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MineColonies Custom Armor Fix
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Restores supported custom armor models on MineColonies citizens and guards, including Immersive Armors and RPG Series armor.
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MineColonies Custom Armor Fix
MineColonies citizens use a custom renderer that can bypass the rendering hooks used by custom-model armor. This client-side compatibility mod connects the supported armor renderers to MineColonies citizens and guards so their equipped armor uses its intended model instead of a basic fallback.
Supported armor integrations
- Immersive Armors 1.7.6
- RPG Series armor using AzureLib Armor 3.1.3
- RPG Series armor using Armor Model API 1.1.0
The validated RPG Series set is Wizards 2.7.1, Archers 2.7.0, Paladins & Priests 2.7.1, and Rogues & Warriors 2.7.0. The bridge uses the armor worn or displayed by the citizen and preserves supported custom geometry, slot visibility, dye color, glow layers, and armor trims through the relevant renderer.
This is a visual compatibility mod. It does not add armor, change armor attributes, or alter citizen equipment rules.
Requirements and installation
- Minecraft 1.21.1
- NeoForge 21.1.235 or newer in the compatible 1.21.1 line
- MineColonies 1.1.1368
- At least one supported armor integration listed above
- Java 21
Install this mod on every client that needs to see custom armor on citizens. A dedicated server does not need it.
MineColonies is a required CurseForge relation. Immersive Armors, Armor Model API, and AzureLib Armor are optional alternatives; only add the ones used by the modpack.
Original program code and functional data are available under the MIT License. Original creative content is All Rights Reserved and may not be reused. Third-party material remains governed by its original terms.
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