Community listing page, reviews may not be monitored by the author.
Mekanism MoreMachine - Planting Performance Fork
No reviews yet
A performance-focused fork of Mekanism MoreMachine with batch nutrient consumption and configurable Planting Factory effects.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
An unofficial, performance-focused fork of Mekanism: MoreMachine for Minecraft 1.21.1 on NeoForge.
This version focuses on Planting Factories and includes the other content from the original MoreMachine project.
## Planting Factory changes
- Nutrient solution is charged once at the start of each production cycle instead of being consumed every tick.
- Paid cycles retain their payment across saving, loading and factory tier upgrades.
- Tank capacity supports three complete maximum-consumption batches across all processing slots.
- Speed and Chemical upgrades remain supported. Nutrient consumption uses deterministic totals instead of random per-tick consumption.
- Active/inactive model changes are limited to once every 40 ticks, approximately two seconds at 20 TPS. Production continues at its normal speed.
- Operating particles and light emission can be switched independently inside each factory.
- Both effects are disabled by default, with settings saved separately for each machine.
- Factory operating sound loops are disabled.
- Smoke is reduced when particles are enabled.
- Compact effect buttons without help tooltips.
Energy availability and output space are still checked during production. Power interruptions or blocked outputs pause a paid cycle without charging nutrient solution again.
## Tank capacity
With standard Mekanism settings and normal recipes:
- Basic: 18,000 units
- Advanced: 30,000 units
- Elite: 42,000 units
- Ultimate: 54,000 units
Capacity adapts to configuration values, processing-slot counts and larger recipe requirements.
## Installation
Requires Minecraft 1.21.1, NeoForge and Mekanism.
Replace the original MoreMachine JAR with this fork. Do not install both versions together.
For multiplayer, install the same fork version on the client and server. Back up your world before switching versions.
## Important behavior
Nutrient solution is consumed when a cycle starts. Cancelling a cycle by removing or changing its seed, or breaking the machine, does not refund that payment.
Normal power interruptions and blocked outputs preserve the payment.
## Testing
The factory changes were validated with 14 Minecraft GameTests, including saving/loading, tier upgrades, resource consumption, effect settings and GUI interaction checks.
Test environment: NeoForge 21.1.194 and Mekanism 10.7.19.85.
Actual FPS improvements have not yet been benchmarked in a complete modpack.
## Credits and license
Based on Mekanism: MoreMachine by Lost Myself and the Mekanism More Machine Team.
Original project:
https://github.com/lostmyself8/Mekanism-MoreMachine
Distributed under the MIT License. This is an unofficial fork maintained separately from the original project.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources