Min's Morph

Quick rating

Community listing page, reviews here may not be monitored by the author.

Min's Morph

By min01

No reviews yet

Another morph mod, but allow to use ability of them. including a modded ones.

QoL & Tweaks
Mod Loaders
Forge
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
minsmorph-2.0.1-hotfix.jar

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

2026/07/27 This mod is pretty buggy rn, i'm planning to rewrite entire mod from scratch.

NOTE : I CAN'T PROMISE THIS WILL WORK WITH EVERY MODS!

Mods that currently not supported : 

Iron's Spells 'n Spellbooks
Mowzies Mobs
Mutant Monsters
Aquamirae
Mcreator mods
Any mob that uses brain instead of goal

Usage :
/morph <player> reset (back to player)
/morph <player> set <entity name> <persistent> (morph to specific mob. set persistent to true will keep morph even if you died)
/morph <player> trigger <goal name> (trigger specific goal of mob)
/morph <player> trigger <goal name> <animation name> (trigger specific goal of mob with specific animation, llibrary/citadel type of mobs must use this)
/morph <player> data <data name> <value> (change entities data, aka EntityDataAccessor. can be true or false, or numbers)

Example Commands:
/morph Dev set minecraft:zombie (morph to zombie, if you don't set persistent, default is false)
/morph Dev trigger cataclysm:ignis Hornzontal_SwingGoal HORIZONTAL_SWING_ATTACK (trigger horizontal swing attack)
/morph Dev data alexscaves:caniac SPIN_SPEED 100.0 (change spinning speed of caniac to 100.0)
/morph Dev data alexscaves:caniac RUNNING true (change running state of caniac to true)

Wheel Menu:
Hold Y key to show menu and press V key to trigger selected goal.
For most of mobs, you only need to select goal.
But if morphed mob uses llibrary/citdel/lionfish api type animations, you need to select proper animation after select a goal.


Credits :
iChun by original morph mod
Wheel menu is adapted from MineMenu



Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~140,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works