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Menderman
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Minor repairing reworks for the anvil.
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Description
Menderman
Originally designed for Enchiridion, Menderman is a mod reworking the Anvil's repair systems, focusing on the cost and return of using an Anvil.
The mod can be downloaded from either CurseForge or Modrinth.
Featuring
New Materials and Costs for repairing items within the Anvil!

As well as…
- Repairing and renaming items through the Anvil no longer costs any experience.
- Renaming items without any other action no longer has a chance to break the anvil.
- Repair cost for items no longer increases after every use of the anvil.
<details> <summary>Repair Items, Materials and Cost to Fully Repair</summary>
Tiered Tools/Weapons (Sword, Axe, Pickaxe, Shovel, Hoe)
- 1 Crafting Material (for example, Diamond Tools use Diamonds)
Helmets/Boots
- 2 Crafting Materials
Chestplates/Leggings
- 3 Crafting Materials
Chainmail Armor
- 1 Iron Ingot
Netherite Items
- 1 Netherite Scrap
Shields
- 2 Wooden Planks or 1 Iron Ingot
Bows and Crossbows
- 2 Sticks or 2 String
Tridents
- 2 Prismarine Shards or 2 Prismarine Crystals
Mace
- 2 Breeze Rods
Fishing Rods
- 1 Stick or 1 String
Shears
- 1 Iron Ingot
Flint and Steels
- 1 Flint or 1 Iron Ingot
Brushes
- 1 Copper Ingot or 1 Feather
Elytras
- 1 Phantom Membrane or 3 Leather
Turtle Helmets
- 1 Turtle Scute
Wolf Armor
- 2 Armadillo Scutes
Carrots on Sticks
- 1 Carrot
Warped Fungus on Sticks
- 1 Warped Fungus
</details>
Configuration and Integration
There is no file based config, as most of the mod's logic can be changed via components or gamerules.
If you need to change these gamerules on a global level, I would suggest the Preferred Gamerules mod.
The mod also fully supports JEI, REI and EMI via modifying their contents.
Maven
Menderman can be depended on via Modrinth's maven or from the Greenhouse Maven.
Newer Versions
Please use Modrinth's maven.
1.1.1+26.1.x and Older
Warning: this maven may remove old Greenhouse mods or shut down at any moment. Please prefer to use the Modrinth Maven instead.
repositories {
maven {
name = "Greenhouse Maven"
url = "https://maven.greenhouse.lgbt/releases/"
}
}
dependencies {
// Depend on the Crossplatform project, for ModDevGradle/VanillaGradle/other Mojmap based platforms.
compileOnly("lgbt.greenhouse.menderman:menderman-xplat:${menderman_version}")
// Depend on the Fabric project, for Loom.
modImplementation("lgbt.greenhouse.menderman:menderman-fabric:${menderman_version}")
// Depend on the NeoForge project, for ModDevGradle.
implementation("lgbt.greenhouse:menderman-neoforge:${menderman_version}")
// Depend on the NeoForge project, for NeoGradle.
implementation("lgbt.greenhouse.menderman:menderman-neoforge:[${menderman_version},)")
}
Menderman
Originally designed for Enchiridion, Menderman is a mod reworking the Anvil's repair systems, focusing on the cost and return of using an Anvil.
The mod can be downloaded from either CurseForge or Modrinth.
Featuring
New Materials and Costs for repairing items within the Anvil!

As well as...
- Repairing and renaming items through the Anvil no longer costs any experience.
- Renaming items without any other action no longer has a chance to break the anvil.
- Repair cost for items no longer increases after every use of the anvil.
Repair Items, Materials and Cost to Fully Repair
Tiered Tools/Weapons (Sword, Axe, Pickaxe, Shovel, Hoe)
- 1 Crafting Material (for example, Diamond Tools use Diamonds)
Helmets/Boots
- 2 Crafting Materials
Chestplates/Leggings
- 3 Crafting Materials
Chainmail Armor
- 1 Iron Ingot
Netherite Items
- 1 Netherite Scrap
Shields
- 2 Wooden Planks or 1 Iron Ingot
Bows and Crossbows
- 2 Sticks or 2 String
Tridents
- 2 Prismarine Shards or 2 Prismarine Crystals
Mace
- 2 Breeze Rods
Fishing Rods
- 1 Stick or 1 String
Shears
- 1 Iron Ingot
Flint and Steels
- 1 Flint or 1 Iron Ingot
Brushes
- 1 Copper Ingot or 1 Feather
Elytras
- 1 Phantom Membrane or 3 Leather
Turtle Helmets
- 1 Turtle Scute
Wolf Armor
- 2 Armadillo Scutes
Carrots on Sticks
- 1 Carrot
Warped Fungus on Sticks
- 1 Warped Fungus
Configuration and Integration
There is no file based config, as most of the mod's logic can be changed via components or gamerules.
If you need to change these gamerules on a global level, I would suggest the Preferred Gamerules mod.
The mod also fully supports JEI, REI and EMI via modifying their contents.
Maven
Menderman can be depended on via Modrinth's maven or from the Greenhouse Maven.
Newer Versions
Please use Modrinth's maven.
1.1.1+26.1.x and Older
Warning: this maven may remove old Greenhouse mods or shut down at any moment. Please prefer to use the Modrinth Maven instead.
repositories {
maven {
name = "Greenhouse Maven"
url = "https://maven.greenhouse.lgbt/releases/"
}
}
dependencies {
// Depend on the Crossplatform project, for ModDevGradle/VanillaGradle/other Mojmap based platforms.
compileOnly("lgbt.greenhouse.menderman:menderman-xplat:${menderman_version}")
// Depend on the Fabric project, for Loom.
modImplementation("lgbt.greenhouse.menderman:menderman-fabric:${menderman_version}")
// Depend on the NeoForge project, for ModDevGradle.
implementation("lgbt.greenhouse:menderman-neoforge:${menderman_version}")
// Depend on the NeoForge project, for NeoGradle.
implementation("lgbt.greenhouse.menderman:menderman-neoforge:[${menderman_version},)")
}
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