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Mob Arrow Pickup
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Pick up arrows shot by skeletons, strays and pillagers.
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Description
Mob Arrow Pickup
In vanilla, every arrow shot by a skeleton or pillager is gone for good. Mob Arrow Pickup lets you collect them, with a chance you control.
Features
- Pick up mob arrows: arrows from skeletons, strays, pillagers, bogged and modded archers can be collected from the ground.
- Balanced by a chance: default 25%, rolled once per shot. Set it to 0 for vanilla, 1 for every arrow. No infinite arrow farms.
- Zero lag: one lightweight event listener. No ticking, no mixins, no stored data.
- Safe by design: tridents are excluded, arrows set by other mods are never overridden, and chunk reloads never re-roll arrows.
- Datapack-friendly: tags decide which projectiles are recoverable and which mobs are excluded.
- Server-side logic: install it on the server. Optional on the client (adds the in-game config screen).
Config
mob_arrow_pickup-server.toml (world's serverconfig folder, or Mods → Mob Arrow Pickup → Config):
| Option | Default | Range |
|---|---|---|
mob_arrow_pickup_chance |
0.25 |
0.0 – 1.0 |
Tags
#mob_arrow_pickup:recoverable_projectiles: projectile types that can become pickable (default: arrows and spectral arrows).#mob_arrow_pickup:excluded_shooters: mobs whose arrows are never made pickable (default: empty).
Requirements
NeoForge for Minecraft 26.1+ (Java 25).
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