madoku Craft: Attributes is a configurable attribute system. It modifies certain attribute mechanics.
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Must be installed on both the client and the server.
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Overview:
Madoku Craft: Attributes is a configurable attribute system. It modifies certain attribute mechanics. You can tune those mechanics to customize the game experience to your needs.
Dependencies:
- Fabric API
- Madoku Craft: Core
Features:
Health:
- Minecraft's health regeneration was removed entirely.
- Health automatically regenerates by draining hunger.
Hunger:
- Saturation was removed entirely.
- Hunger now depletes from reaching certain goals, such as walking, breaking blocks, etc.
- Max hunger was increased to 30 by default.
Armor:
- Armor now reduces damage by a flat amount by default.
- Armor toughness now reduces damage by a percent by default.
- Fall damage is now reduced by armor and armor Toughness.
Oxygen:
- Breathing time was increased to 30 seconds by default.
Luck:
- Luck now determines when a player deals critical damage.
- Luck increases loot that mobs drop.
- Luck can now trigger extra block drops when breaking blocks.
Status Effects:
- Poison was adjusted to drop a player's current health to 25% by default.
- Luck was adjusted to increase the player's luck stat.
Overview:
Madoku Craft: Attributes is a configurable attribute system. It modifies certain attribute mechanics. You can tune those mechanics to customize the game experience to your needs.
Dependencies:
- Fabric API
- Madoku Craft: Core
Features:
Health:
- Minecraft's health regeneration was removed entirely.
- Health automatically regenerates by draining hunger.
Hunger:
- Saturation was removed entirely.
- Hunger now depletes from reaching certain goals, such as walking, breaking blocks, etc.
- Max hunger was increased to 30 by default.
Armor:
- Armor now reduces damage by a flat amount by default.
- Armor toughness now reduces damage by a percent by default.
- Fall damage is now reduced by armor and armor Toughness.
Oxygen:
- Breathing time was increased to 30 seconds by default.
Luck:
- Luck now determines when a player deals critical damage.
- Luck increases loot that mobs drop.
- Luck can now trigger extra block drops when breaking blocks.
Status Effects:
- Poison was adjusted to drop a player's current health to 25% by default.
- Luck was adjusted to increase the player's luck stat.
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