Mod

Mekanism
Rank 85
Rank 44 among mods

Quick rating

Mekanism

Overall rating distribution
0.5★ (no ratings)
1.0★ (no ratings)
1.5★ (no ratings)
2.0★ (no ratings)
2.5★ (no ratings)
1 rating (14%) · 3.0★
3.5★ (no ratings)
2 ratings (29%) · 4.0★
3 ratings (43%) · 4.5★
1 rating (14%) · 5.0★
0.5★ 5★
Gameplay rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
2.0★ (no reviews)
2.5★ (no reviews)
1 review (20%) · 3.0★
1 review (20%) · 3.5★
1 review (20%) · 4.0★
1 review (20%) · 4.5★
1 review (20%) · 5.0★
0.5★ 5★
Aesthetics rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
2.0★ (no reviews)
2.5★ (no reviews)
3.0★ (no reviews)
3.5★ (no reviews)
2 reviews (40%) · 4.0★
4.5★ (no reviews)
3 reviews (60%) · 5.0★
0.5★ 5★
Performance rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
2.0★ (no reviews)
2.5★ (no reviews)
3.0★ (no reviews)
1 review (20%) · 3.5★
2 reviews (40%) · 4.0★
1 review (20%) · 4.5★
1 review (20%) · 5.0★
0.5★ 5★

High-tech machinery, powerful energy generation, fancy gadgets and more. Now on Curse!

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4.5
Panzerschrekt

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Explorer 0 pts
Contributor 100 pts
Guide 500 pts
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Posted: July 4, 2026 at 3:09:52 PM UTC
1,000 hrs
Total hours played at time of review
MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.18, 1.16, 1.12, 1.7
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
4.0
Performance
3.5

If you've ever played modded once, you'll just know about this mod. It's literally the one plug of almost any modpack that wants a very little bit of tech to it, without much effort of integrating. With that being said though, it doesn't mean that this mod is bad at all, it's really good, but it sure does gets bland after a while too many times seeing it in kitchen sinks...

Do note that this review by all means, applies to the entire mekanism module, it is not a sole review of just plain mekanism and nothing else, this is simply due to the fact that mekanism without those, does feel a bit lackluster... those modules will get their specific reviews, and this one here will be the general experience review of mekanism

So what's the deal?

The Good

  1. It's pretty straightforward in it's progression, mine iron, osmium, redstone, and some other thingies, make machine, make that. And you'll get a way of way of increasing your efficiency at first, like instead of crafting logs, you can sawmill it and get more planks and sawdusts, very convenient. The longer you play, you get more choices and machines, you get pipes, you get generators, you get tanks to hold chemicals and so on and so on. You go from making more efficient methods of processing your items, to automation, to basically a whole working factory for your whole needs, very convenient, atleast until the nuclear spam... yeah

  2. It actually integrates very well with a lot of mods, making it pretty compatible with anything, by default it does energy conversion (RF, FE, AE, etc), it automatically sees into the item tags to make it compatible for processing... say, woods from Twilight Forest, Regions Unexplored, etc etc. And if it isn't, you got tons of community addons already because the mod...

  3. The mod is mature, it's no longer in big development hell where the devs simply doesn't know what to do, it's tested and thrown into many packs that doesn't sound fitting (RLCraft, etc) and it still kinda works in respect to the pack's progression.

  4. It's intuitive... yeah, technically an overlap with point 1 and 3, but pretty much that's exactly what the mod should be, Mekanism just makes sense to be used. It has logistics, energy generation, storage, and the machines itself, which made it pretty much a really intuitive "path of least resistance" way before you experience more of teching your gregs

Now, what's actually wrong with the Mekanism experience?

The Bad

  1. Believe it or not, when a mod adds more types of ores than your usual ingots, etc, the amount of bloat just skyrockets... i've never seen someone really enjoyed pure Mekanism, or just any other tech mods that added more types of ores, unless they themselves got a backpack mod or bundles or something. Regardless this is a very common issue that came from design decisions, so, yeah

  2. Performance can sometimes drop, i don't need to explain this as i feel like a lot of you would already know of how heavy tech mods usually are, but is it really our fault of making 9000 wind generators cause we don't wanna risk a Nuclear fallout that just nukes your frames faster than anything else

I feel like that's all i can say, uh, Mekanism is honestly good, the bloat did distill fear on people that's gonna play the mod, and there's certainly balancing issues, but Mekanism is still very cool! very very solid mod... would recommend this over Create for new players, especially for those who wanna start on experiencing older Minecraft modpacks, good mod~

0
0
Last edited: July 4, 2026 at 4:33:51 PM UTC
4.5
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: July 4, 2026 at 3:09:52 PM UTC
1,000 hrs
Total hours played at time of review
MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.18, 1.16, 1.12, 1.7
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
4.0
Performance
3.5

If you've ever played modded once, you'll just know about this mod. It's literally the one plug of almost any modpack that wants a very little bit of tech to it, without much effort of integrating. With that being said though, it doesn't mean that this mod is bad at all, it's really good, but it sure does gets bland after a while too many times seeing it in kitchen sinks...

Do note that this review by all means, applies to the entire mekanism module, it is not a sole review of just plain mekanism and nothing else, this is simply due to the fact that mekanism without those, does feel a bit lackluster... those modules will get their specific reviews, and this one here will be the general experience review of mekanism

So what's the deal?

The Good

  1. It's pretty straightforward in it's progression, mine iron, osmium, redstone, and some other thingies, make machine, make that. And you'll get a way of way of increasing your efficiency at first, like instead of crafting logs, you can sawmill it and get more planks and sawdusts, very convenient. The longer you play, you get more choices and machines, you get pipes, you get generators, you get tanks to hold chemicals and so on and so on. You go from making more efficient methods of processing your items, to automation, to basically a whole working factory for your whole needs, very convenient, atleast until the nuclear spam... yeah

  2. It actually integrates very well with a lot of mods, making it pretty compatible with anything, by default it does energy conversion (RF, FE, AE, etc), it automatically sees into the item tags to make it compatible for processing... say, woods from Twilight Forest, Regions Unexplored, etc etc. And if it isn't, you got tons of community addons already because the mod...

  3. The mod is mature, it's no longer in big development hell where the devs simply doesn't know what to do, it's tested and thrown into many packs that doesn't sound fitting (RLCraft, etc) and it still kinda works in respect to the pack's progression.

  4. It's intuitive... yeah, technically an overlap with point 1 and 3, but pretty much that's exactly what the mod should be, Mekanism just makes sense to be used. It has logistics, energy generation, storage, and the machines itself, which made it pretty much a really intuitive "path of least resistance" way before you experience more of teching your gregs

Now, what's actually wrong with the Mekanism experience?

The Bad

  1. Believe it or not, when a mod adds more types of ores than your usual ingots, etc, the amount of bloat just skyrockets... i've never seen someone really enjoyed pure Mekanism, or just any other tech mods that added more types of ores, unless they themselves got a backpack mod or bundles or something. Regardless this is a very common issue that came from design decisions, so, yeah

  2. Performance can sometimes drop, i don't need to explain this as i feel like a lot of you would already know of how heavy tech mods usually are, but is it really our fault of making 9000 wind generators cause we don't wanna risk a Nuclear fallout that just nukes your frames faster than anything else

I feel like that's all i can say, uh, Mekanism is honestly good, the bloat did distill fear on people that's gonna play the mod, and there's certainly balancing issues, but Mekanism is still very cool! very very solid mod... would recommend this over Create for new players, especially for those who wanna start on experiencing older Minecraft modpacks, good mod~

0
0
Last edited: July 4, 2026 at 4:33:51 PM UTC
4.5
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: July 4, 2026 at 3:09:52 PM UTC
1,000 hrs
Total hours played at time of review
MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.18, 1.16, 1.12, 1.7
The version(s) the reviewer played
0
0
4.0
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 17, 2026 at 5:14:56 PM UTC
500 hrs
Total hours played at time of review
MC 1.20, 1.2… MC 1.20, 1.21, 1.18, 1.16, 1.12
The version(s) the reviewer played
Gameplay
3.5
Aesthetics
4.0
Performance
4.5

First off, Mekanism is mature and well made, the textures are very good compared to similar mods such as GregTech and Immersive Engineering and systems feel refined and modern. Unlike many tech mods of a similar age or older, Mekanism still feels like it fits in with the modern game, albeit not in a vanilla-plus way, textures don't clash and mechanics feel polished like players have come to expect from modern mods.

My only complaints are mostly shared by other reviewers here in that sometimes the sheer amount of materials can make logistics frustrating or cause performance issues. Server owners should be careful about the destruction potential of nuclear reactors as well, as radioactive fallout can be incredibly detrimental especially in multiplayer.

Unforunately, the scale of the mod means it often doesn't play well alongside other tech mods for balance reasons without being highly tweaked, however I would still recommend anyone who likes tech mods to check it out in a proper pack or standalone.

1
0
Last edited: June 17, 2026 at 5:17:45 PM UTC
4.0
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 17, 2026 at 5:14:56 PM UTC
500 hrs
Total hours played at time of review
MC 1.20, 1.2… MC 1.20, 1.21, 1.18, 1.16, 1.12
The version(s) the reviewer played
Gameplay
3.5
Aesthetics
4.0
Performance
4.5

First off, Mekanism is mature and well made, the textures are very good compared to similar mods such as GregTech and Immersive Engineering and systems feel refined and modern. Unlike many tech mods of a similar age or older, Mekanism still feels like it fits in with the modern game, albeit not in a vanilla-plus way, textures don't clash and mechanics feel polished like players have come to expect from modern mods.

My only complaints are mostly shared by other reviewers here in that sometimes the sheer amount of materials can make logistics frustrating or cause performance issues. Server owners should be careful about the destruction potential of nuclear reactors as well, as radioactive fallout can be incredibly detrimental especially in multiplayer.

Unforunately, the scale of the mod means it often doesn't play well alongside other tech mods for balance reasons without being highly tweaked, however I would still recommend anyone who likes tech mods to check it out in a proper pack or standalone.

1
0
Last edited: June 17, 2026 at 5:17:45 PM UTC
4.0
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 17, 2026 at 5:14:56 PM UTC
500 hrs
Total hours played at time of review
MC 1.20, 1.2… MC 1.20, 1.21, 1.18, 1.16, 1.12
The version(s) the reviewer played
1
0
3.0
Glebaas

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: December 31, 2025 at 5:14:16 PM UTC
5 hrs
Total hours played at time of review
MC 1.16
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
5.0
Performance
5.0

Not the best, in my opinion. Ive played it with a group of friends and I got bored reeeally fast. Magic box tech is not my thing and I cant enjoy it as much as I do Create or Ars Noveau or Thrmal Series.

My biggest problem with this mod is the amount of different gases and/or fluids needed to create one thing. That is just overwhelms me reeally fast.

I would recommend this mod , but that`s just not my cup of tea.

1
0
3.0
Glebaas

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: December 31, 2025 at 5:14:16 PM UTC
5 hrs
Total hours played at time of review
MC 1.16
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
5.0
Performance
5.0

Not the best, in my opinion. Ive played it with a group of friends and I got bored reeeally fast. Magic box tech is not my thing and I cant enjoy it as much as I do Create or Ars Noveau or Thrmal Series.

My biggest problem with this mod is the amount of different gases and/or fluids needed to create one thing. That is just overwhelms me reeally fast.

I would recommend this mod , but that`s just not my cup of tea.

1
0
3.0
Glebaas

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: December 31, 2025 at 5:14:16 PM UTC
5 hrs
Total hours played at time of review
MC 1.16
The version(s) the reviewer played
1
0
4.0
JDII

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 2, 2024 at 10:45:24 PM UTC
100 hrs
Total hours played at time of review
MC 1.12, 1.1… MC 1.12, 1.16, 1.18, 1.20
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
4.0

Machines like the Digital Miner are incredibly unique and the Digital Miner in particular functions great as a goal to work towards. I also like how the machines make realistic(-ish) noises. While lots of mods add pipes, Mekanism's pipes are probably my favorite. Even the name of the mod is so futuristic and cool. This one definitely deserves all of the praise it has.

Backloggd Review:
https://www.backloggd.com/u/JohnnyDabb2/review/640664/

0
0
4.0
JDII

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 2, 2024 at 10:45:24 PM UTC
100 hrs
Total hours played at time of review
MC 1.12, 1.1… MC 1.12, 1.16, 1.18, 1.20
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
4.0

Machines like the Digital Miner are incredibly unique and the Digital Miner in particular functions great as a goal to work towards. I also like how the machines make realistic(-ish) noises. While lots of mods add pipes, Mekanism's pipes are probably my favorite. Even the name of the mod is so futuristic and cool. This one definitely deserves all of the praise it has.

Backloggd Review:
https://www.backloggd.com/u/JohnnyDabb2/review/640664/

0
0
4.0
JDII

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 2, 2024 at 10:45:24 PM UTC
100 hrs
Total hours played at time of review
MC 1.12, 1.1… MC 1.12, 1.16, 1.18, 1.20
The version(s) the reviewer played
0
0
5.0
CalaMariGold

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 2, 2024 at 5:03:00 PM UTC
100 hrs
Total hours played at time of review
MC 1.12, 1.1… MC 1.12, 1.19
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

I don't have many hours in other tech mods so take this with a grain of salt, but every time I play a modpack with tech, I've found myself gravitating towards Mekanism. I really enjoy its aesthetics, intuitiveness, and the progression. It's super simple to get into, but also challenges you in plenty of ways. It all feels very seamless and polished with plenty of risk and reward. Making a fission and fusion reactors was super challenging for me but lots of fun!

1
0
5.0
CalaMariGold

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 2, 2024 at 5:03:00 PM UTC
100 hrs
Total hours played at time of review
MC 1.12, 1.1… MC 1.12, 1.19
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

I don't have many hours in other tech mods so take this with a grain of salt, but every time I play a modpack with tech, I've found myself gravitating towards Mekanism. I really enjoy its aesthetics, intuitiveness, and the progression. It's super simple to get into, but also challenges you in plenty of ways. It all feels very seamless and polished with plenty of risk and reward. Making a fission and fusion reactors was super challenging for me but lots of fun!

1
0
5.0
CalaMariGold

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 2, 2024 at 5:03:00 PM UTC
100 hrs
Total hours played at time of review
MC 1.12, 1.1… MC 1.12, 1.19
The version(s) the reviewer played
1
0

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About

Project Details

Type
Mod
License
MIT License
Latest Version
Mekanism-1.21.1-10.7.19.85.jar

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About

Description

9TYytCO.png

Discord 

Mekanism isn’t simply another add-on. Mekanism is an experience that will forever change the way you play Minecraft.

Here at Mekanism, Inc., we bring you a suite of low, mid, and high tier machinery to elevate your archaic home and inefficient resource processing to the 21st century. With our collection of high-tech tools, high-end energy generators, advanced transmission systems and intricate processing mechanisms, you’ll find yourself relieved of the tedious tasks of ‘mining’ and ‘crafting’ and quickly progressing to new levels of technological enlightenment.

You may not realize it, but every time you smelt an ore directly into its respective ingot, you’re wasting the majority of what you’ve mined. Mekanism’s team of experienced chemical and mechanical engineers have developed advanced ore processing machinery to extract resources from ores with utmost efficiency. With our purification, dissolution, chemical injection, and crystallization technologies, you can now double, triple, quadruple, even quintuple your ingot production per ore, given enough infrastructure and energy.

Our engineering team understands and embraces gradual technological progression. For whatever stage of gameplay you’ve reached, we offer a tier of machinery to suit your needs. Every Mekanism machine can be upgraded to a factory, allowing you to process, 3 (basic), 5 (advanced), 7 (elite), or even 9 (ultimate) different items at once -- in a single machine! No more are the rows, even walls of slow and ugly furnaces that once plagued your home. Condense your machinery infrastructure with Mekanism today.

Just a few of the many reasons Mekanism will be the highlight of your Minecraft experience:

  • Hydrogen-powered Jetpacks, with multiple togglable flight modes
  • A small, cute, and loyal robotic friend (Robit!) to follow you around
  • A Digital Miner with state-of-the-art filtering technologies to automate your mining needs
  • A Fusion Reactor which uses advanced internal confinement technology to harness the power of the sun to run advanced machinery (requires Mekanism Generators)
  • Various transmitters for transferring items, fluids, gases, energy, and even heat!
  • An effective machinery configuration system, which allows for the creation of advanced item transport networks capable of sorting and filtering (using our patented Logistical Transporters!)

Links to other Mekanism modules:


 

We HIGHLY RECOMMEND playing Mekanism with CyanideX's Unity: Dark Edition resource pack.

Documentation can be found on Mekanism’s official wiki, proudly hosted through IndieWikis! It’s still a work in progress, so please, please contribute if you can!

Source Code is available on GitHub!

Support the Team with Patreon:

Support the Team with Ko-fi:

Mekanism Version 10

Mekanism isn’t simply another add-on. Mekanism is an experience that will forever change the way you play Minecraft.

Here at Mekanism, Inc., we bring you a suite of low, mid, and high tier machinery to elevate your archaic home and inefficient resource processing to the 21st century. With our collection of high-tech tools, high-end energy generators, advanced transmission systems and intricate processing mechanisms, you’ll find yourself relieved of the tedious tasks of ‘mining’ and ‘crafting’ and quickly progressing to new levels of technological enlightenment.

You may not realize it, but every time you smelt an ore directly into its respective ingot, you’re wasting the majority of what you’ve mined. Mekanism’s team of experienced chemical and mechanical engineers have developed advanced ore processing machinery to extract resources from ores with utmost efficiency. With our purification, dissolution, chemical injection, and crystallization technologies, you can now double, triple, quadruple, even quintuple your ingot production per ore, given enough infrastructure and energy.

Our engineering team understands and embraces gradual technological progression. For whatever stage of gameplay you’ve reached, we offer a tier of machinery to suit your needs. Every Mekanism machine can be upgraded to a factory, allowing you to process, 3 (basic), 5 (advanced), 7 (elite), or even 9 (ultimate) different items at once -- in a single machine! No more are the rows, even walls of slow and ugly furnaces that once plagued your home. Condense your machinery infrastructure with Mekanism today.

Just a few of the many reasons Mekanism will be the highlight of your Minecraft experience:

  • Hydrogen-powered Jetpacks, with multiple togglable flight modes
  • A small, cute, and loyal robotic friend (Robit!) to follow you around
  • A Digital Miner with state-of-the-art filtering technologies to automate your mining needs
  • A Fusion Reactor which uses advanced internal confinement technology to harness the power of the sun to run advanced machinery (requires Mekanism Generators)
  • Various transmitters for transferring items, fluids, gases, energy, and even heat!
  • An effective machinery configuration system, which allows for the creation of advanced item transport networks capable of sorting and filtering (using our patented Logistical Transporters!)

Links to other Mekanism modules:


We HIGHLY RECOMMEND playing Mekanism with CyanideX's Unity: Dark Edition resource pack.

Screenshots

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  • Cables
    Cables
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    New Block Textures
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    Seismic Vibrator
  • Seismic Vibrator
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  • Seismic Vibrator
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