MechWorks

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MechWorks

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Customize and pilot your own modular Mech Suit, have robots mine and tree farm for you, power advanced storage interfaces, and more!

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Energy & Resource Systems
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Minecraft

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Type
Mod
License
MIT License
Latest Version
mechworks-1.2.1.jar
Authors
CurseForge
Modrinth

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About

Description

MechWorks

Build a mech. Arm it to the teeth. Automate everything else.

MechWorks is a Fabric mod for Minecraft 1.20.1 that puts you in the cockpit of a customizable war machine — then hands you the worker bots, power grid, and logistics to run the whole operation.

Two mech suits and a MechBot

The Mech

Craft a Mech Chassis, right-click the ground, and climb in. First person puts you behind a full cockpit HUD — targeting reticle, compass, energy and hull readouts, and a lock-on computer that paints targets near your reticle.

The cockpit: energy and armor rails, compass strip, velocity and altitude, your armament bound to each mouse button — and a chicken that has made a serious mistake, locked at 15 meters.

Nine hardpoints let you build the mech your way:

Hardpoint Options
Arms (×2) Drill · Quarry Drill · Blaster · Power Fist · Beam Saber · Gatling Gun · Texture Sprayer
Shoulder Missile Pod · Sentry Drone
Legs Jet Thrusters (+18% speed, higher jumps, V-key dash)
Torso Cargo Module / Vault / Hold (27–81 slots, paged)
Head Solar Helmet (trickle charge)
Back Mech Wings (true flight)
Battery Iron → Netherite (up to 4,000 E, half-price energy costs)
Plating Iron → Netherite (up to +10 armor / +6 toughness, adds a color trim)

The mech is a fortress: 160 HP, immune to wither and poison, no fall damage — big drops ground-pound everything around you instead. A fully plated mech shrugs off a wither while the beam saber takes thirds off its health bar.

The arsenal: homing blaster bolts when locked on, a 3-missile ripple salvo, a deployable laser sentry, a beam saber that swings like a sword and hits like a train (50 damage, 10s recharge), a gatling that trades accuracy for sheer volume, drills that chew 3×3 and 9×9 faces straight into your cargo hold — and a Texture Sprayer that weathers stonework into mossy and cracked variants for the builders.

Mech GUI

Dye the accent paint any color. Install plating for a matching trim. Look good doing it.

MechBots

Knee-high workers that dock to a Charging Chest and just… handle it:

  • Forester — plants a dense sapling grid, fells whole trees (branches included, however tall they grow), sweeps up every sapling and apple, banks the logs, and restocks its own saplings from the chest.
  • X-Ray Miner — scans a configurable radius down to bedrock, tunnels to ore, hauls it home, and flies back no-clip if it gets stuck. Gives up on unreachable ore instead of sulking.

Bots are chunk loaders: your farm and mine keep running while you're a continent away — through server restarts. Sneak-click to pocket a bot, bag and all.

A forester MechBot working its tree farm

The Power Grid

A complete standalone energy system speaking Team Reborn Energy (plays perfectly with Tech Reborn, but needs nothing beyond Fabric API):

  • Photon Arrays MK-I → MK-IV — solar generation from 1 to 64 E/t (config-tunable), with an onboard night buffer.
  • Power Conduits — six-way connecting cables that just work.
  • Capacitor Banks MK-I → MK-III — 200k to 3.2M E of storage.
  • Charging Pad — parks and charges mechs (and tops up your gauntlet while you stand on it). Charging Chest — bot dock, deposit box, and battery in one, with a proper swinging lid.

Power Grid

The Access Terminal

A crafting terminal over everything adjacent to it — point it at your chest wall and get one scrollable, count-sorted view of the lot. Click to pull, shift-click to pull stacks or deposit, and a 3×3 crafting grid that restocks itself from your storage after every craft. Costs a trickle of power. Strictly adjacent: a workbench with reach, not an ME network.

The Access Terminal UI One screen for the whole chest wall: count-sorted network view up top, self-restocking craft grid below, energy gauge on the right.

Servo Gauntlet

Can't bring the mech? Load any arm module into the Servo Gauntlet and run it by hand — handheld drill, quarry, blaster, fist, saber, gatling, or sprayer, powered by an internal cell you charge on a pad or any item charger. Sneak-click opens its module bay.

Getting Started

Craft the Field Manual — 12 in-game pages cover everything from your first chassis to the power grid. Balance knobs (health, energy costs, solar rates, and more) live in config/mechworks.json.


Requires: Fabric Loader + Fabric API (Minecraft 1.20.1) Optional: Tech Reborn (cables, batteries, and chargers interoperate both ways) License: MIT, feel free to add to any mod packs, no need to ask!

MechWorks

Build a mech. Arm it to the teeth. Automate everything else.

MechWorks is a Fabric mod for Minecraft 1.20.1 that puts you in the cockpit of a customizable war machine — then hands you the worker bots, power grid, and logistics to run the whole operation.

Two mech suits and a MechBot


🤖 The Mech

Craft a Mech Chassis, right-click the ground, and climb in. First person puts you behind a full cockpit HUD — targeting reticle, compass, energy and hull readouts, and a lock-on computer that paints targets near your reticle.

The cockpit: energy and armor rails, compass strip, velocity and altitude, your armament bound to each mouse button — and a chicken that has made a serious mistake, locked at 15 meters.

Nine hardpoints let you build the mech your way:

Hardpoint Options
Arms (×2) Drill · Quarry Drill · Blaster · Power Fist · Beam Saber · Gatling Gun · Texture Sprayer
Shoulder Missile Pod · Sentry Drone
Legs Jet Thrusters (+18% speed, higher jumps, V-key dash)
Torso Cargo Module / Vault / Hold (27–81 slots, paged)
Head Solar Helmet (trickle charge)
Back Mech Wings (true flight)
Battery Iron → Netherite (up to 4,000 E, half-price energy costs)
Plating Iron → Netherite (up to +10 armor / +6 toughness, adds a color trim)

The mech is a fortress: 160 HP, immune to wither and poison, no fall damage — big drops ground-pound everything around you instead. A fully plated mech shrugs off a wither while the beam saber takes thirds off its health bar.

The arsenal: homing blaster bolts when locked on, a 3-missile ripple salvo, a deployable laser sentry, a beam saber that swings like a sword and hits like a train (50 damage, 10s recharge), a gatling that trades accuracy for sheer volume, drills that chew 3×3 and 9×9 faces straight into your cargo hold — and a Texture Sprayer that weathers stonework into mossy and cracked variants for the builders.

Mech GUI

Dye the accent paint any color. Install plating for a matching trim. Look good doing it.

🔧 MechBots

Knee-high workers that dock to a Charging Chest and just… handle it:

  • Forester — plants a dense sapling grid, fells whole trees (branches included, however tall they grow), sweeps up every sapling and apple, banks the logs, and restocks its own saplings from the chest.
  • X-Ray Miner — scans a configurable radius down to bedrock, tunnels to ore, hauls it home, and flies back no-clip if it gets stuck. Gives up on unreachable ore instead of sulking.

Bots are chunk loaders: your farm and mine keep running while you're a continent away — through server restarts. Sneak-click to pocket a bot, bag and all.

A forester MechBot working its tree farm

⚡ The Power Grid

A complete standalone energy system speaking Team Reborn Energy (plays perfectly with Tech Reborn, but needs nothing beyond Fabric API):

  • Photon Arrays MK-I → MK-IV — solar generation from 1 to 64 E/t (config-tunable), with an onboard night buffer.
  • Power Conduits — six-way connecting cables that just work.
  • Capacitor Banks MK-I → MK-III — 200k to 3.2M E of storage.
  • Charging Pad — parks and charges mechs (and tops up your gauntlet while you stand on it). Charging Chest — bot dock, deposit box, and battery in one, with a proper swinging lid.

Power Grid

🖥️ The Access Terminal

A crafting terminal over everything adjacent to it — point it at your chest wall and get one scrollable, count-sorted view of the lot. Click to pull, shift-click to pull stacks or deposit, and a 3×3 crafting grid that restocks itself from your storage after every craft. Costs a trickle of power. Strictly adjacent: a workbench with reach, not an ME network.

The Access Terminal UI One screen for the whole chest wall: count-sorted network view up top, self-restocking craft grid below, energy gauge on the right.

🥊 Servo Gauntlet

Can't bring the mech? Load any arm module into the Servo Gauntlet and run it by hand — handheld drill, quarry, blaster, fist, saber, gatling, or sprayer, powered by an internal cell you charge on a pad or any item charger. Sneak-click opens its module bay.

📖 Getting Started

Craft the Field Manual — 12 in-game pages cover everything from your first chassis to the power grid. Balance knobs (health, energy costs, solar rates, and more) live in config/mechworks.json.


Requires: Fabric Loader + Fabric API (Minecraft 1.20.1) Optional: Tech Reborn (cables, batteries, and chargers interoperate both ways) License: MIT, feel free to add to any mod packs, no need to ask!

Screenshots

Gallery

  • Screenshot 2026-07-03 022817.png
    Screenshot 2026-07-03 022817.png Screenshot 2026-07-03 022817.png
  • Screenshot 2026-07-03 022932.png
    Screenshot 2026-07-03 022932.png Screenshot 2026-07-03 022932.png
  • Screenshot 2026-07-02 202856.png
    Screenshot 2026-07-02 202856.png Screenshot 2026-07-02 202856.png
  • Screenshot 2026-07-02 202753.png
    Screenshot 2026-07-02 202753.png Screenshot 2026-07-02 202753.png
  • Screenshot 2026-07-02 202639.png
    Screenshot 2026-07-02 202639.png Screenshot 2026-07-02 202639.png
  • Screenshot 2026-07-06 184726.png
    Screenshot 2026-07-06 184726.png Screenshot 2026-07-06 184726.png
  • Mech and Tech
    Mech and Tech
  • Mech 3rd Person HUD
    Mech 3rd Person HUD
  • Tree Farm MechBot
    Tree Farm MechBot
  • Mech and MechBot
    Mech and MechBot
  • Mechs and MechBot
    Mechs and MechBot

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