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Mob Armory
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Equip mobs with armor and weapons, apply potion effects and enchantments based on difficulty, biome, height, etc.
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MOB ARMORY
Summary:
This is a mod that allows you to give mobs special equipment, with many conditions to choose from.
It can fit a variety of purposes, whether story related or roguelikes, it should fit basically whatever niche, or be the backbone of it.
What does it do?
Mob Armory, allows you to give mobs special equipment with many conditions to choose from, these include:
- Multiple sets, these have sub conditions,
- Biome based sets and equipment,
- Customizable enchants, can be set or random (like spending 30 levels on the enchanting table),
- Difficulty based (Easy, Normal, Hard and Hardcore to choose from)
- Potion effects,
- Custom nbt support for extended customization (so you could, for example, use the decorations from "Epic Knights: Shields, Armor and Weapons"),
- Builder API and in-game editor accessible with command prefix "/mobarmory" for easy creation, there is also a visual preview of your set, they will cycle if there are multiple,
- Multiple files for one mob are allowed, and are seamlessly integrated,
- Files can be looked up with commands in-game as well
Important Notes
If the items don't render on specific mobs, they are still applied to their internal slots (so you could equip Ignis, from L_Ender's Cataclysm with a Netherite Axe, and he will use it, but it won't show.) This also goes for if a mod has mobs blocking with shields, even if it isn't rendered, they will use it.
If you wish to support development further, here is a link: https://ko-fi.com/velkhanav2
There is an example file found inside the .jar file of this mod. Open it as a ZIP archive or 7zip to browse.
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