MKCORE

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MKCORE

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Core of the MK RPG Framework

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Mod
Latest Version
MKCore-1.21.1-1.27.jar
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MKCore is the backbone of the entire MK ecosystem. It contains the ability system, particle system, and other core parts of the combat overhaul that makes MKU work. Features include:

  • A hotbar cooldown based ability system inspired by Warcraft 3 and World of Warcraft, usable by player and non-player characters
  • An Elder Scrolls style "improve as you use" skill system
  • A talent system for discrete, intrinsic character progression
  • 57 New Combat Focused Attributes
  • A system for managing MMORPG style player pets
  • UI overhauls to support characters with stats that advance far beyond vanilla Minecraft
  • An expanded chance based critical system for spells and melee
  • A 'Persona' system that allows players to have more than 1 character on a given server
  • A Minecraft and Everquest 1 inspired Particle System and In-Game Particle Editor for producing magic effects
  • 8 New Asset Registries:
    • MKAbility : The objects that represent abilities
    • MKDamageType : A significantly more customizable approach to handling damage.
    • MKEffect : An expanded effect system that replaces the use of vanilla effects for most of our abilities
    • MKTalent : The objects that represent character progression options
    • MKEntitlement : A flagging system that allows characters to be marked as having gained certain achievements
    • LocationProviderType: Used to specify how and where effects generate in the world
    • ProjectileCastBehaviorType : Used to specify how projectiles behave for projectile spawning abilities
    • AbilityClientStateType : Used to perform complex ability-specific synchronization between server and client
  • Extendable Character Sheet for visualizing your combat stats, skills, slotting abilities, and talents
  • Command Support for most new mechanics
  • Data Generation Functionality for:
    • Abilities
    • Particle Animations
    • Talent Trees
  • An Armor Class system that provides benefits and drawbacks to different types of armor
  • Advanced network syncing functionality that allows complex objects, maps, and lists to be efficiently synced
  • Data changes like ability balance and talents available are synced to clients from servers
  • Expanded Party mechanics built on the team system that will allow you to share combat XP gains as well as see your party/team members health and mana
  • Overhaul to blocking: You can now block without a shield, non-shields provide reduced damage prevention. Blocking now also has a poise system that prevents you from blocking forever.

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