Community listing page, reviews may not be monitored by the author.
MechaMew2 [cobblemon]
No reviews yet
A mechanized Mewtwo engineered for perfection
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
🤖 MechaMew2 [Cobblemon]
The cybernetic Mewtwo from Pokémon Live!, a perfect machine built to learn every TM and conquer.
⚠️ IMPORTANT:
- Requires Mega Showdown to function properly due to custom moves and abilities.
- Must be installed in both the datapack and resourcepack folders.
- Craft in the Resurrection Machine with a Nether Star, Upgrade and Metal Coat (revives at level 50).
📥 Installation Instructions
Singleplayer:
- Place the
.zipfile into/saves/[WORLDNAME]/datapacks - Place the
.zipinto/resourcepacks - Enable in-game via
ESC → Options → Resource Packs
Servers:
- Place the
.zipinto/world/datapacks - (Folder name may differ, e.g.
myworldor custom) - If unsure, consult your host's guide on adding datapacks.
Every Player must also have the .zip installed as a Resource Pack.
- Best practice: each player installs it manually.
- You can use a server resource pack, but Cobblemon add-ons can be finicky with that.
⚔️ Base Stats & Typing
Name: MechaMew2
Typing: Steel / Psychic
Base Stats (BST 780):
- HP : 110
- Attack : 160
- Defense : 140
- Special Attack : 160
- Special Defense : 110
- Speed : 100
🌟 Abilities
- Failsafe Core (custom)
- H: Apex Supremacy (custom)
Custom
-
Failsafe Core: A built-in emergency system. On entry, raises Attack, Defense, Sp. Atk, Sp. Def and Speed by 1. When its HP first drops to half, the system amplifies and raises all of those stats by 3. At critical health (20% HP), the core overloads, taking down the foe along with itself.
-
Apex Supremacy: MechaMew2's apex systems optimize for battle. On entry, raises Attack, Defense, Sp. Atk, Sp. Def and Speed by 1. Its moves never miss, and it can't be paralyzed, burned, poisoned or put to sleep. When its HP first drops to half, it fully restores itself and enters Apex Overdrive, raising all of those stats by 3.
🔥 Custom Level-Up Moves
| Lv | Move | Type | Cat. | Power | Acc. | Effect |
|---|---|---|---|---|---|---|
| 1 | Apex Growl | Normal | Status | — | 100 | Lowers the target's Attack by 1 and forces it to switch out. |
| 1 | Apex Scary Look | Normal | Status | — | 100 | Lowers the target's Speed by 2 and prevents it from escaping. |
| 1 | Apex Tail Whip | Normal | Physical | 30 | 100 | Lowers the target's Defense and Sp. Def by 1. |
| 4 | Apex Splash | Water | Physical | 25 ×2–5 | 100 | Converts hydraulic force into real damage. Hits 2–5 times, each with a 10% chance to lower Speed. |
| 12 | System Purge | Fire | Status | — | 100 | Cures the user's status condition and always burns the target. |
| 12 | Apex Twister | Dragon | Special | 60 | 100 | Hits all foes and always makes them flinch. |
| 20 | Adaptive Strike | Normal | Physical | 90 | — | Becomes whichever type is most effective against the target. Never misses. |
| 24 | Apex Acid Fang | Poison | Physical | 60 | 100 | 70% chance to poison and lower the target's Defense and Sp. Def by 1. |
| 26 | Weakpoint Analysis | Psychic | Status | — | — | For 4 turns, attacks the target would resist deal neutral damage and its type immunities no longer apply. |
| 28 | Neuron Scramble | Steel | Status | — | 100 | 1 PP. Disables the target's last used move for 10 turns. |
| 30 | Nanite Swarm | Steel | Special | 70 | 100 | For 4 turns, the target loses ¹⁄₈ max HP each turn and the user absorbs it. |
| 36 | Data Drain | Electric | Special | 50 | 100 | Steals one random stat stage: lowers it by 1 on the target and raises it by 1 on the user. |
| 38 | Mimic Matrix | Psychic | Status | — | — | Copies the target's last move (or a random move it knows) and uses it at 1.5× power. |
| 40 | Apex Poison Smokescreen | Poison | Status | — | 100 | Poisons the target and lowers its accuracy by 1. |
| 42 | Termination Protocol | Steel | Special | 60 | 100 | Marks the target: attacks against it can't miss, and after 3 turns it loses 50% max HP. Removed if it switches out. |
| 44 | Quantum Singularity | Psychic | Special | 35 | 85 | A psychic gravity field that traps and damages the target for 4–5 turns. |
| 48 | Titan Breaker | Steel | Physical | 120 | 100 | Erases all of the target's stat boosts before hitting. ¼ recoil. |
| 52 | Data Breaker | Electric | Physical | 90 | 100 | Detects boosted systems and removes one of the target's stat boosts before dealing damage. |
| 54 | Adaptive Armor | Steel | Status | — | — | Until it switches out, each hit changes the user to the type that best resists it and raises Def (physical) or Sp. Def (special) by 1. Repeated attack types deal 20% less each time, down to 40%. |
| 56 | Critical Override | Steel | Physical | 85 | 100 | Always lands a critical hit. |
| 58 | Execution Protocol | Steel | Physical | 70 | — | Never misses, ignores defensive boosts and evasion, high crit ratio. Double power if the target is at or below 50% HP. |
| 60 | Neuroclasm | Psychic | Special | 20 ×3–6 | 100 | A psychic storm that hits 3–6 times. Each hit has a 20% chance to lower one of the target's stats. |
| 64 | Synaptic Feedback | Psychic | Special | 80 | 100 | Power doubles if the target used an attacking move last. |
| 66 | Prediction Matrix | Psychic | Status | — | — | Raises Attack, Sp. Atk and Speed by 1. The user's next attack is a guaranteed critical hit. |
| 68 | Tri-Phase Cannon | Psychic | Special | 30 ×3 | 100 | Hits 3 times. Each hit has a 20% chance to confuse, flinch, or lower Sp. Def. |
| 70 | Apex Domain | Psychic | Status | — | — | For 5 turns, foes' Speed drops by 1, they lose ¹⁄₁₆ max HP each turn and can't use priority moves. |
| 76 | Reality Desync | Ghost | Status | — | 100 | +1 priority, 2 PP. Lowers the target's accuracy by 6 and stops it landing critical hits for 5 turns. |
| 78 | Gene Rewrite | Psychic | Status | — | — | The user becomes the type that best resists the target's last attack and restores 50% max HP. |
| 84 | Apex Cannon | Steel | Special | 200 | 100 | 1 PP. A devastating Steel beam. The user loses 20% of its max HP. |
| 84 | Kinetic Absorber | Steel | Status | — | — | Protects the user this turn. Each blocked physical hit raises Attack by 1; each blocked special hit raises Sp. Atk by 1. |
| 90 | Limit Breaker | Steel | Status | — | — | Once per battle, costs ⅓ max HP. For 3 turns, attacks get +1 priority, 1.3× damage, ignore abilities and bypass Substitute and screens. Afterwards Speed drops by 2. |
| 92 | Psionic Railgun | Psychic | Special | 120 | 100 | Shatters Reflect, Light Screen and Aurora Veil. 30% chance to lower Sp. Def. |
| 96 | Aegis Protocol | Psychic | Status | — | — | +4 priority. This turn, the user takes half damage and reflects double the damage back at the attacker. |
| 100 | Synapse Flare | Psychic | Special | 130 | 100 | Breaks through Protect and Substitute. Lowers one of the user's stats at random afterwards. |
| 100 | Apex Annihilation | Psychic | Special | 150 | 90 | A colossal sphere of psychic energy. The user must recharge next turn. |
🛸 Riding
| Pokémon | Ride Style |
|---|---|
| MechaMew2 | Flying (Hover), Land & Water |
⚙️ My Other Addons
License:
This Add-on is released under CC-BY-NC-SA 4.0: you may use it on public servers or in modpacks with proper credit, as long as nothing from this add-on is paywalled.
Remixes and adaptations are welcome under the same license.
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources