Mob Cap Booster
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Adds configuration options to increase mob caps.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
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This is a port of adamsogm's Increase Mob Cap mod to 1.16.5 and beyond. It adds config options to increase five different mob caps: Monster, Creature, Ambient, Water Creature, and Ambient Water. Be aware that significantly increasing these caps will produce equally significant amounts of lag!
The five categories in more detail are, to quote the original mod's description:
- Monster: These are hostile mobs, things like zombies, skeletons, etc. (Default: 70)
- Creature: These are mostly passive and neutral mods, bees, sheep, cows, etc. (Default: 10)
- Ambient: Bats (Default: 15)
- Water Creature: Dolphins and Squid (Default: 5)
- Water Ambient: Fish (Default: 20)
1.18 and 1.19 also include the following:
- Axolotl: self-explanatory. (Default: 5)
- Underwater Water Creature: glow squid. (Default: 5)
Changes to config require a restart!
Credits:
The mod is adamsogm's original work; all I did was port it. All praise should be directed their way; complaints go to me (or more specifically, the issues link above). Thanks to them for providing permission to publish.
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