MineColoniesXCreateMod

Quick rating

Community listing page, reviews here may not be monitored by the author.

MineColoniesXCreateMod

No reviews yet

Cross over mod for creating a 'link' between CreateMod stock networks and MineColonies delivery

Tech
Automation & Processing
Mod Loaders
NeoForge
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
thesettler_x_create-0.3.0.jar

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

About

Description

# The Settler X Create

## Early Development Warning
Still early and experimental. Expect updates, reworks, and occasional breakage.

## Warning
Debug logging is on by default to help trace request and delivery flows during testing.  
Disable it in `config/thesettler_x_create-common.toml` → `debugLogging = false` once you're done validating.

## Read Before Installing
- Backup your world before installing or updating.
- Not recommended for important long-term saves yet.
- Removing the mod from an active world can break it.
- Safer uninstall prep command (since `v0.0.12`): `/thesettlerxcreate prepare_uninstall`

## Why this mod exists
Tired of rebuilding hopper/postbox setups after hut upgrades, or manually reconnecting your
stock network every time something moves? This mod handles that kind of logistics busywork.

## What it does
Bridges MineColonies and Create logistics without mixins, using public APIs from both mods.

Colonist requests still follow the normal MineColonies lifecycle. The Create Shop just acts
as a valid supply source via your stock network. Connect the hut block to your stock network
and items get requested automatically.

**Colony Gauge / Colony Packager** (level 2+): works like Create's Factory Panel, but pulls
items from your Colony Warehouse instead of the Stock Network. Attach a gauge to a packager
on the shop hut, set an item and target amount, and the shop fetches it via courier and
packages it to any address on your Create network. The gauge reads the real contents of the
target container, so it stays accurate if items get added or removed by hand afterwards.

**Output Block**: acts as the packager output for fulfilled requests. At level 2, the shop no
longer needs an external packager setup. It was removed from the schematic, so the building
no longer has the ugly add-on structure on the side.

**Network Link Tuner**: an item for connecting or reconnecting the hut block to a Create stock
network. Right-click a Stock Ticker or Stock Checker to store its network, then right-click
the hut block to apply it. Useful after upgrades or if the shop moves.

The shopkeeper physically carries items between rack and hut now instead of teleporting them.

Perma Request is disabled for now, replaced by the gauge system above.

## Current State
- Main focus: request lifecycle correctness and stability.
- Some edge cases can still occur in heavily modded packs.
- Dedicated server support is progressing; broader real-world validation still ongoing.

## Target Versions
- MineColonies `1.1.1264`
- Create `1.21.1-6.0.8`

Join Discord for test builds, feedback, and bug reports.

Want to support me? Buy me a Coffee

Screenshots

Gallery

  • shop connected stock view.png
    shop connected stock view.png shop connected stock view.png
  • shop inside 1.png
    shop inside 1.png shop inside 1.png
  • shop menu 1.png
    shop menu 1.png shop menu 1.png
  • shop outside 1.png
    shop outside 1.png shop outside 1.png
  • shop side 1.png
    shop side 1.png shop side 1.png
  • network link tuner item.png
    network link tuner item.png network link tuner item.png
  • network link tuner item 2.png
    network link tuner item 2.png network link tuner item 2.png
  • lost package.png
    lost package.png lost package.png
  • Important-message shop-keeper.png
    Important-message shop-keeper.png Important-message shop-keeper.png

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~15,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works