Community listing page, reviews here may not be monitored by the author.
Madoku Craft: Mobs
No reviews yet
Madoku Craft: Mobs allows a mob's stats to scale through time, biome, and structure. It also modifies and adds certain mechanics to certain mobs.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Must be installed on both the client and the server.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Overview:
Madoku Craft: Mobs allows a mob's stats to scale through time, biome, and structure. It also modifies and adds certain mechanics to certain mobs.
Dependencies:
- Fabric API
- Madoku Craft: Core
Features:
Entities:
- You can customize a mob entity's stats, behaviors, and scaling.
- You can also create new variants for mobs in the config files.
Regional Difficulty:
- Mobs scale based on the amount of time has passed in-game, the structure they spawned in, and the biome they spawned in.
- Mob scaling affects their health, armor, movement speed, damage, and other stats.
World Difficulty:
- Mobs scale based on the world difficulty, which affects their health, armor, movement speed, damage, and other stats.
- You can adjust the world difficulty in your world's difficulty setting, the mod is balanced around normal difficulty.
Special Behaviors:
- Skeletons have an accuracy mechanic, allowing them to miss or land a direct hit.
- Creepers were adjusted to not greif based on chance.
- Bees now search for crops in order to fertilize them.
- Spiders were adjusted to be smaller, their size scales with regional and world difficulty.
- Ranged drowned mobs also have an accuracy mechanic.
Overview:
Madoku Craft: Mobs allows a mob's stats to scale through time, biome, and structure. It also modifies and adds certain mechanics to certain mobs.
Dependencies:
- Fabric API
- Madoku Craft: Core
Features:
Entities:
- You can customize a mob entity's stats, behaviors, and scaling.
- You can also create new variants for mobs in the config files.
Regional Difficulty:
- Mobs scale based on the amount of time has passed in-game, the structure they spawned in, and the biome they spawned in.
- Mob scaling affects their health, armor, movement speed, damage, and other stats.
World Difficulty:
- Mobs scale based on the world difficulty, which affects their health, armor, movement speed, damage, and other stats.
- You can adjust the world difficulty in your world's difficulty setting, the mod is balanced around normal difficulty.
Special Behaviors:
- Skeletons have an accuracy mechanic, allowing them to miss or land a direct hit.
- Creepers were adjusted to not greif based on chance.
- Bees now search for crops in order to fertilize them.
- Spiders were adjusted to be smaller, their size scales with regional and world difficulty.
- Ranged drowned mobs also have an accuracy mechanic.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources