Community listing page, reviews here may not be monitored by the author.
MC-AI Chat
No reviews yet
A Minecraft mod that lets you talk to nearby NPCs. Whitelisted entities get a persistent name, personality, and memory, and can hold real conversations shaped by their surroundings, their history with you, and what's going on around them right now.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
MC-AI Chat
Chat naturally with nearby NPCs using AI. Whitelisted entities get a persistent name, personality, and memory, and hold conversations shaped by their surroundings, their history with the player, and what's happening around them right now.
Features
- Real conversations with NPCs - walk up to or look at a whitelisted entity and type in chat to talk to it instead of the global chat channel.
- Persistent identity - each entity is given a random name and personality the first time it's encountered, and keeps that identity permanently.
- Long-term memory - after each conversation, that entity's memory is summarized and merged into a running dossier, so it remembers past interactions across play sessions.
- World-aware dialogue - conversations reference the entity's home structure, nearby civilizations, biome, time of day, weather, nearby danger, and whether it's indoors, outdoors, or underground.
- NPCs can start conversations - entities occasionally speak up on their own when a player is nearby, instead of only responding when spoken to.
- Movement commands - non-hostile NPCs can be given commands that are said by the player in-character and get a real AI reply; NPCs that are hostile toward the player refuse the command outright but still respond in character.
- Player-founded locations - a can player found and describe a named location (for a gold cost) that NPCs perceive the same way they perceive a village or other structure. The location's name stays hidden from NPC context until a player says it aloud in conversation with an NPC that's discovered it - at which point every NPC sharing that home learns the real name too.
- Generated lore - the first time a civilization structure is discovered, Gemini writes a short history for it, cached permanently afterward.
- Social awareness - entities sharing a home know about each other, including whether one has died.
- Sleeping entities can't be disturbed - an entity in bed won't respond to or start a conversation, and an in-progress conversation ends if the entity falls asleep.
- Ice and Fire compatibility - if Ice and Fire is installed, dragon roosts are detected and treated like any other discoverable location. Inert if Ice and Fire isn't installed.
- In-game configuration screens - toggle which entities can be chatted with, categorize entities and structures, and set per-entity-type custom instructions, without hand-editing config files.
Credits and License
- Requires Structurify by Faboslav.
- Optional compatibility with Ice and Fire, Towns and Towers, and Valarian Conquest.
- Licensed under CC BY 4.0 - free to share, modify, and redistribute, including commercially, as long as ThanWiggins is credited.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources