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Mining Efficency
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Real-time mining efficiency HUD for Fabric that tracks diamond ore blocks broken (fortune-safe), session and lifetime stats, and progress toward a custom mining goal.
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Description
Mining Efficiency
Mining Efficiency is a lightweight, client-side HUD mod that tracks how efficiently you're mining, in real time.
Instead of counting diamond drops (which Fortune inflates), it counts diamond ore blocks broken — Diamond Ore and Deepslate Diamond Ore each count as exactly 1, regardless of enchantments. This makes it ideal for mining challenges where you need to break a specific number of ores.
Features
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Live HUD showing total blocks broken, total diamond ore broken, blocks/hour, and diamond ore/hour
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Session tracking separate from lifetime totals — a session starts when you join a world and resets when you leave; it automatically pauses when the game is paused
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Custom mining goals with a progress bar, percentage, remaining ores, and an estimated time to completion (shows "Calculating..." until there's enough data to be meaningful)
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Configurable HUD — toggle on/off, reposition (4 corners), and rescale
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Optional on-screen notification ("+1 Diamond Ore") when you break an ore
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Persistent stats saved to disk (.minecraft/config/mining-efficiency/), safe across restarts and crashes
Commands
/miningefficiency goal <amount> - set a diamond ore goal
/miningefficiency goal - show current goal and progress
/miningefficiency goal clear - remove the goal
/miningefficiency reset stats - reset lifetime totals
/miningefficiency reset session - reset the current session
/miningefficiency hud toggle - show/hide the HUD
/miningefficiency hud scale <value> - resize the HUD
/miningefficiency hud position <top-left|top-right|bottom-left|bottom-right>
Requirements
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Minecraft 26.3
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Fabric Loader 0.19.5+
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Fabric API (required dependency)
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Java 25
Known limitation
This mod is 100% client-side and works by just dropping it into any world's mods folder — no server install needed. It fully tracks mining in singleplayer and hosted LAN worlds. On a remote multiplayer server where the mod isn't installed server-side, block-break counting won't register, since the detection hook only fires on the logical server. This is a Fabric API limitation, not a bug — a future update may add client-side detection via Mixins to support arbitrary servers as well.
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