Mine Mine No Mi Haki Rework

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Mine Mine No Mi Haki Rework

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Haki rework for Mine Mine No Mi!

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Type
Mod
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All Rights Reserved
Latest Version
hakirework-0.5-1.16.5.jar
Authors
CurseForge
Modrinth

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Reworks haki from the Mine Mine No Mi Mod!

New features:
Quest Based Progression!

Haki can now be obtained through quests, similarly to fighting style moves(disabled if style progression is off. abilties can be obtained through the current natural progression if this is the case).

Rayleigh Haki trainer spawns in world to provide haki quests, starting from 2000 doriki, similarly to current trainers.

Haki Changes

Basic Busoshoku: Coating -> First level of armament haki. Provides 1/4 of the stats that fullbody does. More suited for longer engagements

Basic Busoshoku: Imbuing -> Imbuing haki. Also provides defensive stats equivalent to 1/4 of what fullbody has.

Basic Busoshoku: Fullbody Hardening -> Fullbody now uses considerably more haki(Old Fullbody used the same as basic buso); counts for imbuing now

(NEW!) Advanced Busoshoku Haki -> Combines Emission and Internal destruction into a single ability. If progression is on, quest will need to be completed to unlock the alt modes for internal and combined

  • Emission: Extends reach(did not before! fun fact) protects from logia feedback
  • Internal Destruction: Increases Damage of attacks and bypasses armor. Decreased overuse.
  • Combined: Uses both, but uses more overuse from both.

(NEW!) Kenbunshoku Sensing -> 2 modes:

  • Aura Sensing -> Old aura sensing. works the exact same.
  • (NEW!) Intent Sensing -> The User senses the intent of attacks, allowing them to move out of the way. Basically just a weaker Kami-E that can be unlocked by everyone.

Kenbunshoku Future Sight -> No longer Damage Based(Yay!) 1 dodged attack = 1 lost stack of future sight. No longer uses 1000 overuse per attack dodged. Increased passive overuse per second.

Haoshoku Aura -> Improved to account for more reducible effects.
Haoshoku Infusion -> Nerfed damage calculation. Math now should equal approximately 75% of the old Infusion Damage. Decreased overuse.

All of these changes are subject to change if need arises

Big ups to warcar for some of his amazing methods for quests!

Original Mine Mine No mi mod: https://www.curseforge.com/minecraft/mc-mods/mine-mine-no-mi

Addon I have been working on for my server, but decided to release to the public!

New features: Quest Based Progression!

Haki can now be obtained through quests, similarly to fighting style moves(disabled if style progression is off. abilties can be obtained through the current natural progression if this is the case).

Rayleigh Haki trainer spawns in world to provide haki quests, starting from 2000 doriki, similarly to current trainers.

Haki Changes

Basic Busoshoku: Coating -> First level of armament haki. Provides 1/4 of the stats that fullbody does. More suited for longer engagements

Basic Busoshoku: Imbuing -> Imbuing haki. Also provides defensive stats equivalent to 1/4 of what fullbody has.

Basic Busoshoku: Fullbody Hardening -> Fullbody now uses considerably more haki(Old Fullbody used the same as basic buso); counts for imbuing now

(NEW!) Advanced Busoshoku Haki -> Combines Emission and Internal destruction into a single ability. If progression is on, quest will need to be completed to unlock the alt modes for internal and combined

Emission: Extends reach(did not before! fun fact) protects from logia feedback Internal Destruction: Increases Damage of attacks and bypasses armor. Decreased overuse. Combined: Uses both, but uses more overuse from both.

(NEW!) Kenbunshoku Sensing -> 2 modes:

Aura Sensing -> Old aura sensing. works the exact same. (NEW!) Intent Sensing -> The User senses the intent of attacks, allowing them to move out of the way. Basically just a weaker Kami-E that can be unlocked by everyone.

Kenbunshoku Future Sight -> No longer Damage Based(Yay!) 1 dodged attack = 1 lost stack of future sight. No longer uses 1000 overuse per attack dodged. Increased passive overuse per second.

Haoshoku Aura -> Improved to account for more reducible effects. Haoshoku Infusion -> Nerfed damage calculation. Math now should equal approximately 75% of the old Infusion Damage. Decreased overuse.

All of these changes are subject to change if need arises

Big ups to warcar for some of his amazing methods for quests!

Will keep the release here until curseforge is done taking its sweet-ass time

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