Community listing page, reviews here may not be monitored by the author.
MineColonies ColonyEffects - by DarkPit59
No reviews yet
Configurable infinite potion buffs inside MineColonies colony borders. Server-side, lightweight, restores your personal effects when you leave.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Colony Effects grants configurable infinite potion effects to players while they stand inside a MineColonies colony border — and removes them cleanly when they leave.
Ideal for survival servers and modpacks that want colony claims to feel rewarding without hard-coding buffs in datapacks or scripts.
What this mod adds
- Infinite configurable buffs while inside any MineColonies colony
- Automatic removal when leaving the colony (or disconnecting from inside one)
- Pause & restore for overlapping personal effects of the same type (remaining duration kept)
- Effects not listed in the config are never touched
- Simple server config:
effectId|level - Defaults: Speed II + Jump Boost I
How it works
- Enter a claimed colony chunk → configured effects are applied with infinite duration.
- If you already had one of those effects (e.g. Speed I with time left) and the colony grants Speed II, your personal effect is paused, then restored with the remaining duration when you leave.
- Leave the colony → colony buffs are removed; paused effects come back.
- Unrelated effects (not in the config list) are left alone.
Configuration
File: colonyeffects-server.toml (server config)
Format: effectId|level
effectId: vanilla or modded effect id (speed,haste,minecraft:night_vision, …)level: 1-based potion tier (1 = I, 2 = II), as shown in-game
Requirements
- Minecraft 1.21.x
- NeoForge 21.1.x
- MineColonies 1.1.1300+
Notes
- Server-side: dedicated servers only need the jar on the server (
IGNORE_SERVER_VERSION). Clients can join without it. - Singleplayer / LAN works via the integrated server.
- Buffs apply on claimed colony chunks, not merely near a Town Hall.
by DarkPit59
Français
Colony Effects accorde des effets de potion configurables (durée infinie) aux joueurs situés à l’intérieur des frontières d’une colonie MineColonies, et les retire proprement à la sortie.
Utile pour les serveurs survie et les modpacks qui veulent rendre les territoires de colonie plus gratifiants, sans scripts ni datapacks complexes.
Ce que le mod ajoute
- Buffs configurables en durée infinie dans toute colonie MineColonies
- Retrait automatique à la sortie de la colonie (ou à la déconnexion depuis l’intérieur)
- Pause & restauration des effets personnels du même type (temps restant conservé)
- Les effets non listés en config ne sont jamais modifiés
- Config serveur simple :
effectId|level - Par défaut : Vitesse II + Saut amélioré I
Fonctionnement
- Entrée dans un chunk revendiqué → les effets configurés sont appliqués en infini.
- Si vous aviez déjà l’un de ces effets (ex. Vitesse I avec du temps restant) et que la colonie donne Vitesse II, l’effet perso est mis en pause, puis restauré avec le temps restant à la sortie.
- Sortie de la colonie → buffs colonie retirés ; effets pausés restaurés.
- Les effets hors liste de config restent intacts.
Configuration
Fichier : colonyeffects-server.toml (config serveur)
Format : effectId|level
effectId: id vanilla ou moddé (speed,haste,minecraft:night_vision, …)level: niveau 1-based (1 = I, 2 = II), comme à l’affichage in-game
Prérequis
- Minecraft 1.21.x
- NeoForge 21.1.x
- MineColonies 1.1.1300+
Notes
- Côté serveur : sur un serveur dédié, le jar suffit (
IGNORE_SERVER_VERSION). Les clients peuvent rejoindre sans le mod. - Solo / LAN : fonctionne via le serveur intégré.
- Les buffs s’appliquent sur les chunks revendiqués, pas seulement à proximité du bâtiment du maire.
par DarkPit59
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
- MineColonies
- MineColonies for ComputerCraft
- Minecolonies Curios Compat
- Minecolonies: War 'N Taxes
- MineColonies: Block Party
- Spice of MineColonies Life: Carrot Flavor
- Minecolonies Questline
- Minecolonies JEI recipe startup fix
- Minecolonies Quality of life
- Minecolonies Schematic Building Autoscanner
- Minecolonies CraftableCrops
- MineColonies Free Research
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources