Madoku Craft: Attributes
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Madoku Craft: Attributes is a configurable Attribute system. It modifies existing Attributes such as Health, Hunger, Luck, etc.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Overview:
Dependencies:
- Fabric API
- Madoku Craft API

Implementation:
- Minecraft's Regeneration was removed entirely.
- Health automatically regenerates by draining Hunger.
- Saturation was removed entirely.
- Hunger now depletes from reaching certain goals, such as walking, breaking blocks, etc.
- Max Hunger was increased to 30 points by default.
- Armor now reduces damage by a flat amount.
- Fall damage is now reduced by Armor.
- Water breathing was increased to 30 seconds by default.
- Luck now determines when a player deals critical damage.
- Luck increases loot that MOBs drop.
- Luck can now trigger extra block drops when breaking blocks.
Status Effects:
- Poison was adjusted to drop a player's current Health to 25% by default.
- Water Breathing, Dolphin's Grace, Conduit Power, and Breath of Nautilus now only extend Oxygen values.
- Luck was adjusted to increase the player's Luck stat.
Overview:
Madoku Craft: Attributes is a configurable attribute system. You can modify attributes to customize the game's experience to your needs. Most of these features are customizable in the CONFIG files.

Dependencies:
- Fabric API
- Madoku Craft API
Implementation:
Health:
- Minecraft's Regeneration was removed entirely.
- Health automatically regenerates by draining Hunger.
Hunger:
- Saturation was removed entirely.
- Hunger now depletes from reaching certain goals, such as walking, breaking blocks, etc.
- Max Hunger was increased to 30 by default.
Armor:
- Armor now reduces damage by a flat amount by default.
- Armor Toughness now reduces damage by a percent by default.
- Fall damage is now reduced by Armor and Armor Toughness.
Oxygen:
- Breathing time was increased to 30 seconds by default.
Luck:
- Luck now determines when a player deals critical damage.
- Luck increases loot that MOBs drop.
- Luck can now trigger extra block drops when breaking blocks.
Status Effects:
- Poison was adjusted to drop a player's current Health to 25% by default.
- Water Breathing, Dolphin's Grace, Conduit Power, and Breath of Nautilus now only extend Oxygen values.
- Luck was adjusted to increase the player's Luck stat.
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