MmmMmmMmmMmm (Target Dummy)
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MmmMmmMmmMmm (Target Dummy)

By MehVahdJukaarOwner
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1 rating (100%) · 3.5★
4.0★ (no ratings)
4.5★ (no ratings)
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0.5★ 5★
Gameplay rating distribution
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1 review (100%) · 3.5★
4.0★ (no reviews)
4.5★ (no reviews)
5.0★ (no reviews)
0.5★ 5★
Aesthetics rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
2.0★ (no reviews)
2.5★ (no reviews)
3.0★ (no reviews)
3.5★ (no reviews)
1 review (100%) · 4.0★
4.5★ (no reviews)
5.0★ (no reviews)
0.5★ 5★
Performance
0.0

Target Dummy that show damage dealt and can be equipped with armor. Damage numbers!

No Theme
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Forge
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Minecraft

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3.5
smeagle-0

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
MC 1.12, 1.1… MC 1.12, 1.16, 1.20
The version(s) the reviewer played
Gameplay
3.5
Aesthetics
4.0

Target Dummy (im not calling it by its true name), does what it says on the tin very well. It adds a well made dummy that shows damage numbers and has some jiggle physics thats useful for testing out weapons.

However, on every server with this mod installed (that ive played) i havent seen anyone ever use this mod. Its very good for singleplayer creative testing but i would not recommend installing this for your players to use.

1
1
Posted August 21, 2026 at 8:12:27 PM UTC
3.5
smeagle-0

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
MC 1.12, 1.1… MC 1.12, 1.16, 1.20
The version(s) the reviewer played
Gameplay
3.5
Aesthetics
4.0

Target Dummy (im not calling it by its true name), does what it says on the tin very well. It adds a well made dummy that shows damage numbers and has some jiggle physics thats useful for testing out weapons.

However, on every server with this mod installed (that ive played) i havent seen anyone ever use this mod. Its very good for singleplayer creative testing but i would not recommend installing this for your players to use.

1
1
Posted August 21, 2026 at 8:12:27 PM UTC
3.5
smeagle-0

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted August 21, 2026 at 8:12:27 PM UTC
MC 1.12, 1.1… MC 1.12, 1.16, 1.20
The version(s) the reviewer played
1
1

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Available Platforms

Compatibility

Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
Creative Commons Zero v1.0 Universal
Latest Version
dummmmmmy-26.1.2-3.0.0-fabric

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Identifiers

Platform IDs

CurseForge IDs
Fabric NeoForge Forge
Fabric
Modrinth ID

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External Links

About

Description

MmmMmmMmmMmm

Supplementaries Discord Support me on Patreon Supplementaries Twitter Youtube Channel

📖 About 📖

This is a small mod that adds exactly one item: a Target Dummy.

The dummy can be placed in the world, where it'll stand silently, judging your every action. It'll wiggle funny if you hit it, screaming large numbers of damage at you. It can be dressed up to look even more awesome. This will please the dummy, making the numbers smaller.

TL;DR: target dummies show damage dealt to them and can be equipped with armor

Check out this video tutorials here

Additionslly you can enabldamege numbers for ANY entity in the configs!

🎯 Usage and Features🎯

Usage:

Right click on a block with a target dummy to place it. He can be rotated 16 different directions depending on the way you face when you place it, similar to an armor stand.

You can start dressing the little dude with all kind of armors and equipment including shields. Just right click him with the desired item. To unequip a certain armor piece just click on his corresponding body part.

Got tired of testing your dps? You can remove the dummy just by shift left clicking him with an empty hand!


Ever wanted to test your shiny new smite sword but couldn't because there are no skellies around? Well fear no more, you can now equip the dummy with and undead mob head and it will change its type accordingly! Other headgears will have similar effect for other mob categories.


Need automating? You can dispense the dummy using a dispenser and you can break him by removing the block under his feet. You can also place a Target Block below the dummy to read the damage dealt with its output signal

Want a challenge? Give it banner for it to enter Boss Mode.

Don't like how much he swings or the new skin? Well you can easily change that by using the mod config file. You can additionally choose between static and dynamic dps messages and you can make the numbers show hearths instead of damage.

You can also equip them with a pumpkin or jack o lantern and they'll act as scarecrows, scaring nearby animals

... o with a player head to let mob target It instead!

Showcases:

Full list of changes from original 1.12 bonusboni's mod:

Lots of stuff here, more than half of the mod was re written.

  • Greatly improved damage detection code to be inline with all other Mobs.
  • New skins!
  • Added support for more than one damage number. They now have a fading animation to clarify which is the newest.
  • Can have an optional boss bar when given a banner
  • Can hold and block with a Shield!
  • Numbers change their colors depending on the type of damage dealt. For example critical hits are red and lightning damage is yellow. Try it out!
  • Added dispenser support
  • Renaming the item to a number will give the dumy that health
  • Can mimic mob types by equipping different items.
  • Updated the model and animation so that the head stays attached to the body
  • The dummy now reacts to all damage types
  • Can be killed with /kill command, by withers and by void damage.
  • Dps number now appears on the status bar. You can choose between static and dynamic dps in the config.
  • Added configs to change a few aesthetic things
  • Equipping and unequipping functions alot more like an armor stand
  • Base is a bit smaller and centered on the block grid
  • Custom armor models from other mods render properly (only 1.16 for now)
  • Swinging animation is now much smoother
  • Act as scarecrows when equipped with a pumpkin
  • Fixed many bugs

❤️Support Me❤️

Modding is taking a lot of my time, so if you like what I do, and you would like to support me, you can do so here. If you do, you'll receive a custom Globe and or Statue just for you! This also applies if you purchase a server from Akliz using "supplementaries" code.

  Ko-Fi

Need a server? Check out Akliz, they have top brand servers just for modded minecraft.

They really have a cozy community with great support and the servers wonderfully
Use code "supplementaries" to get 20% off and also support me in the process!

 undefined

🦉 Our Mods🦉

Haunted HarvestSnowy SpiritStorage LabelsGoatedMysyical Oak TreeCarpeted StairsMmmMmmMmmMmmMoyaiJeedBetter Lily PadsAdvancement FramesRandomiumSleep TightPolytoneHeartstoneMap AtlasesUniversal Sawmill

 

 

Since now curseforge supports files from different loaders on the same project page this page is now abandoned. Refer to the main forge page as future updates for fabric will be posted there

 

Original description:

This is a small mod that adds exactly one item: a Target Dummy.

The dummy can be placed in the world, where it'll stand silently, judging your every action. It'll wiggle funny if you hit it, screaming large numbers of damage at you. It can be dressed up to look even more awesome. This will please the dummy, making the numbers smaller.

TL;DR: target dummies show damage dealt to them and can be equipped with armor

Usage:

Right click on a block with a target dummy to place it. He can be rotated 16 different directions depending on the way you face when you place it, similar to an armor stand.

You can start dressing the little dude with all kind of armors and equipment. Just right click him with the desired item. To unequip a certain armor piece just click on his corresponding body part.

Tired of testing damage? You can remove the dummy just by shift left clicking him with an empty hand!

Additional features:

Have you ever wanted to test your new smite sword but couldn't because there are no skellies around? Well fear no more, you can now equip the dummy with and undead mob head and it will change its type accordingly!

Similarly you can equip him with a turtle helmet to make it a water mob or with a pillager banner to turn it into a pillager mob. Note that he still won't be attacked by other mobs (maybe it a future update), he'll just take more damage from appropriate enchantment and so on.

 Need automating? You can dispense the dummy using a dispenser and you can break him by removing the block under his feet.

 Don't like how much he swings or the new skin? Well you can easily change that by using the mod config file. You can additionally choose between static and dynamic dps messages and you can make the numbers show hearths instead of damage.

Try shearing the dummies to get a different skin!

This is a small mod that adds exactly one item: a Target Dummy.

The dummy can be placed in the world, where it'll stand silently, judging your every action. It'll wiggle funny if you hit it, screaming large numbers of damage at you. It can be dressed up to look even more awesome. This will please the dummy, making the numbers smaller.

TL;DR: target dummies show damage dealt to them and can be equipped with armor

 

Usage: Right click on a block with a target dummy to place it. He can be rotated 16 different directions depending on the way you face when you place it, similar to an armor stand.

You can start dressing the little dude with all kind of armors and equipment. Just right click him with the desired item. To unequip a certain armor piece just click on his corresponding body part.

Got tired of testing your dps? You can remove the dummy just by shift left clicking him with an empty hand!

 

Additional features: Have you ever wanted to test your new smite sword but couldn't because there are no skellies around? Well fear no more, you can now equip the dummy with and undead mob head and it will change its type accordingly! Similarly you can equip him with a turtle helmet to make it a water mob or with a pillager banner to turn it into a pillager mob. Note that he still won't be attacked by other mobs (maybe it a future update), he'll just take more damage from appropriate enchantment and so on.

 

 Need automating? You can dispense the dummy using a dispenser and you can break him by removing the block under his feet.  

 Don't like how much he swings or the new skin? Well you can easily change that by using the mod config file. You can additionally choose between static and dynamic dps messages and you can make the numbers show hearths instead of damage. Try shearing the dummies to get a different skin!

 

You can also equip them with a pumpkin or jack o lantern and they'll act as scarecrows, scaring nearby animals  

 

Full list of changes from original 1.12 bonusboni's mod:  

Lots of stuff here, more than half of the mod was re written.

New skin! Added support for more than one damage number. They now have a fading animation to clarify which is the newest. Numbers change their colors depending on the type of damage dealt. For example critical hits are red and lightning damage is yellow. Try it out! Added dispenser support Can mimic mob types by equipping different items. Updated the model and animation so that the head stays attached to the body The dummy now reacts to all damage types Can be killed with /kill command, by withers and by void damage. Dps number now appears on the status bar. You can choose between static and dynamic dps in the config. Added configs to change a few aesthetic things Equipping and unequipping functions alot more like an armor stand Base is a bit smaller and centered on the block grid Custom armor models from other mods render properly (only 1.16 for now) Swinging animation is not much smoother Act as scarecrows when equipped with a pumpkin Fixed some bugs

Screenshots

Gallery

  • dummyboss.png
    dummyboss.png dummyboss.png
  • dungeons skin
    dungeons skin
  • icon
    icon
  • Mod support (1.16)
    Mod support (1.16) Now works with other mods!
  • Scarecrow?
    Scarecrow? spooky
  • ( ͡° ͜ʖ ͡°)
    ( ͡° ͜ʖ ͡°)
  • new logo
    new logo maybe?
  • A Test Dummy
    A Test Dummy
  • We are legion
    We are legion Run.
  • A herd of test dummies in the wild
    A herd of test dummies in the wild
  • Ouch!
    Ouch!
  • New textures!
    New textures!
  • ouch!
    ouch!

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173.2m
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CurseForge (Fabric, NeoForge, Forge)
161.3m
CurseForge (Fabric)
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Modrinth
11.8m
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