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MCA Wandering trader Compat
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Replaces the vanilla Wandering Trader with an MCA Reborn adventurer villager — no Mixin-patching of the vanilla entity, live-sampled trades, and a user-editable extra-trades file
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MCA Wandering Trader Compat
Replaces the vanilla Wandering Trader with a proper MCA Reborn adventurer villager instead of patching the vanilla entity in place. When a Wandering Trader would spawn, this mod cancels it and spawns an MCA adventurer with a real name, the custom MCA "Adventurer" profession, and a stocked trade list. It does all of this through standard Forge/NeoForge events, with no Mixin hooks into vanilla's trading code.
Features:
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Adventurer villagers get a live sample of the real Wandering Trader trade pool (5 common + 1 rare), so other mods' trade injections are picked up automatically
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Extra configurable trades via an editable
mcawtcompat-trades.json -
Adventurers can arrive with a leashed companion, cleaned up safely when they leave
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You choose the companions: llama, horse, donkey, cat and wolf by default, and any mob works, including modded ones (yes, even dragons). Leave the list empty for no companions
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In-game
/wtconfcommand (ops only) for those who'd rather not edit config files:/wtconf companions add <entity>: autocompletes like/summon, so you can't add an ID that doesn't exist/wtconf companions remove <entity>/wtconf companions list/wtconf companions reset/wtconf companions test: spawns an adventurer right next to you so you can see the result
Changes apply instantly and are saved to the config, so no restart is needed.
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Fully config-driven: every feature above can be toggled independently
Versions:
- Forge 1.20.1: requires MCA Reborn (Forge)
- NeoForge 1.21.1: requires MCA Reborn (NeoForge)
AI disclosure: This mod was developed with the assistance of an AI coding assistant (Claude). The code was written, reviewed, and tested by me with AI help throughout the process. I'm disclosing this for transparency, not because the mod is any less maintained or supported as a result.
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