Minimal Modern HUD

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Minimal Modern HUD

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Replaces the standard HUD UI with a new experience.

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Forge
NeoForge
Minecraft

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Type
Mod
Latest Version
Minimal Modern HUD 21.1.0
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About

Description

Summary

Replaces the standard HUD UI with a new experience. Collapses all of the main UI elements into a modern set of elements. Below are labled images of the various HUD elements. Other sections detail settings for the mod, configured using the config/minimalmodern.toml or config/minimalmodern-client.toml files.


Forge & NeoForge
Previously Minimal Modern HUD was a Forge loader mod. As of Minecraft version 1.21.X, I have converted the mod to be a NeoForge loader mod. I do NOT have any plans to create any further versions using Forge, nor do I have any current plans to port to other mod loaders.

  • Forge versions - I have recommended the use of another mod called AutoHUD (details listed below).
  • NeoForge versions - I have recreated most of the recomened features that AutoHUD provided directly into Minimal Modern HUD. I now recommend NOT using it in conjuction with this mod, at this time. In future development, I plan to make my mod play nice with AutoHUD again, but not all 1.21.x versions exists.
  • Other versions: I will be releasing the other NeoForge versions for Minecraft versions 1.21.X soon. I will start with 1.21.1 and move up to 1.21.8 or beyond.

Key Binds

Additionally adds 3 new key binds to make navigating the smaller hotbar easier. Each set the player's active slot if the conditions are met.

  • Find Melee Weapon: Finds the first melee weapon (sword, axe, trident) in the hotbar if none is equipped, or finds the next weapon if another is present.
  • Find Ranged Weapon: Finds the first ranged weapon in the hotbar (bow, crossbow) in the hotbar if none is equipped, or finds the next weapon if another is present.
  • Find Tool: Based on the block the player is looking at, finds the correct tool for mining that block, if one is present in the hotbar.

Forge - AutoHud: The forge versions of this mod require [Auto HUD](https://www.curseforge.com/minecraft/mc-mods/auto-hud) for the full recommended experience.
This allows for hiding and toggling the hotbar and other UI elements.
Change that mod's setting: hotbar.onChange to false, and hotbar onSlotChange to false.

NeoForge - AutoHud : The NeoForge versions are NOT compatible with AutoHud, and should NOT be used in conjuction at this time. I have recreated most of the recomened features that AutoHUD provided directly into Minimal Modern HUD.

AutoHud configuration: the other UI elements need to have their "policy" values set to "Disabled. The following values need updated: health, hunger, air, armor, mountHealth. Below is my Auto HUD config file (autohud.json5). This is found in your instance's "/config" folder. Within the game you can optionally bind a key for toggling the hotbar.

autohud.json5 - expand spoiler

{
  "dynamicOnLoad": true,
  "ticksRevealed": 40,
  "animationMove": true,
  "animationFade": true,
  "animationSpeed": 2.0,
  "animationSpeeds": {
    "moveIn": 0.0,
    "moveOut": 0.0,
    "fadeIn": 0.0,
    "fadeOut": 0.0
  },
  "revealType": "Stacked",
  "events": {
    "onScreenOpen": "Nothing",
    "onMoving": "Nothing",
    "onStandingStill": "Nothing",
    "onPauseScreen": "Nothing",
    "onSneaking": "Nothing",
    "onFlying": "Nothing",
    "onUsingItem": false,
    "onMining": false,
    "onSwinging": false,
    "onAttacking": false
  },
  "statusEffectTimer": true,
  "defaultValues": {
    "speedMultiplier": 1.0,
    "distance": 60,
    "maximumFade": 0.0
  },
  "health": {
    "policy": "Disabled"
  },
  "hunger": {
    "policy": "Disabled"
  },
  "revealHungerWhenHoldingFoodItem": false,
  "air": {
    "policy": "Disabled"
  },
  "armor": {
    "policy": "Disabled"
  },
  "experience": {
    "active": true,
    "onChange": true
  },
  "experienceBar": {
    "active": true,
    "onChange": true
  },
  "revealExperienceTextOnTargetingEnchantingBlock": true,
  "mountJumpBar": {
    "active": true,
    "onChange": true
  },
  "mountHealth": {
    "policy": "Disabled"
  },
  "statusEffects": {
    "active": true,
    "onChange": true
  },
  "hidePersistentStatusEffects": true,
  "showHiddenStatusEffects": false,
  "hotbar": {
    "hotbar": {
      "active": true,
      "onChange": true
    },
    "onSlotChange": true,
    "onLowDurability": true,
    "durabilityPercentage": 10,
    "durabilityTotal": 20,
    "maximumFadeHotbarItems": 0.0,
    "revealExperienceTextWithHotbar": true,
    "hideTooltip": false
  },
  "scoreboard": {
    "scoreboard": {
      "active": true,
      "onChange": true
    },
    "onScoreChange": true,
    "onTeamChange": true
  },
  "crosshair": {
    "active": true,
    "onChange": true
  },
  "chat": {
    "chat": {
      "active": false
    },
    "displayIndicator": true
  },
  "actionBar": {
    "active": false
  },
  "bossBar": {
    "active": false
  },
  "advanced": {
    "hotbar": {
      "direction": "Down",
      "speedMultiplier": -1.0,
      "distance": -1,
      "maximumFade": -1.0
    },
    "health": {
      "direction": "Down",
      "speedMultiplier": -1.0,
      "distance": -1,
      "maximumFade": -1.0
    },
    "armor": {
      "direction": "Down",
      "speedMultiplier": -1.0,
      "distance": -1,
      "maximumFade": -1.0
    },
    "hunger": {
      "direction": "Down",
      "speedMultiplier": -1.0,
      "distance": -1,
      "maximumFade": -1.0
    },
    "air": {
      "direction": "Down",
      "speedMultiplier": -1.0,
      "distance": -1,
      "maximumFade": -1.0
    },
    "experience": {
      "direction": "Down",
      "speedMultiplier": -1.0,
      "distance": -1,
      "maximumFade": -1.0
    },
    "mountJumpBar": {
      "direction": "Down",
      "speedMultiplier": -1.0,
      "distance": -1,
      "maximumFade": -1.0
    },
    "mountHealth": {
      "direction": "Down",
      "speedMultiplier": -1.0,
      "distance": -1,
      "maximumFade": -1.0
    },
    "statusEffects": {
      "direction": "Up",
      "speedMultiplier": -1.0,
      "distance": -1,
      "maximumFade": -1.0
    },
    "scoreboard": {
      "direction": "Right",
      "speedMultiplier": -1.0,
      "distance": 100,
      "maximumFade": -1.0
    },
    "crosshair": {
      "speedMultiplier": 2.5,
      "maximumFade": 0.1
    },
    "chat": {
      "direction": "Left",
      "speedMultiplier": -1.0,
      "distance": 100,
      "maximumFade": -1.0
    },
    "actionBar": {
      "direction": "Down",
      "speedMultiplier": -1.0,
      "distance": -1,
      "maximumFade": -1.0
    },
    "bossBar": {
      "direction": "Up",
      "speedMultiplier": -1.0,
      "distance": -1,
      "maximumFade": -1.0
    }
  }
}



HUD Elements

Check out the images tab for clearer images. 

HUD Elements Labeled

HUD Colors and extras 

HUD Colors


Settings

By updating the mod's config, this will allow a player the following customization.

  • Change the corner the HUD is display in
  • Adding horizontal and vertical padding to the HUD
  • separate the health and hunger bars (value bars) from the main HUD elements
  • choose new location and padding for value bars

    ["Configs for Minimal Modern"]
    #Which corner to display main GUI? 0 = TopLeft, 1 = TopRight, 2 = BottomLeft, 3 = BottomRight
    #Range: 0 ~ 3
    MainGuiCorner = 2
    #Horizontal Padding for main GUI.
    #Range: 0 ~ 50
    MainGuiHorizontalPadding = 2
    #Vertical Padding for main GUI.
    #Range: 0 ~ 50
    MainGuiVerticalPadding = 0
    #Separate the main GUI from the Value Bars.
    #The following settings will only take effect if set to true
    #The corner values must also be different.
    SeparateValueBars = false
    #Which corner to display Value Bars? 0 = TopLeft, 1 = TopRight, 2 = BottomLeft, 3 = BottomRight
    #Range: 0 ~ 3
    ValueBarsCorner = 1
    #Horizontal Padding for Value Bars.
    #Range: 0 ~ 50
    ValueBarsHorizontalPadding = 0
    #Vertical Padding for Value Bars.
    #Range: 0 ~ 50
    ValueBarsVerticalPadding = 0

Screenshots

Gallery

  • Camel Mount
    Camel Mount
  • Horse Mount
    Horse Mount
  • Scene 2
    Scene 2
  • Scene 1
    Scene 1
  • HUD Colors
    HUD Colors labels the HUD colors
  • HUD Elements
    HUD Elements labels the HUD Elements

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