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Merge'n'Feel
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Merge mobs & items automatically, keep your offhand ready with smart Totem handling!
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Mob stacking: merges similar mobs; rules include same type, age, slime size, max health, breeding cooldown (animals), sheep color/sheared state; excludes persistent/leashed/vehicle. Periodic scan with grace windows.
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One-Hit-Kill mode: kill one mob → whole stack dies. Per-mob loot rolls (not scaled) with at least one non-empty drop. Creepers: damage-only explosion scaled by stack size; stack removed. Applies only within min/max stack size gates.
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Damage scaling (optional): stacked mobs deal multiplied damage to players (per-stack factor, capped), gated by min/max.
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Sheep shearing: SINGLE splits and shears the split; last single sheep shears actively. BULK shears whole stack; randomized total; durability cost policy (COUNT/SQRT_COUNT/FIXED). Sheep stacking honors color/sheared state.
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Item stacking: dropped items merge into large named stacks; decompressed into inventory on pickup; optional name colorization by category.
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Auto Totem: modes OFF/FILL_WHEN_EMPTY/LOW_HP_REPLACE_SHIELD (direct-use on lethal). Runtime toggle/mode via keybinds.
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Keybinds: M toggle stacking, H cycle mob stack mode, N toggle Auto Totem, B cycle Auto Totem mode.
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Config: mergefeel-common.toml controls stacking radius/cooldown/filters, ONE_HIT_KILL gates, loot/xp/damage scaling, sheep modes/durability, item colorization.
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