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Magic Industries
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Welcome to Magic Industries, a mod that combines both magic and industries into a single mod!
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Features machines that produce and store energy or resources.
Features machines that process raw materials or automation processes.
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Description
Magic Industries
Hey! Welcome to Magic Industries 👋
This is my first mod that I'm coding completely from scratch, without MCreator or other mod-making tools, so I'm learning a lot while making it.
⚠️ The mod is still in development! Expect bugs, unfinished stuff and things changing between versions.
About
Magic Industries is a Minecraft mod that adds both magic and technology.
There's currently mana, electricity/FE, machines, new ores and materials, fluids, flasks and some Curios items. I'm still working on how everything connects together and there's a lot more I want to add.
[GIF]
Some of the ores and blocks currently in the mod:

There's also equipment you can wear using Curios, with different effects:

And some of the machines/items I've added so far:



Here's the current non-functional mana system:

I'll add more here as I add more stuff to the mod.
Dependencies
- Curios/Baubles — required
- Mekanism, or another mod with FE-compatible wires/cables — needed to transfer power between machines
Bugs / Suggestions
Since the mod is still pretty early, you'll probably find bugs or things that aren't balanced very well yet.
If you find something broken or have an idea for something I could add, feel free to tell me. I can't promise I'll add everything, but suggestions are welcome.
Thanks for trying my mod
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