Sky Resources: Classic
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A reimagination of Sky Resources 1 for 1.12.2.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Featuring a challenge world that gives the player limited starting starting area and resources typically a small island in a void world.
Includes a minimal amount of tech, usually small tech features with the purpose of QoL or basic automation/transport.
Features machines that produce and store energy or resources.
Features machines that process raw materials or automation processes.
A reimagined or remade version of an existing mod or modpack.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
Sky Resources Classic
Sky Resources Classic is a reimagination of the not so well known Sky Resources 1, that was developed up to Minecraft 1.11.2, for Minecraft 1.12.2. It brings back many features from the original mod, but also adds many improvements from Sky Resources 2, as well as a couple custom changes.
Features and differences from Sky Resources 2
Main Sky Resources 1 features
- Machines aren't modular. You aren't able to mix and match machines and their casing, There are only 4 solid tiers of machines.
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Resources can be automated with simple infinite loops.There are no alchemy tables, catalysts and alchemical dusts. Every metal has its own Crystal Shard, you melt the Shard and are then able to put the fluid on top of a Crystallizer, which will give you a lot more Shards in return, remelt them and use some of them to continue the loop, and others for obtaining Ingots by putting the fluid on a Condenser. The Condenser's speed depends on the heat source below it and its efficiency on its tier. As long as you always have at least 1 shard, you can make a simple infinite loop.
Features from Sky Resources 2
- The Wildlife Attractor. It's a simple machine that takes Plant Matter, Water and some RF to spawn in passive mobs, so you don't have to make giant grass platforms and wait for them to spawn, or travel to other biomes.
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Tiers of Heaters. Heaters are machines that take fuel or RF and work as heat sources. In Sky Resources 1 there was only the Advanced (Steel) one which took RF, however I've added a Wooden, Iron and Dark Matter one.
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Being able to use Buckets on Crucibles. You weren't able to do this for a long time, even in SR2.
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Non-full block can be used for the Combustion Heater's structure as long as the sides facing it are solid. This is what lets you use Trapdoors and Slabs and Stair for the multiblock structure.
Custom features
- The Combustion Heater doesn't care which material the structure is made up of! This means you can use Planks, Trapdoors and pretty much whatever you wand as long as the side of the block facing the center is solid for any tier Combustion Chamber.
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The Water Extractor works in a 3x3 area! This feature was inspired by Sky Compression's Compressed Water Extractor
Usage
Though this mod was made for the mod pack Modern Skyblock: Classic, anyone's free to use it in their mod pack.
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