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Magnetic Engineering

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Magnetic Engineering

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Magneticraft fork to become an IE addon

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Magneticraft_1.12-2.9.3-dev.jar

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Magnetic Engineering

Magnetic Engineering is a fork of Magneticraft (found here) that turns it into an Immersive Engineering addon

Magnetic Engineering is INCOMPATIBLE with JAOPCA/Wrap-Up until further notice due to conflicts when it tries to access nonexistent classes!

Changes from Magneticraft proper:

  • Most machines or content that overlap with: Immersive Engineering, Immersive Petroleum, MCT Immersive Technology, or other IE addons have been removed
        - This includes the ore processing grinder and all chunks, the pumpjack, refinery, and oil heater, and some other machines. 
        - For power generation this includes the liquid fuel boilers, the steam turbine, and all of the fuels
        - This also includes the conveyor belts and pneumatic tubes, but NOT the inserter
  • Some machine part names have been changed to reflect their IE-addon-ness, and machine structures have been updated to use IE blocks as their main components
  • Internally MGC machines all use their old power to make sure other mods don't break, but all accept IF/FE by default. The steam engines does still need an alternator (converter) on top to go from DC to AC
  • Multiblock controllers now are crafted like IE blueprints, but with a redstone engineering block on top, as if the controller was the RS engineering block on an IE machine
  • Possibly more I've forgotten

If these changes are not to your liking, use the original! This pared-down version is only intended to be used for those who want more seamless IE integration and less overlap.

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