Mine Mine No Mi Haki Rework
No reviews yet
Haki rework for Mine Mine No Mi!
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Reworks haki from the Mine Mine No Mi Mod!
New features:
Quest Based Progression!
Haki can now be obtained through quests, similarly to fighting style moves(disabled if style progression is off. abilties can be obtained through the current natural progression if this is the case).
Rayleigh Haki trainer spawns in world to provide haki quests, starting from 2000 doriki, similarly to current trainers.
Haki Changes
Basic Busoshoku: Coating -> First level of armament haki. Provides 1/4 of the stats that fullbody does. More suited for longer engagements
Basic Busoshoku: Imbuing -> Imbuing haki. Also provides defensive stats equivalent to 1/4 of what fullbody has.
Basic Busoshoku: Fullbody Hardening -> Fullbody now uses considerably more haki(Old Fullbody used the same as basic buso); counts for imbuing now
(NEW!) Advanced Busoshoku Haki -> Combines Emission and Internal destruction into a single ability. If progression is on, quest will need to be completed to unlock the alt modes for internal and combined
- Emission: Extends reach(did not before! fun fact) protects from logia feedback
- Internal Destruction: Increases Damage of attacks and bypasses armor. Decreased overuse.
- Combined: Uses both, but uses more overuse from both.
(NEW!) Kenbunshoku Sensing -> 2 modes:
- Aura Sensing -> Old aura sensing. works the exact same.
- (NEW!) Intent Sensing -> The User senses the intent of attacks, allowing them to move out of the way. Basically just a weaker Kami-E that can be unlocked by everyone.
Kenbunshoku Future Sight -> No longer Damage Based(Yay!) 1 dodged attack = 1 lost stack of future sight. No longer uses 1000 overuse per attack dodged. Increased passive overuse per second.
Haoshoku Aura -> Improved to account for more reducible effects.
Haoshoku Infusion -> Nerfed damage calculation. Math now should equal approximately 75% of the old Infusion Damage. Decreased overuse.
All of these changes are subject to change if need arises
Big ups to warcar for some of his amazing methods for quests!
Original Mine Mine No mi mod: https://www.curseforge.com/minecraft/mc-mods/mine-mine-no-mi
Addon I have been working on for my server, but decided to release to the public!
New features: Quest Based Progression!
Haki can now be obtained through quests, similarly to fighting style moves(disabled if style progression is off. abilties can be obtained through the current natural progression if this is the case).
Rayleigh Haki trainer spawns in world to provide haki quests, starting from 2000 doriki, similarly to current trainers.
Haki Changes
Basic Busoshoku: Coating -> First level of armament haki. Provides 1/4 of the stats that fullbody does. More suited for longer engagements
Basic Busoshoku: Imbuing -> Imbuing haki. Also provides defensive stats equivalent to 1/4 of what fullbody has.
Basic Busoshoku: Fullbody Hardening -> Fullbody now uses considerably more haki(Old Fullbody used the same as basic buso); counts for imbuing now
(NEW!) Advanced Busoshoku Haki -> Combines Emission and Internal destruction into a single ability. If progression is on, quest will need to be completed to unlock the alt modes for internal and combined
Emission: Extends reach(did not before! fun fact) protects from logia feedback Internal Destruction: Increases Damage of attacks and bypasses armor. Decreased overuse. Combined: Uses both, but uses more overuse from both.
(NEW!) Kenbunshoku Sensing -> 2 modes:
Aura Sensing -> Old aura sensing. works the exact same. (NEW!) Intent Sensing -> The User senses the intent of attacks, allowing them to move out of the way. Basically just a weaker Kami-E that can be unlocked by everyone.
Kenbunshoku Future Sight -> No longer Damage Based(Yay!) 1 dodged attack = 1 lost stack of future sight. No longer uses 1000 overuse per attack dodged. Increased passive overuse per second.
Haoshoku Aura -> Improved to account for more reducible effects. Haoshoku Infusion -> Nerfed damage calculation. Math now should equal approximately 75% of the old Infusion Damage. Decreased overuse.
All of these changes are subject to change if need arises
Big ups to warcar for some of his amazing methods for quests!
Will keep the release here until curseforge is done taking its sweet-ass time
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources