MKWEAPONS
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Weapon mod built for the MK RPG system.
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Description
MKWeapons extends functionality for equippable items to make it easier to generate loot, create weapon types, and allow pack creators to balance and configure the items.
Features:
- A Framework for creating new weapon types and exposing balance decisions to datapacks for control by server owners
- 3d Weapon Models provided by longtime MK Collaborator Janivire!
- Introduces a distinction between two-handed and one-handed weapons
- A modular framework for adding features and customization to equippable items
- Weapon damage scales based on weapon skills
- Integration with Curios to provide accessories that make use of the same infrastructure for customizing items
- A loot randomization system designed to create templates for weapons that can then be instantiated and saved in world to provide consistent, randomized loot tables in world
- Data Generation Functionality for:
- Loot Tiers
- Weapon Types
Melee Weapons Added and Default Balance Settings:
- Great Sword
- Damage Multiplier: 2.5x
- Attack Speed: 1.0
- Critical +90% Damage, 10% Chance
- 80% Block Efficiency, 25 Poise
- Two-Handed
- Skill: Two Hand Slash
- Reach +1.0
- Double Strike: 20% Chance to Reset Swing Cooldown
- Long Sword
- Damage Multiplier: 1.5x
- Attack Speed: 1.6
- Critical +50% Damage, 5% Chance
- 75% Block Efficiency, 25 Poise
- Skill: One Hand Slash
- Fury Strike: Each successive strike increases damage by 25% up to 5 strikes
- Katana
- Damage Multiplier: 1.5x
- Attack Speed: 1.8
- Critical +100% Damage, 10% Chance
- 75% Block Efficiency, 25 Poise
- Two-Handed
- Skill: Two Hand Slash
- Combo Strike: Each successive strike reduces swing cooldown by 25% up to 5 strikes and then resets
- Dagger
- Damage Multiplier: 1.0x
- Attack Speed: 3.0
- Critical +150% Damage, 10% Chance
- 50% Block Efficiency, 20 Poise
- Reach -1.0
- Skill: One Hand Pierce
- Combo Strike: Each successive strike reduces swing cooldown by 50% up to 3 strikes and then resets
- Bleed : Each strike bleeds the opponent causing 100% of weapon damage over 4 seconds, stacking up to 10 times
- Staff
- Damage Multiplier: 1.75x
- Attack Speed: 1.5
- Critical +50% Damage, 5% Chance
- 85% Block Efficiency, 30 Poise
- Two-Handed
- Reach +1.0
- Skill: Two Hand Blunt
- Combo Strike: Each successive strike reduces swing cooldown by 15% up to 5 strikes and then resets
- Stun : Each strike has a 20% chance to stun the target for 2 seconds
- Spear
- Damage Multiplier: 2.0x
- Attack Speed: 2.0
- Critical +75% Damage, 5% Chance
- 75% Block Efficiency, 30 Poise
- Reach +2.0
- Two-Handed
- Skill: Two Hand Pierce
- Fury Strike: Each successive strike increases damage by 40% up to 3 strikes
- Bleed : Each strike bleeds the opponent causing 75% of weapon damage over 5 seconds, stacking up to 5 times
- Warhammer
- Damage Multiplier: 2.25x
- Attack Speed: 1.25
- Critical +25% Damage, 5% Chance
- 80% Block Efficiency, 25 Poise
- Reach +1.0
- Two-Handed
- Skill: Two Hand Blunt
- Stun : Each strike has a 10% chance to stun the target for 5 seconds
- Undead Damage : Deals 200% damage to undead
- Battleaxe
- Damage Multiplier: 2.25x
- Attack Speed: 0.8
- Critical +75% Damage, 5% Chance
- 80% Block Efficiency, 25 Poise
- Reach +2.0
- Two-Handed
- Skill: Two Hand Slash
- Bleed : Each strike bleeds the opponent causing 100% of weapon damage over 4 seconds, stacking up to 2 times
- Mace
- Damage Multiplier: 1.75x
- Attack Speed: 1.9
- Critical +25% Damage, 5% Chance
- 75% Block Efficiency, 30 Poise
- Skill: One Hand Blunt
- Double Strike: 10% Chance to Reset Swing Cooldown
- Undead Damage : Deals 150% damage to undead
Ranged Weapons:
- Longbow
- Draw Time: 2.5 Seconds
- Launch Velocity: 4.0
- Attack damage bonus from bow material is added to arrow damage
- Rapid Fire: Each successful shot that hits a target reduces draw time by 10% up to 7 times
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